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  1. #31
    Player
    Nayto's Avatar
    Join Date
    Aug 2012
    Posts
    745
    Character
    Blake Ater
    World
    Excalibur
    Main Class
    Marauder Lv 65
    Even if they add more customizability and limit class switching (they already are by reducing how fast we lvl up classes anyways). People will still 'go with the flow' of things.

    And it brings it to Chard's point. You can't simply balance it out to make every customized job 'unique', because there will ALWAYS be that top tiered stat to go for. Then were back to how FFXI was...
    Quote Originally Posted by Chardrizard View Post
    This is MMO, there is never true balance,
    On a sidenote, that fact goes with any game, not just MMOs...
    (1)

  2. #32
    Player

    Join Date
    Apr 2012
    Location
    The Eorzean library
    Posts
    1,118
    Whilst I'm 100% for being able to do everything one character, (Having one character through everything makes you so much more attached to them) I think there should be limitations on switching jobs and classes. In XI you had to go back to your mog house to change, so generally you would stick to one job for an event.

    I would like a similar system here tbh. Maybe only be able to change at crystals?
    (0)

  3. #33
    Player
    elets's Avatar
    Join Date
    Aug 2012
    Posts
    26
    Character
    Elets Tsele
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Now I see why people kicked you and your friend... everything makes sense again... next thread
    (2)

  4. #34
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Quote Originally Posted by Crevox View Post
    You're stating the obvious, but the fact that it's so easy to change classes in this game is the issue. You're missing the ENTIRE point of the post.
    What will happen if u get rid of armoury happens and annoyed up changing class system is terrible classes isnt going to be invited, its FFXI all over again, sure you have your individuality, but i hope u enjoy your individuality while standing LFP in town for hours.

    It's not gonna suddenly increase the boost of MNK invites to Garuda runs.
    (4)

  5. #35
    Player
    Crevox's Avatar
    Join Date
    Mar 2011
    Posts
    481
    Character
    Crevox Shadeseer
    World
    Hyperion
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Nayto View Post
    Even if they add more customizability and limit class switching (they already are by reducing how fast we lvl up classes anyways). People will still 'go with the flow' of things.

    And it brings it to Chard's point. You can't simply balance it out to make every customized job 'unique', because there will ALWAYS be that top tiered stat to go for. Then were back to how FFXI was...


    On a sidenote, that fact goes with any game, not just MMOs...
    It's not about true balance. People usually in MMORPGs are willing to accept people and classes that are not "optimal." However, due to the fact that class switching is so easy to do (alongside that everyone's classes are easily leveled and powered up due to job armor being easy to obtain) people expect the optimal; and if you don't have it, you're not going.

    Now I see why people kicked you and your friend... everything makes sense again... next thread
    Pointless post. I rarely if ever got kicked because I was WHM; however, sometimes people expected me to switch to BLM, and when I refused, they were shocked/angry/confused/wtf. My friend simply wasn't invited because he was a MNK. His performance was good when he got into parties, but it was extremely rare that he got into one (because people did not want a MNK due to easily obtainable alternatives).

    What will happen if u get rid of armoury happens and annoyed up changing class system is terrible classes isnt going to be invited, its FFXI all over again, sure you have your individuality, but i hope u enjoy your individuality while standing LFP in town for hours.

    It's not gonna suddenly increase the boost of MNK invites to Garuda runs.
    MNKs aren't invited because there's an easily obtainable alternative - DRG. DRG does better at Garuda, why take a MNK when you can easily get a DRG? It's so easy to get a DRG because it's so easy to switch your class and get their strength up to a point where it would be viable in the fight. This results in the people that actually LIKE monk getting shafted and being unable to play the class they want to play.

    Right now, the game lacks a meaningful investment of time available to make your class stronger, or meaningful decisions. A guy can play and dedicate himself to be the best MNK ever, but what more does he have than any other person that just has MNK because "lol it was easy to get to 50." Furthermore, because it's so easy to switch your class, no one is gonna grab that guy that dedicates himself to MNK because "there's no excuse why he can't just switch to DRG", because it's so easy to switch class (and DRG may be more optimal in this scenario).

    Like I said in my initial post, in 2.0 I plan to play SMN solely, and perhaps play WHM. Am I going to be penalized for this? Am I going to be rewarded and be a stronger SMN than other people thanks to my dedication? It's just bogus that anyone else can just equip a book and go "yup I can summon that dood too." Why should I feel cool and good about being a SMN when anyone can easily just swap to it with no effort? In the current system, I forsee people saying "switch to BLM" and if I don't, I'm gonna miss a lot of parties (again, because it's so easy to just swap class and people expect you to have multiple classes on hand).

