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  1. #141
    Player Shosasosa's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    460
    Character
    Shosa Sosa
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Zantetsuken View Post
    A lightning wand +1 with +100 INT is STILL not better than the relic (at least in 1.0) due to caps.

    Sure, it makes reaching the cap easier with other gear, but the other benefits to the Stardust rod blow it out of the water.



    Not only that, but Stardust rod has a higher cap.

    Still, +100 INT is pretty damn awesome. That's easily best melded item I've ever heard of.
    (You get a SS of it?)
    Last i checked there is no INT cap cuz cap is based on DPS and there is no DPS of a spell. the DPS indicated on the weapon refers to the melee damage it does. plus there is no MACC on the Relic. Also some spells rely on INT and others on MATT spells like Thundara which is usually ur best spell MP/Damage wise is a HUGE INT based spell cuz the combo ability greatly increases the MATT of the spell.
    (2)

  2. #142
    Player
    Wyyote's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    243
    Character
    Lika Voss
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Alhanelem View Post
    I don't see what makes this "more casual." More consistent is a better phrase.



    Many people have argued it IS broken because it means you can end up with 4 stacks of the same materia for them having different stats. If they were to keep it the way it is now, they should at least name them tier I through XVI for clarity. Revised system = less inventory space devoted to materia. I think anyone with a 200/200 bag and dozens of different materia would beg to differ with your opinion.
    The way to acquire and account for materia could certainly be improved, but there isn't a problem with it being decided by RNG.
    (1)

  3. #143
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Shougun View Post
    I think I was trying to hit multiple points at once and failed in conveying that message.

    Some people where saying X melds = better then dungeon gear. I was trying to say lets not have melds make melds a factor of crafting gear (by letting dungeon gear hold melds - I guess similar to a system I described long ago in a materia thread)

    Then give crafters "epic" recipies - the point being to make more compareable gears and less y is better then X at Z point (in case of relics there is nothing compareable lol - they should be badass, but options (compareables) would be appreciated).
    There are a ton of different directions the dev team could go with crafted and dropped gear in regards to melding, but I think things are going to largely stay the same.

    I would like to see more recipes that uses rare dungeon drops in the same way as the Darksteel stuff did.

    I'd also like to see more materia types as well.

    And how about some very rare DoL drops?

    But melding Darklight, AF or Relics? No, I think that stuff is fine as-is (I'm also assuming that AF will have stats re-adjusted in ARR)
    (1)

  4. #144
    Player
    Seth_Ahriman's Avatar
    Join Date
    Mar 2011
    Posts
    154
    Character
    Seth Ahriman
    World
    Hyperion
    Main Class
    Blacksmith Lv 50
    Quote Originally Posted by Undrentide View Post
    if you want to be a sadist and blow millions and millions of gil thats up to you....i dont have the amount of playtime to farm that sort of money, or spend hour upon hour spiritbonding to make materia that might or might not give me what i want...Im not saying that the melding rate should be made 100%, just improve the success rate... plus noone has any real idea what the new stat system will be like. I think there'll be clearer benefits to melted gear in ARR as opposed to none melded gear.
    On a final note, i think its going to be a lot harder to make gil in ARR, which means less disposable gil to take failure after failure on multi melds. I think itll balance itself out. Ill admit, i never ventured into multimelds as i just couldnt afford the failure..If i got a piece of equipment say a bow from Skirmish that is a decent entry level end game weapon i couldnt afford to fail melds time and time again on what is really down to a roll of the dice with very low odds of success.
    Not enough casual people played. At this point a casual player demands to have everything power leveled for them, all good gear given to them, and doesn't understand why people get so angry at them when they dont have half a clue how to do anything right.
    (1)

  5. #145
    Player
    Raagnar's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    224
    Character
    Roric Sinwolf
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    So I'm going out on a limb here and gonna assume its far easier to get relic weapons then put 5 good materia into 1 piece of gear. And after getting to play with them in the end event Im not convinced that melded piece is even "better".

