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  1. #61
    Player
    Totorixiii's Avatar
    Join Date
    Nov 2012
    Posts
    238
    Character
    Grand Muse
    World
    Excalibur
    Main Class
    Pugilist Lv 71
    Quote Originally Posted by MStowastiqVahlshdeh View Post
    I have hopefully and very hopefully assumed that the animations are still in testing and view everything unfinished until the final product. Animation is extremely important to me. Realistic looking definition makes or breaks a game for me.

    To keep the current level of robotic-looking, run in place, insta-stop mannequin pose, character animations against such an incredibly realistic looking game world would be scary to me. I hope it is just unfinished. The 1.0 animations gave you a true sense of weightiness, of immersion, the feeling that your character is realistically alive inside of his/her environment instead of the illusion of buoyancy, that the test versions have now.

    You tend to not notice it until it is gone, where it then becomes blatantly obvious. That is the thing, when you stop to ponder your character's lack of 'real-ness', the immersion is immediately shattered.
    Agree with you. 1.0 animation captured my sense of realism in slow walking, fast running and coming to stop animation.

    As for the lock animation while mage casting is pretty annoying sometimes especially ifrit hard mode, it can ruin a chance of winning the fight.

    I'm sure ARR will reduce as much animation lock during magic casting at least up to the first 60-75% of casting before getting locked in. The fast casting spell are the ones we'll have to decide closely since its nearly instant or a 2-3 seconds cast. We'll just have to use our decision during an intense fight and hope nothing goes wrong, which i hope that wont be the case.
    (1)

  2. #62
    Player
    casker's Avatar
    Join Date
    Apr 2011
    Posts
    406
    Character
    Ast Rid
    World
    Diabolos
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Crevox View Post
    That's called ignorance.
    Ignoring dumb excuses is a good thing.
    (3)

  3. #63
    Player
    Crevox's Avatar
    Join Date
    Mar 2011
    Posts
    481
    Character
    Crevox Shadeseer
    World
    Hyperion
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by casker View Post
    Ignoring dumb excuses is a good thing.
    If you ignore SE's "excuses", then SE will ignore your plight.

    What goes around comes around.
    (0)

  4. #64
    Player
    casker's Avatar
    Join Date
    Apr 2011
    Posts
    406
    Character
    Ast Rid
    World
    Diabolos
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Crevox View Post
    If you ignore SE's "excuses", then SE will ignore your plight.

    What goes around comes around.
    This isn't SE's excuse, it's an excuse you made up for them.
    (3)

  5. #65
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    I repeat:

    Quote Originally Posted by Rex View Post
    Actually, during the live letter I did notice a turning animation.


    Quoting this harder so people can see that they're IMPROVING things, and not sweeping it under the carpet.

    Is it so hard to see even a hint of silver lining?
    (1)

  6. #66
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by whoopeeragon View Post
    I repeat:



    Quoting this harder so people can see that they're IMPROVING things, and not sweeping it under the carpet.

    Is it so hard to see even a hint of silver lining?
    Where is the turning that isnt like "woo spinning on the spot!"
    http://www.youtube.com/watch?v=Rw2R9Naw9rU

    The awesome side moon walk at 25:40
    The awesome walking backwards while doing a 180 spin at 25:50

    Really improved XD
    (4)

  7. #67
    Player
    OJtheLIONKing's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    245
    Character
    Ojay Lionking
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Gameplay's more important than an (admittedly very nice) little turn animation. I'd rather avoid a wipe than have a nice little turn that slows my character down every time. This kind of focus on graphics and style over gameplay and substance is exactly what FF and JRPGs in general get criticized for.
    (0)

  8. #68
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by viion View Post
    Where is the turning that isnt like "woo spinning on the spot!"
    http://www.youtube.com/watch?v=Rw2R9Naw9rU

    The awesome side moon walk at 25:40
    The awesome walking backwards while doing a 180 spin at 25:50

    Really improved XD
    Just as how you lot nitpick at the smallest lack of detail, I nitpick at the smallest hints of improvement. Is there something wrong with that? Or must you be unneedlessly demanding and sarcastic? Yes, animations need to improve, but not noting that they are TRYING to improve is about as bad as demanding your child do better and not complimenting her when she comes home with an improvement in a school mark.

    I have NOT seen one post aside from Rex's that even RELATES to the bit of improvement from the Gridanian alpha video, all I hear is more negativity. I sympathise with you, as I also want improvements, but saying that they're not doing anything, when you have evidence in front of your eyes...? I see it through the video, and I will pinpoint times out after my uni exams, but the improvement is there.
    (0)

  9. #69
    Player
    Fensfield's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    677
    Character
    Forra Descren
    World
    Balmung
    Main Class
    Lancer Lv 70
    Eh, I'm glad someone revived the topic. People can flame and troll anyone expresses concern over this all they want, but fact remains there are people, myself included, that feel the downgrade in animation quality - which was confirmed as intentional by a rep', as quoted by someone on page one of this topic - is an ill-advised backstep and definitely not a change that meets with their own preferences.

    So yes, more detail with regard to this subject would definitely be appreciated, especially because we still only have that one, seemingly fallacious rep' response that claims without any substantiation or explanation that ripping out industry-leading animation quality will somehow lead to inherent improvements in gameplay, when people have already pointed out that simpler, nicer fixes (like overrides rather than locks) would seem to be far better alternatives.

    And quite frankly after the mess that was the 1.0 launch and its accompanying 'it'll be fixed by retail', I don't think anyone has the right to be taken seriously when they try and force people to shut up with 'it's just an alpha, stop voicing your concerns'.
    (6)
    Last edited by Fensfield; 11-12-2012 at 08:27 PM.
    Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275

  10. #70
    Player
    mekia's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    145
    Character
    Mika Taqa
    World
    Twintania
    Main Class
    Weaver Lv 80
    This game sucks because the feet don't move how I want it QQQQQQ. Get over yourself ffs this is beyond stupid.


    Also did you notice that all those "oh the animation of the left foot sucks" are always "tarus"? Just saying o,o.
    (0)

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