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  1. #1
    Player

    Join Date
    Apr 2012
    Location
    The Eorzean library
    Posts
    1,118
    I've never seen a game make a town look sufficiently lively. I'd like to see how XIV hopes to achieve this.

    Even in GW2, which has NPC's roaming, once you realise they say the same voice lines and follow the same path in a loop the immersion is broken.

    We need more players or NPC's with spontaneous patterns.
    (2)

  2. #2
    Player
    Teakwood's Avatar
    Join Date
    Oct 2011
    Posts
    589
    Character
    Vai Greystone
    World
    Zalera
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Ingolf View Post
    I've never seen a game make a town look sufficiently lively. I'd like to see how XIV hopes to achieve this.

    Even in GW2, which has NPC's roaming, once you realise they say the same voice lines and follow the same path in a loop the immersion is broken.

    We need more players or NPC's with spontaneous patterns.
    Hey guy I'm pretty sure if you have a solution for this planned out you could win some pretty prestigious AI awards.

    Just sayin'.
    (0)
    7UP!