Quote Originally Posted by Deceptistar View Post
SE's game isnt designed for a perma death server. Just trying to get to a new camp for tele acquisition will get your character killed and deleted, nvm even trying for particular materia, artifacts, or crafting outside npc sold items. All youll get is a server full of crafters and a severe lack of tanks and healers and ending up grinding on mobs for 50exp per cause even leves have the chance to kill you due to outside mob location.
I disagree. I don't know of many usefull aetheryte camps that can't be acquired without death. Nor do I know of any gatherable materials that cannot be acquired without death. I don't see how acquiring any materia is based on dieing either and AF gear is push over content. AV and CC speed runs can easily be done without dieing but then again, who needs darklight anyway? Besides Relic Weapons and Primals I believe most of the content in his game can be done without dieing.

All of these negative responses are actually subjective opinions masked as objective facts. I see a lot of "SE is too lazy" and "the servers can't handle this" or even "the game isn't designed for this" but none of that is true in any way, shape or form. I'll remind you all the FFXI had an experience loss and deleveling mechanism built into death - if such is possible then permanent death ought to be too.

Again it's as Flan Flan says, if you don't like it then don'tp lay on it. I still don't see a valid reason why this could not be possible from a technical stand point. As for you Flan Flan, I hope to see you around on sargatanas in the future realm reborn. Cheers~~