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  1. #101
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Arcell View Post
    I'd personally prefer they remove timers that count down until we're removed from the dungeon. Timers that count up to track our time are fine though.

    I just think having a time limit in the dungeon makes it less about difficulty and all about time. Then we get all these strategies where you just run through and ignore half the enemies or find the most efficient place to gather only those necessary to kill.

    I'd rather have a dungeon that is difficult for reasons other than time limits.
    This is essentially my main problem with timers. Right now, you have an hour to clear a dungeon and all these trash mobs in your way that were obviously designed to be killed, in addition to be bosses, with the time allotted. On top of this, they made loot tied to clearing the dungeon in a certain manner within a specific time limit, which in turn led to training through mobs and stacking your party in such a way to clear the dungeon within the speed run time limit. Then there's also the cutscene skipping that was mentioned. You shouldn't be forced to skip out of a story cutscene and go back and rewatch it on your own time because of timers.

    We know the speed run component is going away except for doing achievements, and now you should be able to take any combination of jobs (i.e. people playing what the WANT to play) to be able to clear the dungeon within the time limit.

    Quote Originally Posted by Valmonte View Post
    Ivan Durandal >> what the hell you doing that for man thats 5 minutes off our time....Just shove the kid in the pen you can change the diaper after we run this.

    Abriael Rosen << But it smells Horrible, and its pretty much child neglect.

    Ivan Durandal >> Sorry bro, but you gots to choose now. change the babies diaper and get the boot or take one for the team.
    Really not a good example, because while I'm not really a proponent of timers, I'm also of the belief that going into a dungeon, you should have that time set aside to do just that. That's why Dragonheart's argument of people playing while at work, then all of a sudden needing to go AFK to go BACK TO WORK, doesn't really hold any water with me. You have take into consideration the other people's time you're playing with.

    All in all, I'd prefer not to have some clock ticking in my face dictating how much time I have to accomplish something. I know most MMOs have some mechanic that does this, but psychologically, I think I'd rather know going into a fight "We have 30 minutes to kill this boss before the trash respawns" versus having a clock ticking down.
    (1)

  2. #102
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by syntaxlies View Post
    ..i wouldn't mind seeing jobs being locked after entering personally.
    I'd like to see this even with time limits in place.
    (2)

  3. #103
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by Orophin View Post
    This is essentially my main problem with timers. Right now, you have an hour to clear a dungeon and all these trash mobs in your way that were obviously designed to be killed, in addition to be bosses, with the time allotted. On top of this, they made loot tied to clearing the dungeon in a certain manner within a specific time limit, which in turn led to training through mobs and stacking your party in such a way to clear the dungeon within the speed run time limit. Then there's also the cutscene skipping that was mentioned. You shouldn't be forced to skip out of a story cutscene and go back and rewatch it on your own time because of timers.

    We know the speed run component is going away except for doing achievements, and now you should be able to take any combination of jobs (i.e. people playing what the WANT to play) to be able to clear the dungeon within the time limit.



    Really not a good example, because while I'm not really a proponent of timers, I'm also of the belief that going into a dungeon, you should have that time set aside to do just that. That's why Dragonheart's argument of people playing while at work, then all of a sudden needing to go AFK to go BACK TO WORK, doesn't really hold any water with me. You have take into consideration the other people's time you're playing with.

    All in all, I'd prefer not to have some clock ticking in my face dictating how much time I have to accomplish something. I know most MMOs have some mechanic that does this, but psychologically, I think I'd rather know going into a fight "We have 30 minutes to kill this boss before the trash respawns" versus having a clock ticking down.

    That's right, let that baby know when he's allowed to shit his diapers. becuase by <Deity goes here> i set aside 3 hours for dungeon running and i'm not going to let you ruin that for me.
    (1)

  4. #104
    Player
    Dragonheart's Avatar
    Join Date
    Apr 2011
    Posts
    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    The more i read user opinions, the more i support this:

    Timer in dungeons need to be removed.
    (0)

  5. #105
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Valmonte View Post
    That's right, let that baby know when he's allowed to shit his diapers. becuase by <Deity goes here> i set aside 3 hours for dungeon running and i'm not going to let you ruin that for me.
    More like you should prioritize watching your kid over playing a video game that requires your attention for blocks of time.
    (2)

  6. #106
    Player
    Dragonheart's Avatar
    Join Date
    Apr 2011
    Posts
    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Orophin View Post
    More like you should prioritize watching your kid over playing a video game that requires your attention for blocks of time.

    So i can't either answer to the phone, i can't go in another room if someone is calling me, i can't go to bathroom... Cuz of timer?

    Why some ppl still don't want to bring this game to the standards i'll never know i suppose.

    You're too much anchored to the past :/
    (0)
    Last edited by Dragonheart; 11-10-2012 at 06:51 AM.

  7. #107
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Dragonheart View Post
    So i can't either answer to the phone, i can't go in another room if someone is calling me, i can't go to bathroom... Cuz of timer?

    Why some ppl still don't want to bring this game to the standards i'll never know i suppose.
    Is it that hard to say give me an hour, I'm on a raid to the person in the other room before you enter? If whatever you're being called to do is that important you probably shouldn't be playing games at that time.

    There's usually plenty of time to answer the phone.

    And, you can do your business in the bathroom between runs.

    Time management isn't that difficult.
    (3)

  8. #108
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by Orophin View Post
    More like you should prioritize watching your kid over playing a video game that requires your attention for blocks of time.
    ah so that's what it is. shame on those parents that want to escape all the whining and Diaper changes only for a few hours and shame on them for wanting to keep up and run dungeons with the big boy's and girls. Maybe parents should pick up Alcoholism as a past time. instead of gaming for an hour or two while being aware of there child presence, they can instead be passed out and unaware of what there child is doing like playing with fire.

    People play games as a past time or to have a relaxing afternoon and not have to worry about being shit on by there peers because something in life called them away from the game for 10 minutes while running an instance. the only time gaming becomes a job is if your designing/testing the dame thing.
    (0)
    Last edited by Valmonte; 11-10-2012 at 07:27 AM.

  9. #109
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Im going to be black sheep here and say I like dungeon timers.. XD

    I cant make plans without dungeon timers - I cant plan for shit if the LS doesn't want to give up but I'm like... ITS DINNER TIME GIVE UP. (timers let you say I've got 3 runs in me, rather then "We'll see")

    Certainly the timer shouldn't make you feel like you need to do a speed run but at a certain point you just arent doing the dungeon right and need to try again lol.

    Glad speed runs are gone though - they promote reckless strategies (or insane gear).
    (3)
    Last edited by Shougun; 11-10-2012 at 07:28 AM.

  10. #110
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by Shougun View Post
    Im going to be black sheep here and say I like dungeon timers.. XD

    I cant make plans without dungeon timers - I cant plan for shit if the LS doesn't want to give up but I'm like... ITS DINNER TIME GIVE UP. (timers let you say I've got 3 runs in me, rather then "We'll see")

    Certainly the timer shouldn't make you feel like you need to do a speed run but at a certain point you just arent doing the dungeon right and need to try again lol.

    Glad speed runs are gone though - they promote reckless strategies (or insane gear).
    So you'll rather drag down the depth and versatility of an expansive and puzzling dungeon
    because your too lazy to type one simple command?

    /clock
    (0)

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