I'd be all for a perma-death server... I wish the idea would be implemented but I'm sure it won't.


I'd be all for a perma-death server... I wish the idea would be implemented but I'm sure it won't.
The concept is nice but it would be too frustrating for alot of people and nothing new would ever get done, Garuda, Ifrit, Moogle, Dungeons, for new players and could you imagine people trying to do Titan before anyone figured out how to beat it?
Maybe if it took/expanded the concept of Demonsouls/Darksouls where all your items and gear and gil dropped to the floor and you were sent back to the closest holy place/temple with no anima and severly weakened for a set period of time, i.e. 7days.
From this point you have the option to try and go to the point of your death in this weakened state and collect everything with the help of friends/guards (this can be inside a Primal fight or Dungeon and therefore the price of a guard would be determined by the risk factor involved) . If you pursued this option you would have an option to purchase holy items only available to players in this weakened state to reduce the risk to yourself and any people who party up to help you and thus the price that they will charge to help recover your items(this would be done through a formal contract within game where the payment is taken upon recovery of your items and the game can check your ingame assets to make sure you have the gil/items to pay the guards, if the items are not recovered then no payment is made to the guards).
Purchase of these holy items would rely on a special currency, something equivalent to GC seals, that would be recorded with the holy place as opposed to being carried on the character.
Examples of holy items would be
-Instant teleportation to the holy area (allows the party to instantly escape from combat if things go bad)
-An item which safeguards other members in your party to recover your stuff from going thought the same fate, i.e. raises the party member with no consequence. (only useable by weakened players and breaks upon use)
-An item which reduces the negative effect of being weakened for a set period of time.
Dying again whilst weakened would lead to a permenant Death whilst successful retrival would lead to complete restoration of items and gil.
The player also has the option of waiting at the holy place for 3 days to recover themselves. They would not be able to do anything outside of the area until they recover but it would not cause them to die (although they would lose all of their money and items they had at the time of death), in this place there would be free level 1 armour, tools, weapons etc to help them get back on their feet once they are able to leave.
They could also spend their special currency to reduce the amount of time needed to recover or use the facilities in holy area to earn the special currency like kill low level pests in the holy area (rats,wisps,chigoes), make level 1 tools (using the free level 1 tools available) , gather items for the making of said tools.
After 7 days from the initial death if you have not recovered from being weakened through either waiting at a holy place or recovered your gear then your character will die.
Its not like this perma will ever happen but I think that would be a better way of doing it rather than, you die once and you lose EVERYTHING, that would be like real life and thats boring enough as it is =(^_^)=.
Last edited by Terru; 11-09-2012 at 11:02 PM.

It won't work in FFXIV. Its a fully-blown MMO, not an action RPG on a console.The concept is nice but it would be too frustrating for alot of people and nothing new would ever get done, Garuda, Ifrit, Moogle, Dungeons, for new players and could you imagine people trying to do Titan before anyone figured out how to beat it?
Maybe if it took/expanded the concept of Demonsouls/Darksouls where all your items and gear and gil dropped to the floor and you were sent back to the closest holy place/temple with no anima and severly weakened for a set period of time, i.e. 7days.
From this point you have the option to try and go to the point of your death in this weakened state and collect everything with the help of friends/guards (this can be inside a Primal fight or Dungeon and therefore the price of a guard would be determined by the risk factor involved) . If you pursued this option you would have an option to purchase holy items only available to players in this weakened state to reduce the risk to yourself and any people who party up to help you and thus the price that they will charge to help recover your items(this would be done through a formal contract within game where the payment is taken upon recovery of your items and the game can check your ingame assets to make sure you have the gil/items to pay the guards, if the items are not recovered then no payment is made to the guards).
Purchase of these holy items would rely on a special currency, something equivalent to GC seals, that would be recorded with the holy place as opposed to being carried on the character.
Examples of holy items would be
-Instant teleportation to the holy area (allows the party to instantly escape from combat if things go bad)
-An item which safeguards other members in your party to recover your stuff from going thought the same fate, i.e. raises the party member with no consequence. (only useable by weakened players and breaks upon use)
-An item which reduces the negative effect of being weakened for a set period of time.
Dying again whilst weakened would lead to a permenant Death whilst successful retrival would lead to complete restoration of items and gil.
The player also has the option of waiting at the holy place for 3 days to recover themselves. They would not be able to do anything outside of the area until they recover but it would not cause them to die (although they would lose all of their money and items they had at the time of death), in this place there would be free level 1 armour, tools, weapons etc to help them get back on their feet once they are able to leave.
They could also spend their special currency to reduce the amount of time needed to recover or use the facilities in holy area to earn the special currency like kill low level pests in the holy area (rats,wisps,chigoes), make level 1 tools (using the free level 1 tools available) , gather items for the making of said tools.
After 7 days from the initial death if you have not recovered from being weakened through either waiting at a holy place or recovered your gear then your character will die.
Its not like this perma will ever happen but I think that would be a better way of doing it rather than, you die once and you lose EVERYTHING, that would be like real life and thats boring enough as it is =(^_^)=.
1) Demon's Souls and Dark Souls never leave all of your gear on the ground when you die. The only things you leave on the ground are souls and humanity (at least in DKS: I don't remember Demon's Souls too much).
2) The combat is completely different. In those games, combat is weighted and feels a bit visceral when you get up-and-close with another guy. It takes effort to block, roll, dodge, and attack, all the while controlling your stamina levels at the same time. We can do none of these things in FFXIV, and not many MMOs at all, actually.
3) The progression is also different. FFXIV has a lot of things to keep track of: inventory, quests, achievements, titles, different class and job levels, etc. People have put hundreds or even thousands of hours into games like FFXI and FFXIV - if one death were to completely annihilate your hard work from existence just like that, I think a lot of people would be pretty damn pissed, don't you? In both DS games, you don't even LOSE your progression - you'll just die and go back to the last bonfire you used.
D2-style hardcore ladder does not work in an MMO. It never will. Especially in FFXI / FFXIV. This thread needs to hit the archive now, lol.



Only if you die in RL too, like SAO![]()

I'm Ninesunz and i approve of a perma death server, for i would play in it.

And for all the people that don't want to go on this server, they have hours of entertainment. They get to watch videos of people dying permanently. It's a bitter sweet feeling, I can laugh all day at those.


the server would be so populated like the current servers.
i dont know how this would work. how many deaths you had in 1.0.? hundreds? that'd mean hundreds of new characters? I personally would get bored at the character creation screen then ;D
"lets fight garuda for the first time" "oh no sorry i heard she is too difficult we may die, especially on the first try". as the same for all other bosses. relic weapons or even primal weapons? forget about it. perma death doesnt work in -any- game.
If killed you're given the option of transferring to a normal server.
As someone who has played and enjoyed perm death RPGs, I must say this is one of the worst ideas yet. Basically as idiotic as the Diablo 3 players saying characters lost in hardcore mode should be transferred into normal mode.
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