Page 5 of 18 FirstFirst ... 3 4 5 6 7 15 ... LastLast
Results 41 to 50 of 173

Hybrid View

  1. #1
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Matsume View Post
    What's hard about Powerleveling a job to 50 in 2 days or spamming enter a bajillion times til your crafter/gatherer dings 50? Actually like someone else mentioned a smart player would likely have a separate character dedicated to crafting and gathering so that if his battle character died that progress wouldn't be lost.

    Common Sense is severely lacking in this neck of the woods.
    Unless someone finds an exploit in the new version, you won't be able to just power level through killing mobs. They have said plenty of times that questing/dungeons/leves are the best way to get a character from 1 to 50. How long will that take? Who knows, but power leveling won't be a viable options anymore.
    (0)

  2. #2
    Player
    debola's Avatar
    Join Date
    Sep 2011
    Posts
    172
    Character
    Leo Vanhalen
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    I think this would be awesome. However, I have no delusions that it would ever be implemented in ffxiv. waste of server space and not enuf interest. pple would spam it in the beginning but the numbers would dwindle too fast and by too much.

    Like some other people here, the first thing i tot of when seeing this was Sword Art Online. hehe

    To make this game like that would be uh-mazing and i'd be hella interested in that special server. I think it could work if people were given the ability to instantly return to safe zones from dungeons and dangerous areas like in SAO. that would compensate easily for the possibility of tanks and healers dc'ing in a boss fight.
    (0)

  3. #3
    Player
    Honz's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    194
    Character
    Zedo Gains
    World
    Ragnarok
    Main Class
    Dark Knight Lv 60
    I wouldn't mind a perma death server to be honest only if the server was severely limited. Only this server would have world pvp, and the only safe zone is the inn or your player house.

    1. No exp allowed. Cap is lvl 1 and will always be one.

    2. Starting gear only. All gear is lvl 1 no exceptions.

    3. No crafting/gathering classes. Gil is only for getting repairs from NPCs.

    4. All attackable npcs are aggressive and their levels would range from 15~99.

    5. No instances and no claim on mobs.

    The challenge would be to complete the main story at lvl 1.
    (0)

  4. #4
    Player
    noxs's Avatar
    Join Date
    Aug 2012
    Posts
    23
    Character
    Syn Mayonaka
    World
    Ragnarok
    Main Class
    Archer Lv 50
    You can delete your character every time you die in normal servers and.. you got permadeath. Nobody stop you to do it if you want to play like this.
    (3)

  5. #5
    Player

    Join Date
    Jan 2012
    Posts
    523
    Imagine how many characters you would have to go through to beat Garuda.
    (0)

  6. #6
    Player
    Matsume's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    1,602
    Character
    Master Matsume
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Lirion View Post
    Imagine how many characters you would have to go through to beat Garuda.
    That's kind of the point of the concept... You get to be known as one of the only players on the server who has achieved such a thing. Fame n fortune n epeen galore. Like the first player in XI to get maat's cap...
    (0)

  7. #7
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Matsume View Post
    That's kind of the point of the concept... You get to be known as one of the only players on the server who has achieved such a thing. Fame n fortune n epeen galore. Like the first player in XI to get maat's cap...
    How good a PLD is isn't messured on whether or not a crappy WHM let him die once.
    (4)

  8. #8
    Player

    Join Date
    Aug 2011
    Posts
    109
    Quote Originally Posted by Matsume View Post
    That's kind of the point of the concept... You get to be known as one of the only players on the server who has achieved such a thing. Fame n fortune n epeen galore. Like the first player in XI to get maat's cap...
    Or, you could probably just not do that. Either way works.
    (1)
    Scarface Champion, back from the dead.....AGAIN... 3 strikes and I'm out? Lawl
    http://perfection.guildwork.com/

    Someone hurt my feelings today, this is what I did to them.

    Quote Originally Posted by Shougun View Post
    Reported them

    Quote Originally Posted by fmonkey13 View Post
    This sounds awesome!! Can't wait to esperience it!!

  9. #9
    Player

    Join Date
    Aug 2011
    Posts
    109
    This thread makes me want to punch a baby.
    (4)
    Scarface Champion, back from the dead.....AGAIN... 3 strikes and I'm out? Lawl
    http://perfection.guildwork.com/

    Someone hurt my feelings today, this is what I did to them.

    Quote Originally Posted by Shougun View Post
    Reported them

    Quote Originally Posted by fmonkey13 View Post
    This sounds awesome!! Can't wait to esperience it!!

  10. #10
    Player
    TaalAzura's Avatar
    Join Date
    Jul 2012
    Posts
    420
    Character
    Taal Kheru
    World
    Gilgamesh
    Main Class
    Carpenter Lv 60
    I think it would be a lot of fun if implemented correctly. Perhaps instead of when you die, you have a 5:00 timer after you die that, if you don't receive a raise in time, you die for good. Albeit less hardcore, it still wounds like it would provide a lot of fun.

    EDIT: And honestly, this game doesn't offer much of a challenge as it is; implementing this urgency of getting a raise in the allotted time is a lot more exciting than just mindlessly running content over and over. One of the best parts of playing new content is figuring out the best way to overcome it, and to me it seems a lot more exciting when there's a huge risk involved.
    (2)
    Last edited by TaalAzura; 10-02-2012 at 11:24 PM.

Page 5 of 18 FirstFirst ... 3 4 5 6 7 15 ... LastLast