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  1. #141
    Player
    IloveYouPumpkin's Avatar
    Join Date
    May 2012
    Posts
    241
    Character
    Zoobie Senjougahara
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Rex View Post
    I'd be curious about this kind of thing. But I'd have to disagree with the "it doesn't have to be built for this style of gameplay" because so many fights have attacks that one shot mages so easily.

    Still curious none the less.
    Fuck mages.
    (1)

  2. #142
    Player
    RoxyLalonde's Avatar
    Join Date
    Jun 2012
    Location
    Uldah
    Posts
    290
    Character
    Captain Subligar
    World
    Balmung
    Main Class
    Conjurer Lv 50
    that's a bit cruel considering we heal you :'(
    (5)
    Quote Originally Posted by Shougun View Post
    It's gamma.
    Twitter:@CaptainSubligar
    Proud Member of EAT (Eorzean Association of Turtles)
    Vitamin T is known for enhancing Subligar based powers...

  3. #143
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    The more I think about it, the more I like it.

    Mages would have to pair up with other players for sure. Black mages would either have to consider survivability in their gear or keeping their hate completely in check. People wouldn't be able to build glass cannons anymore. Every nuke would be carefully placed. White Mages would be a necessity, and heaven help you all if they die.

    DDs would have to keep their hate in check with the tank. Survivability abilities would be more useful, even in Full Party situations, making showing up as a Lancer instead of Dragoon a smart choice in certain situations.

    Tanks would absolutely have to have the best gear for their level and HP buffs.

    Journeys into dungeons would be careful affairs. Boss fights even moreso.

    To make things fair, drop rates from bosses would have to be a higher %, but reentry timers would be lengthened. In fact, the whole game may have to be adjusted slightly in keeping with the theme of hardcore survival. Less anima, or heck, no teleporting allowed! Players would have get escorts to help them from one town to the next. Solo players could find work being mercenaries and guards. "Five thousand now... plus 15, when we get to Alderaan".

    Crafters would rely on gatherer mats, rather than grab it themselves and risk losing all the levels they earned. Players would probably make multiple characters with specialized roles, so if one dies, they still have the others to back up a new one. After all, what's the point in leveling a craft if you're just going to lose all those levels dying to Ifrit?

    I'm just drooling over the possibilities!
    (0)

  4. #144
    Player
    debola's Avatar
    Join Date
    Sep 2011
    Posts
    172
    Character
    Leo Vanhalen
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    I think this would be awesome. However, I have no delusions that it would ever be implemented in ffxiv. waste of server space and not enuf interest. pple would spam it in the beginning but the numbers would dwindle too fast and by too much.

    Like some other people here, the first thing i tot of when seeing this was Sword Art Online. hehe

    To make this game like that would be uh-mazing and i'd be hella interested in that special server. I think it could work if people were given the ability to instantly return to safe zones from dungeons and dangerous areas like in SAO. that would compensate easily for the possibility of tanks and healers dc'ing in a boss fight.
    (0)

  5. #145
    Player
    AquaRyu's Avatar
    Join Date
    Mar 2011
    Posts
    1,270
    Character
    Aqua Ryu
    World
    Ragnarok
    Main Class
    Goldsmith Lv 50
    Do this need a particular server?
    Why not just delete yours char when they are KO'd?
    (2)

  6. #146
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Matsume View Post
    I disagree. I don't know of many usefull aetheryte camps that can't be acquired without death. Nor do I know of any gatherable materials that cannot be acquired without death. I don't see how acquiring any materia is based on dieing either and AF gear is push over content. AV and CC speed runs can easily be done without dieing but then again, who needs darklight anyway? Besides Relic Weapons and Primals I believe most of the content in his game can be done without dieing.
    Can you give me your account data for A Realm Reborn?
    I want to see it myself ^^
    (0)

  7. #147
    Player
    Charismatic's Avatar
    Join Date
    Jul 2011
    Posts
    481
    Character
    Patricia Lanvaldear
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    I'd be all for a perma-death server... I wish the idea would be implemented but I'm sure it won't.
    (0)

  8. #148
    Player
    Terru's Avatar
    Join Date
    Aug 2012
    Posts
    44
    Character
    Terru Nut
    World
    Ragnarok
    Main Class
    Pugilist Lv 60
    The concept is nice but it would be too frustrating for alot of people and nothing new would ever get done, Garuda, Ifrit, Moogle, Dungeons, for new players and could you imagine people trying to do Titan before anyone figured out how to beat it?

    Maybe if it took/expanded the concept of Demonsouls/Darksouls where all your items and gear and gil dropped to the floor and you were sent back to the closest holy place/temple with no anima and severly weakened for a set period of time, i.e. 7days.

    From this point you have the option to try and go to the point of your death in this weakened state and collect everything with the help of friends/guards (this can be inside a Primal fight or Dungeon and therefore the price of a guard would be determined by the risk factor involved) . If you pursued this option you would have an option to purchase holy items only available to players in this weakened state to reduce the risk to yourself and any people who party up to help you and thus the price that they will charge to help recover your items(this would be done through a formal contract within game where the payment is taken upon recovery of your items and the game can check your ingame assets to make sure you have the gil/items to pay the guards, if the items are not recovered then no payment is made to the guards).

    Purchase of these holy items would rely on a special currency, something equivalent to GC seals, that would be recorded with the holy place as opposed to being carried on the character.