    Let's face it though, gear in 1.0 only had a certain amount of impact on your character, the rest was up to you as a player. Weapon was by far the most important piece but even the top 5 weapons in game will still be awesome in the hands of a decent player. The rest of your gear only REALLY mattered in a few fights, pretty much all content can be done by a full pt wearing all AF.
    (2)
    Last edited by Raagnar; 11-14-2012 at 05:50 AM.

  6. #146
    Player
    Seth_Ahriman's Avatar
    Join Date
    Mar 2011
    Posts
    154
    Character
    Seth Ahriman
    World
    Hyperion
    Main Class
    Blacksmith Lv 50
    Quote Originally Posted by Shosasosa View Post
    Last i checked there is no INT cap cuz cap is based on DPS and there is no DPS of a spell. the DPS indicated on the weapon refers to the melee damage it does. plus there is no MACC on the Relic. Also some spells rely on INT and others on MATT spells like Thundara which is usually ur best spell MP/Damage wise is a HUGE INT based spell cuz the combo ability greatly increases the MATT of the spell.
    There is a cap, It was just impossible to hit on primals. I think it could be hit on lvl 1 mobs though.
    (0)

  7. #147
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Zantetsuken View Post
    There are a ton of different directions the dev team could go with crafted and dropped gear in regards to melding, but I think things are going to largely stay the same.

    I would like to see more recipes that uses rare dungeon drops in the same way as the Darksteel stuff did.

    I'd also like to see more materia types as well.

    And how about some very rare DoL drops?

    But melding Darklight, AF or Relics? No, I think that stuff is fine as-is (I'm also assuming that AF will have stats re-adjusted in ARR)
    I worry that crafting (like most mmos) will be the back burner train. I suppose most people are used to it but it would be nice for a change lol
    (0)

  8. #148
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Shougun View Post
    I worry that crafting (like most mmos) will be the back burner train. I suppose most people are used to it but it would be nice for a change lol
    I worry about this too. I'm hopping for a system like XI Gods where they dropped Great Armour, but they also dropped Specials Items that unlocked Super Awesome Crafted Armour.

    Of course I am also hoping for EG Crafting Material Drops and Gathering Locations.
    (0)

  9. #149
    Player
    EinSoFZ's Avatar
    Join Date
    Sep 2012
    Posts
    328
    Character
    Einsof Zeb
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by Kiote View Post
    I worry about this too. I'm hopping for a system like XI Gods where they dropped Great Armour, but they also dropped Specials Items that unlocked Super Awesome Crafted Armour.

    Of course I am also hoping for EG Crafting Material Drops and Gathering Locations.
    I could get behind something like cursed gear and abjurations from NM's that also drop gear respectively. At the very least it'd give player's way to get good gear in multiple was that didn't involve melding or only dropped stuff.
    (0)

  10. #150
    Player
    debola's Avatar
    Join Date
    Sep 2011
    Posts
    172
    Character
    Leo Vanhalen
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Zantetsuken View Post
    A lightning wand +1 with +100 INT is STILL not better than the relic (at least in 1.0) due to caps.

    Sure, it makes reaching the cap easier with other gear, but the other benefits to the Stardust rod blow it out of the water.



    Not only that, but Stardust rod has a higher cap.

    Still, +100 INT is pretty damn awesome. That's easily best melded item I've ever heard of.
    (You get a SS of it?)
    a 100+int lightning brand is definitely better than the stardust rod. My lightning brand +1 has 45int on it, switching from that to the stardust rod only gives me

    +3 attack magic pot ( cos of also loosing aubriest allegory)
    mag crit rate +35
    conserve mp 50
    20 enfeebling mag pot
    more flare dot

    nd i lose 12 lightning mag pot.

    If i was losing 55 int by switching to the stardust rod. It stash that shit in the retainer and it'd never see the light of day.

    edit: incase the reasons werent obvious enuf. the 55 int would give u enuf amp to replace the 3 with rod and more. the mag crit rate isnt all that but if u really wanted it just use milita ringbands nd duckbills. i dont get the what the conserve does nd the enfeebling mag pot and flare dot are pretty much useless since for flare u mostly rely on the initial impact rather than the dot.
    (0)
    Last edited by debola; 11-14-2012 at 07:30 AM.

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