    In short, not only does it suck that you can't feel good about your class choice, but it also sucks because people EXPECT you to play other classes.
    (2)
    Last edited by Crevox; 11-15-2012 at 01:31 PM.

  6. #36
    Player

    Join Date
    Apr 2012
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    The Eorzean library
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    1,118
    I kinda wish all jobs were welcome to every event too.

    I think it's more of an XIV problem tbh. The only people who really played a ton were the hardcore people who have every job at 50.

    This meant that people had expectations that most people had multiple jobs.

    I'm in a similar boat as you though. DRG, WHM and WAR just don't interest me in the slightest. I enjoy levelling up one thing and obsessing over it, more than being a jack of all trades. Luckily because BRD is one of my favourite jobs I get into a lot of groups. (I had the same thing happen in XI)
    (0)

  7. #37
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    Quote Originally Posted by Crevox View Post
    1) The developers designed the system in that switching is that easy. The content is also designed so that switching is optimal. The systems the developers designed cause it to be optimal to switch, which makes people enforce it.
    2) "Bad players" is just about every PUG group I've played in, if you want to use that term.

    And yeah, the last thing you said is right, a lot of things are viable, but the playerbase won't allow it because it's too easy to switch to something that IS optimal - to the point that they won't invite you if you don't obey that rule.
    THAT IS THE FAULT OF THE PLAYERBASE. NOT THE DEVS. The devs made full aware of making content viable for all setups. Again, it's not ideal, and it's not gonna be the most efficient way of getting things done, but it's still possible to speed run with most setups. Some of us actually really like this system. So stop playing with bad/closed minded players if that's the case.
    (4)

  8. #38
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Most party setups are viable if you're not worrying about time or some things for Relics. 17 min dungeon runs are tight even with optimal setups. Faction relics are hard enough as it is, non-optimal setups just make it harder.

    I used to be all about wanting to play just Monk and was adamant about it being useful in all content. As a result I was told I was being selfish and that it was wasting everyone's time. I don't disagree with that statement one bit. We were struggling as it is and what we were doing was not friendly to Monks. Thus me being on Monk wasn't helping things in the slightest. We needed to figure out a strategy that worked for us first and get the fight down before we could try non-optimal setups. My options were: Suck it up and play what was needed (and come do things) or continue being stubborn and not get anywhere.

    In all content there are some classes/jobs that are more efficient at fulfilling the needs of the party than others, that's just how it goes. Need AoE damage? Sorry, Aura Pulse isn't gonna cut it. Come DRG. Boss has 1-shot close range AoE? Melee are a liability, come ranged. Enemies are magic resistant? Sorry, can't use BLMs.

    Now you can overcome all of those issues and start experimenting with non-optimal setups, I'm not saying it was impossible. Being able to change jobs at any time was not the issue however. You may not like changing to suit the needs of the party but our current system allows us that flexibility when we need it. You can actually work out and change strategies faster with this system because you don't have to go back to the city and waste a bunch of time just to change jobs.

    A change I would support, however, would be locking classes/jobs once you enter content. That way you don't have all this switching around mid-run.
    (3)

  9. #39
    Player
    RathSkybreaker's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    655
    Character
    Rath Skybreaker
    World
    Hyperion
    Main Class
    Archer Lv 90
    I like how the job restrictions / difficulty in leveling forced innovations in raid concepts in XI. XIV is still pretty solid on stacking jobs. Maybe that will change, but idk, seems the road the game is going down.

    Though a bit of an edit, Chard has a point, they really just need to balance better and the issue will go away.
    (1)
    Last edited by RathSkybreaker; 11-15-2012 at 01:42 PM.

  10. #40
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Crevox View Post
    Like I said in my initial post, in 2.0 I plan to play SMN solely, and perhaps play WHM. Am I going to be penalized for this? Am I going to be rewarded and be a stronger SMN than other people thanks to my dedication? It's just bogus that anyone else can just equip a book and go "yup I can summon that dood too." Why should I feel cool and good about being a SMN when anyone can easily just swap to it with no effort? In the current system, I forsee people saying "switch to BLM" and if I don't, I'm gonna miss a lot of parties (again, because it's so easy to just swap class and people expect you to have multiple classes on hand).
    Sorry you can't be a unique snowflake SMN. If you were truly dedicated to Summoner then people wouldn't just be able to switch and be as good as you. If you were truly dedicated you would have superior gear to someone who just leveled it for fun. You would have the proper accessories, the appropriate melds, a superior weapon. People who level things just because they can usually run around in AF, not really useful for anything. Not only that but if you were dedicated you would have substantially more experience and knowledge of the class/job than others who just did it because they can. You would know the intricacies of all of your spells and abilities and what situations they are best suited for.

    Just switching to a job doesn't make you good at it. That's where your dedication comes in.
    (3)

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