Results 1 to 10 of 85

Hybrid View

  1. #1
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    No matter how unique NPCs patterns are, they will eventually get "old" to look at overtime. and giving npcs patterns to follow ( and not just one were talking like 50+ npcs per city). That's a pretty hefty coding job with that alone.

    As long as they "pretend" to have a conversation with another NPC ( for years and years XD haha) Or Tom NPC walks to Store gets food, then walks back to stump to eat his food, only to walk back to the same store to buy the same food, and eat it at the same place again ( for years and years to come XD). Then I wouldn't mind NPC be "Lively".
    (0)

  2. #2
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Starlord View Post
    No matter how unique NPCs patterns are, they will eventually get "old" to look at overtime. and giving npcs patterns to follow ( and not just one were talking like 50+ npcs per city). That's a pretty hefty coding job with that alone.

    As long as they "pretend" to have a conversation with another NPC ( for years and years XD haha) Or Tom NPC walks to Store gets food, then walks back to stump to eat his food, only to walk back to the same store to buy the same food, and eat it at the same place again ( for years and years to come XD). Then I wouldn't mind NPC be "Lively".
    Could classify real life as this as well lol. Yes it would acquire allot of coding and attention to needless to say they could possible over the year change it up er say an expansion or as the game goes on. They can do it in small way to change things as they do patches or major updates.
    (0)

  3. #3
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by odintius View Post
    Could classify real life as this as well lol. Yes it would acquire allot of coding and attention to needless to say they could possible over the year change it up er say an expansion or as the game goes on. They can do it in small way to change things as they do patches or major updates.
    I'm watching you.. Do something new I'm bored.

    I do believe Yoshida specifically mentioned they are trying to pay attention to life in the city - but talked aganist important npc schedules as it would be annoying to find them if you didnt know the schedule previously.

    I would think if you add npc schedules but then add guards who can help you find someone in particular (through a type in the name / quest) that could remedy the issue.
    (0)

  4. #4
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Shougun View Post
    I'm watching you.. Do something new I'm bored.

    I do believe Yoshida specifically mentioned they are trying to pay attention to life in the city - but talked aganist important npc schedules as it would be annoying to find them if you didnt know the schedule previously.

    I would think if you add npc schedules but then add guards who can help you find someone in particular (through a type in the name / quest) that could remedy the issue.
    Page 1 read my first reply and here you go something new i guess lol http://www.youtube.com/watch?v=viXhp0v1gGY Yea if they used quest npc on random stuff like that it would get confusing to find people they would need to do something like that i suppose.

    That and have a random npc come kick us in the junk and we fall flat on our faces in pain as the kid runs off laughing >.>
    (1)
    Last edited by odintius; 11-17-2012 at 10:22 AM. Reason: adding context

  5. #5
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by odintius View Post
    Page 1 read my first reply and here you go something new i guess lol http://www.youtube.com/watch?v=viXhp0v1gGY Yea if they used quest npc on random stuff like that it would get confusing to find people they would need to do something like that i suppose.

    That and have a random npc come kick us in the junk and we fall flat on our faces in pain as the kid runs off laughing >.>
    lol Saw your edit.

    With quests that use npcs that you already have the quest started on - you can always have the famous omnipotent effect and let the radar / map point to the actual npc rather then general location.

    However finding someone that you dont have the quest by, thats where a guard with a search feature would be great.

    "Excuse me have you seen Odintius?"

    "Oh yes he is over in #General Name of Area# and can usually be spotted around <POS> at this time"
    or
    "He only comes out of his den at night to bother the Viera and Mithras leavin' the Miners Club located at <POS>"

    Could make players use it even if they have the quest "anti-give it straight to you" system - but I think SE wants to go the more hand it in your lap route.


    Maybe not having a kid come score on the junk but I think random npc events interacting with your character could be really fun - specially some quest ones, classically known to happen in single player games.
    (2)