Page 14 of 22 FirstFirst ... 4 12 13 14 15 16 ... LastLast
Results 131 to 140 of 215
  1. #131
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Kiote View Post
    With all due respect to be who think Dropped gear should be superior to crafted gear. Your right. Dropped Gear should be better than double melded Gear. But let's be honest with ourselves. Triple Melded HQ Crafted Gear is not easy to get. It requires a lot of Effort or a Lot of Money and a lot of money requires a lot of effort. Triples should be on par with or slightly better than Crafted HQ Gear. Quintuple Melded Gear is Damn near impossible and is rightfully Relic level.
    well put~

    An experienced group spamming dungeons takes no skill either and is really not that much different than crafting other than it takes longer to do - but Darklight is better than all but the high lvl triple or qaud-melded gear, so time invested = appropriate reward.
    (1)

  2. #132
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Raagnar View Post
    This is basically what i was getting it. Triple melding took way more time and effort then speed running darkhold and primals. Crappy drop rates dont = challenge either guys.

    But it really doesn't matter since they are changing it and I wouldnt go as far as saying they are just making melding for cheap casuals. Lets wait and see.

    Why not make dungeon gear meldable and then add "epic" recipes to crafters. I never got why crafter + 5 meld gear would be better then a RELIC. Less better than more similar / comparable to opportunities.

    (This happens sometimes already but it isnt quite maintained in the system)
    (0)

  3. #133
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Shougun View Post
    Why not make dungeon gear meldable and then add "epic" recipes to crafters. I never got why crafter + 5 meld gear would be better then a RELIC. Less better than more similar / comparable to opportunities.
    Just curious, how many 5 melded endgame items have you seen? (and i'm not talking about crap-melds for the crown either)

    You talk as though 5-melds are as common, well... RELICS.
    (0)

  4. #134
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Zantetsuken View Post
    Just curious, how many 5 melded endgame items have you seen in game?

    You talk like these things are as common as, well... RELICS lol.
    I just picked the highest end number :P - and the quest is at fault for relics not the idea of relics. They arent called relics because they are supposed to be easily thought replaceable.

    I would prefer more comparables not more "better thans"
    (0)

  5. #135
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    I have yet to see or hear of a multi-melded weapon that beats a relic. And before the save, I saw relics everywhere on my server.

    I think melding is where it should be in relation to other items (although, I have no issue with the proposed changes)
    (0)

  6. #136
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Majidah View Post
    How do you feel about the new melding system?
    Apparently all tiers will have the same stats and it will be easier to make multi melds.
    Also the stats bonuses that come from materia will be lowered and be made more casual.

    I'm hating this. Materia customization is what could really put your character aside from others.

    I don't think anyone ever complained about this. If its not broken, don't fix it, I'd say.
    I don't see what makes this "more casual." More consistent is a better phrase.

    I don't think anyone ever complained about this. If its not broken, don't fix it, I'd say.
    Many people have argued it IS broken because it means you can end up with 4 stacks of the same materia for them having different stats. If they were to keep it the way it is now, they should at least name them tier I through XVI for clarity. Revised system = less inventory space devoted to materia. I think anyone with a 200/200 bag and dozens of different materia would beg to differ with your opinion.
    (2)

  7. #137
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Zantetsuken View Post
    I have yet to see or hear of a multi-melded weapon that beats a relic. And I've seen relics everywhere on my server.

    I think melding is where it should be in relation to other items (although, I have no issue with the proposed changes)
    I saw a 100 int +1 lighting wand XD (20 int * 5) once.. Pretty sure that was insane luck or the most painful grind ever.

    1% meld chance.. -_-

    Also I want crafting to have more compareables - not saying relic should be out classed but it shouldnt be "the" weapon it should be one of "the" weapons in which they all have different means of acquiring but similar difficulties.
    (0)

  8. #138
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Shougun View Post
    I saw a 100 int +1 lighting wand XD (20 int * 5) once.. Pretty sure that was insane luck or the most painful grind ever.

    1% meld chance.. -_-

    Also I want crafting to have more compareables - not saying relic should be out classed but it shouldnt be "the" weapon it should be one of "the" weapons in which they all have different means of acquiring but similar difficulties.
    A lightning wand +1 with +100 INT is STILL not better than the relic (at least in 1.0) due to caps.

    Sure, it makes reaching the cap easier with other gear, but the other benefits to the Stardust rod blow it out of the water.

    Increases Flare damage over time , Int : +45, Magic Crit Rate : +35, Enfeebling Magic Potency : +20, Conserve MP : +50, Attack Magic Potency : +30
    Not only that, but Stardust rod has a higher cap.

    Still, +100 INT is pretty damn awesome. That's easily best melded item I've ever heard of.
    (You get a SS of it?)
    (0)
    Last edited by Zantetsuken; 11-14-2012 at 05:38 AM.

  9. #139
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Zantetsuken View Post
    A lightning wand +1 with +100 INT is STILL not better than the relic (at least in 1.0) due to caps.

    Sure, it makes reaching the cap easier with other gear, but the other benefits to the Stardust rod blow it out of the water.



    Not only that, but Stardust rod has a higher cap.

    Still, +100 INT is pretty damn awesome. That's easily best melded item I've ever heard of. (you get a SS of it?)
    I think I was trying to hit multiple points at once and failed in conveying that message.

    Some people where saying X melds = better then dungeon gear. I was trying to say lets not have melds make melds a factor of crafting gear (by letting dungeon gear hold melds - I guess similar to a system I described long ago in a materia thread)

    Then give crafters "epic" recipies - the point being to make more compareable gears and less y is better then X at Z point (in case of relics there is nothing compareable lol - they should be badass, but options (compareables) would be appreciated).
    (0)

  10. #140
    Player
    Wyyote's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    243
    Character
    Lika Voss
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Kiote View Post
    I have every craft leveled to 50 for a reason. I don't rely on others for my stuff. It's more fun to do it myself. Low chance of success is just a mindless time sink.

    If it were a secondary crafting game I would be all for it, but it's not. It's click and pray.

    If something is going to be rare it should be challenging, not luck.
    Leveling all crafts to 50 is a challenge and required a bunch of effort. But that doesn't mean when you click the button instead of praying you should have a guaranteed result. It would make melding useless as everyone would have high tier double/triple melded gear. The live letter mentioned they are improving the success rate, which is the right thing to do. But it will be a minimal increase. It's not like SE is going to apply a 80% success rate to a double meld.

    Again it's your choice to meld and potentially lose your items. Each time you attempt it it's a roll of the dice. Accept it, or buy it off the wards. RNG in this case is probably the most equitable system for this content.


    Even quad melded gear doesn't compare to relics. Or it won't once stats are adjusted.
    (0)

Page 14 of 22 FirstFirst ... 4 12 13 14 15 16 ... LastLast