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  1. #1
    Player
    Zantetsuken's Avatar
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    Mar 2011
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    Siorai Aduaidh
    World
    Leviathan
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    Conjurer Lv 50
    Quote Originally Posted by Shougun View Post
    I saw a 100 int +1 lighting wand XD (20 int * 5) once.. Pretty sure that was insane luck or the most painful grind ever.

    1% meld chance.. -_-

    Also I want crafting to have more compareables - not saying relic should be out classed but it shouldnt be "the" weapon it should be one of "the" weapons in which they all have different means of acquiring but similar difficulties.
    A lightning wand +1 with +100 INT is STILL not better than the relic (at least in 1.0) due to caps.

    Sure, it makes reaching the cap easier with other gear, but the other benefits to the Stardust rod blow it out of the water.

    Increases Flare damage over time , Int : +45, Magic Crit Rate : +35, Enfeebling Magic Potency : +20, Conserve MP : +50, Attack Magic Potency : +30
    Not only that, but Stardust rod has a higher cap.

    Still, +100 INT is pretty damn awesome. That's easily best melded item I've ever heard of.
    (You get a SS of it?)
    (0)
    Last edited by Zantetsuken; 11-14-2012 at 05:38 AM.

  2. #2
    Player
    Shougun's Avatar
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    Jan 2012
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    Ul'dah
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    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Zantetsuken View Post
    A lightning wand +1 with +100 INT is STILL not better than the relic (at least in 1.0) due to caps.

    Sure, it makes reaching the cap easier with other gear, but the other benefits to the Stardust rod blow it out of the water.



    Not only that, but Stardust rod has a higher cap.

    Still, +100 INT is pretty damn awesome. That's easily best melded item I've ever heard of. (you get a SS of it?)
    I think I was trying to hit multiple points at once and failed in conveying that message.

    Some people where saying X melds = better then dungeon gear. I was trying to say lets not have melds make melds a factor of crafting gear (by letting dungeon gear hold melds - I guess similar to a system I described long ago in a materia thread)

    Then give crafters "epic" recipies - the point being to make more compareable gears and less y is better then X at Z point (in case of relics there is nothing compareable lol - they should be badass, but options (compareables) would be appreciated).
    (0)

  3. #3
    Player
    Zantetsuken's Avatar
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    Siorai Aduaidh
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    Leviathan
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    Conjurer Lv 50
    Quote Originally Posted by Shougun View Post
    I think I was trying to hit multiple points at once and failed in conveying that message.

    Some people where saying X melds = better then dungeon gear. I was trying to say lets not have melds make melds a factor of crafting gear (by letting dungeon gear hold melds - I guess similar to a system I described long ago in a materia thread)

    Then give crafters "epic" recipies - the point being to make more compareable gears and less y is better then X at Z point (in case of relics there is nothing compareable lol - they should be badass, but options (compareables) would be appreciated).
    There are a ton of different directions the dev team could go with crafted and dropped gear in regards to melding, but I think things are going to largely stay the same.

    I would like to see more recipes that uses rare dungeon drops in the same way as the Darksteel stuff did.

    I'd also like to see more materia types as well.

    And how about some very rare DoL drops?

    But melding Darklight, AF or Relics? No, I think that stuff is fine as-is (I'm also assuming that AF will have stats re-adjusted in ARR)
    (1)

  4. #4
    Player
    Shougun's Avatar
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    Jan 2012
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    Ul'dah
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    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Zantetsuken View Post
    There are a ton of different directions the dev team could go with crafted and dropped gear in regards to melding, but I think things are going to largely stay the same.

    I would like to see more recipes that uses rare dungeon drops in the same way as the Darksteel stuff did.

    I'd also like to see more materia types as well.

    And how about some very rare DoL drops?

    But melding Darklight, AF or Relics? No, I think that stuff is fine as-is (I'm also assuming that AF will have stats re-adjusted in ARR)
    I worry that crafting (like most mmos) will be the back burner train. I suppose most people are used to it but it would be nice for a change lol
    (0)

  5. #5
    Player
    Kiote's Avatar
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    Gridania
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    Kiote Corissimo
    World
    Sargatanas
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    Pugilist Lv 50
    Quote Originally Posted by Shougun View Post
    I worry that crafting (like most mmos) will be the back burner train. I suppose most people are used to it but it would be nice for a change lol
    I worry about this too. I'm hopping for a system like XI Gods where they dropped Great Armour, but they also dropped Specials Items that unlocked Super Awesome Crafted Armour.

    Of course I am also hoping for EG Crafting Material Drops and Gathering Locations.
    (0)

  6. #6
    Player
    EinSoFZ's Avatar
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    Sep 2012
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    Character
    Einsof Zeb
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by Kiote View Post
    I worry about this too. I'm hopping for a system like XI Gods where they dropped Great Armour, but they also dropped Specials Items that unlocked Super Awesome Crafted Armour.