    Examples of holy items would be

    -Instant teleportation to the holy area (allows the party to instantly escape from combat if things go bad)

    -An item which safeguards other members in your party to recover your stuff from going thought the same fate, i.e. raises the party member with no consequence. (only useable by weakened players and breaks upon use)

    -An item which reduces the negative effect of being weakened for a set period of time.

    Dying again whilst weakened would lead to a permenant Death whilst successful retrival would lead to complete restoration of items and gil.

    The player also has the option of waiting at the holy place for 3 days to recover themselves. They would not be able to do anything outside of the area until they recover but it would not cause them to die (although they would lose all of their money and items they had at the time of death), in this place there would be free level 1 armour, tools, weapons etc to help them get back on their feet once they are able to leave.

    They could also spend their special currency to reduce the amount of time needed to recover or use the facilities in holy area to earn the special currency like kill low level pests in the holy area (rats,wisps,chigoes), make level 1 tools (using the free level 1 tools available) , gather items for the making of said tools.

    After 7 days from the initial death if you have not recovered from being weakened through either waiting at a holy place or recovered your gear then your character will die.

    Its not like this perma will ever happen but I think that would be a better way of doing it rather than, you die once and you lose EVERYTHING, that would be like real life and thats boring enough as it is =(^_^)=.
    (0)
    Last edited by Terru; 11-09-2012 at 11:02 PM.

  9. #149
    Player
    Yucie's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    328
    Character
    Yucie Phoenix
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Terru View Post
    The concept is nice but it would be too frustrating for alot of people and nothing new would ever get done, Garuda, Ifrit, Moogle, Dungeons, for new players and could you imagine people trying to do Titan before anyone figured out how to beat it?

    Maybe if it took/expanded the concept of Demonsouls/Darksouls where all your items and gear and gil dropped to the floor and you were sent back to the closest holy place/temple with no anima and severly weakened for a set period of time, i.e. 7days.

    From this point you have the option to try and go to the point of your death in this weakened state and collect everything with the help of friends/guards (this can be inside a Primal fight or Dungeon and therefore the price of a guard would be determined by the risk factor involved) . If you pursued this option you would have an option to purchase holy items only available to players in this weakened state to reduce the risk to yourself and any people who party up to help you and thus the price that they will charge to help recover your items(this would be done through a formal contract within game where the payment is taken upon recovery of your items and the game can check your ingame assets to make sure you have the gil/items to pay the guards, if the items are not recovered then no payment is made to the guards).

    Purchase of these holy items would rely on a special currency, something equivalent to GC seals, that would be recorded with the holy place as opposed to being carried on the character.

    Examples of holy items would be

    -Instant teleportation to the holy area (allows the party to instantly escape from combat if things go bad)

    -An item which safeguards other members in your party to recover your stuff from going thought the same fate, i.e. raises the party member with no consequence. (only useable by weakened players and breaks upon use)

    -An item which reduces the negative effect of being weakened for a set period of time.

    Dying again whilst weakened would lead to a permenant Death whilst successful retrival would lead to complete restoration of items and gil.

    The player also has the option of waiting at the holy place for 3 days to recover themselves. They would not be able to do anything outside of the area until they recover but it would not cause them to die (although they would lose all of their money and items they had at the time of death), in this place there would be free level 1 armour, tools, weapons etc to help them get back on their feet once they are able to leave.

    They could also spend their special currency to reduce the amount of time needed to recover or use the facilities in holy area to earn the special currency like kill low level pests in the holy area (rats,wisps,chigoes), make level 1 tools (using the free level 1 tools available) , gather items for the making of said tools.

    After 7 days from the initial death if you have not recovered from being weakened through either waiting at a holy place or recovered your gear then your character will die.

    Its not like this perma will ever happen but I think that would be a better way of doing it rather than, you die once and you lose EVERYTHING, that would be like real life and thats boring enough as it is =(^_^)=.
    It won't work in FFXIV. Its a fully-blown MMO, not an action RPG on a console.

    1) Demon's Souls and Dark Souls never leave all of your gear on the ground when you die. The only things you leave on the ground are souls and humanity (at least in DKS: I don't remember Demon's Souls too much).

    2) The combat is completely different. In those games, combat is weighted and feels a bit visceral when you get up-and-close with another guy. It takes effort to block, roll, dodge, and attack, all the while controlling your stamina levels at the same time. We can do none of these things in FFXIV, and not many MMOs at all, actually.

    3) The progression is also different. FFXIV has a lot of things to keep track of: inventory, quests, achievements, titles, different class and job levels, etc. People have put hundreds or even thousands of hours into games like FFXI and FFXIV - if one death were to completely annihilate your hard work from existence just like that, I think a lot of people would be pretty damn pissed, don't you? In both DS games, you don't even LOSE your progression - you'll just die and go back to the last bonfire you used.

    D2-style hardcore ladder does not work in an MMO. It never will. Especially in FFXI / FFXIV. This thread needs to hit the archive now, lol.
    (0)

  10. #150
    Player
    A_Hortensia's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    155
    Character
    Arista Hortensia
    World
    Hyperion
    Main Class
    White Mage Lv 70
    I don't like this idea for myself, but..

    Quote Originally Posted by TaalAzura View Post
    I think it would be a lot of fun if implemented correctly. Perhaps instead of when you die, you have a 5:00 timer after you die that, if you don't receive a raise in time, you die for good. Albeit less hardcore, it still wounds like it would provide a lot of fun.
    ^ This sounds like Tactics. Anything that sounds like Tactics has to be good. O_O

    (1)
    Last edited by A_Hortensia; 11-10-2012 at 12:15 AM.

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