    Of course I am also hoping for EG Crafting Material Drops and Gathering Locations.
    I could get behind something like cursed gear and abjurations from NM's that also drop gear respectively. At the very least it'd give player's way to get good gear in multiple was that didn't involve melding or only dropped stuff.
    (0)

  7. #7
    Player Shosasosa's Avatar
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    Mar 2011
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    Ul'Dah
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    460
    Character
    Shosa Sosa
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Zantetsuken View Post
    A lightning wand +1 with +100 INT is STILL not better than the relic (at least in 1.0) due to caps.

    Sure, it makes reaching the cap easier with other gear, but the other benefits to the Stardust rod blow it out of the water.



    Not only that, but Stardust rod has a higher cap.

    Still, +100 INT is pretty damn awesome. That's easily best melded item I've ever heard of.
    (You get a SS of it?)
    Last i checked there is no INT cap cuz cap is based on DPS and there is no DPS of a spell. the DPS indicated on the weapon refers to the melee damage it does. plus there is no MACC on the Relic. Also some spells rely on INT and others on MATT spells like Thundara which is usually ur best spell MP/Damage wise is a HUGE INT based spell cuz the combo ability greatly increases the MATT of the spell.
    (2)

  8. #8
    Player
    Seth_Ahriman's Avatar
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    Mar 2011
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    Character
    Seth Ahriman
    World
    Hyperion
    Main Class
    Blacksmith Lv 50
    Quote Originally Posted by Shosasosa View Post
    Last i checked there is no INT cap cuz cap is based on DPS and there is no DPS of a spell. the DPS indicated on the weapon refers to the melee damage it does. plus there is no MACC on the Relic. Also some spells rely on INT and others on MATT spells like Thundara which is usually ur best spell MP/Damage wise is a HUGE INT based spell cuz the combo ability greatly increases the MATT of the spell.
    There is a cap, It was just impossible to hit on primals. I think it could be hit on lvl 1 mobs though.
    (0)

  9. #9
    Player
    debola's Avatar
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    Sep 2011
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    172
    Character
    Leo Vanhalen
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Zantetsuken View Post
    A lightning wand +1 with +100 INT is STILL not better than the relic (at least in 1.0) due to caps.

    Sure, it makes reaching the cap easier with other gear, but the other benefits to the Stardust rod blow it out of the water.



    Not only that, but Stardust rod has a higher cap.

    Still, +100 INT is pretty damn awesome. That's easily best melded item I've ever heard of.
    (You get a SS of it?)
    a 100+int lightning brand is definitely better than the stardust rod. My lightning brand +1 has 45int on it, switching from that to the stardust rod only gives me

    +3 attack magic pot ( cos of also loosing aubriest allegory)
    mag crit rate +35
    conserve mp 50
    20 enfeebling mag pot
    more flare dot

    nd i lose 12 lightning mag pot.

    If i was losing 55 int by switching to the stardust rod. It stash that shit in the retainer and it'd never see the light of day.

    edit: incase the reasons werent obvious enuf. the 55 int would give u enuf amp to replace the 3 with rod and more. the mag crit rate isnt all that but if u really wanted it just use milita ringbands nd duckbills. i dont get the what the conserve does nd the enfeebling mag pot and flare dot are pretty much useless since for flare u mostly rely on the initial impact rather than the dot.
    (0)
    Last edited by debola; 11-14-2012 at 07:30 AM.

  10. #10
    Player
    Zantetsuken's Avatar
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    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by debola View Post
    a 100+int lightning brand is definitely better than the stardust rod. My lightning brand +1 has 45int on it, switching from that to the stardust rod only gives me

    +3 attack magic pot ( cos of also loosing aubriest allegory)
    mag crit rate +35
    conserve mp 50
    20 enfeebling mag pot
    more flare dot

    nd i lose 12 lightning mag pot.

    If i was losing 55 int by switching to the stardust rod. It stash that shit in the retainer and it'd never see the light of day.

    edit: incase the reasons werent obvious enuf. the 55 int would give u enuf amp to replace the 10 with rod and more. the mag crit rate isnt all that but if u really wanted it just use milita ringbands nd duckbills. i dont get the what the conserve does nd the enfeebling mag pot and flare dot are pretty much useless since for flare u mostly rely on the initial impact rather than the dot.

    I understand that INT doesn't cap in the same way as other Job main stats. And we also can expect this to change in ARR along with primary stat bonuses, and job adjustments overall.

    Also +10 atk magic pot is better than +12 Lightning magic potency (unless you ONLY cast Thunder spells).

    So yeah, Stardust rod might be the one exception (in 1.0) and a +100 INT lightning brand might give you a slight edge in damage.

    Still, good luck getting one~
    (0)