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Thread: New Alpha Video

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  1. #1
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Holy_Dragoon View Post
    I'd like to note the load times. They are super fast considering I expected more common mmo loads like gw2 or ffxi
    They did mention before on an interview that the game starts pre-loading the next zone when you start approaching the zoneline, so that when you hit it it already has a portion of it on memory and it thus reduces loading time. (which means that hanging by the zoneline is a BAD IDEA because it doubles your memory usage)
    (2)

  2. #2
    Quote Originally Posted by Skies View Post
    They did mention before on an interview that the game starts pre-loading the next zone when you start approaching the zoneline, so that when you hit it it already has a portion of it on memory and it thus reduces loading time. (which means that hanging by the zoneline is a BAD IDEA because it doubles your memory usage)
    So it's basically what XI does. The client will start loading the zone before you actually zone then it will load the serverside things in tandem. XI had pretty fast load times, especially on the PC if you had a good processor (given the PS2 Port nature of it.)
    (1)

  3. #3
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    My problem about camera control for now is that the char rotates with the camera, even if he stand still. During running or walking, ok. But not during standing. It is as if the world rotate under him.
    (4)

  4. #4
    Player
    Zantetsuken's Avatar
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    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Notice that the zone transition cuts out that whole tunnel you used to have to run through?

    With zone loading this fast, and zones that strategically allow us to skip previously long walks, navigating the cities will be a breeze~

    I'd like to see what things look like at night..
    (4)

  5. #5
    Player
    axemtitanium's Avatar
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    Jul 2012
    Posts
    991
    Character
    Titania Basilikos
    World
    Hyperion
    Main Class
    Thaumaturge Lv 100
    The aetherythe crystal is right next to the Adventurer's guild! Huzzah!

    Also, isn't Gridania supposed to be destroyed? Did they just reconstruct it with the exact same layout or something?
    (0)

  6. #6
    Player
    Kyri's Avatar
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    Mar 2011
    Location
    (waiting to claim squatter rights on minatos house) (Update:HAHAHAHA I actually did! ♥Minato XD)
    Posts
    846
    Character
    Kyri Sagitta
    World
    Balmung
    Main Class
    Alchemist Lv 80
    Ohh good catch it does look like the ones from 12<3
    It's not that I don't like the ideas of zones, I would just prefer the zone lines were a bit more hmm.. natural to the environment, or perhaps on our mini maps. Blue floating dots just bugs me a little. If it was maybe a little shady at a zone line, or perhaps a border like two trees touching to make a canopy, or maybe those tall tree logs we pass through in the alphas. In uldah a rock crevice could work, or bushes even. Im sure your more creative then me but you get the idea
    (0)

    http://www.youtube.com/watch?v=ueodAjWZ0A4
    Ah, but will facing north-by-northeast at 2:45 a.m. while the moon is a waning crescent result in a 27% increase in your chances to synthesize HQ mythril ingots!? That is real the question! ~Fernehalwes~

  7. #7
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Kyri View Post
    Ohh good catch it does look like the ones from 12<3
    It's not that I don't like the ideas of zones, I would just prefer the zone lines were a bit more hmm.. natural to the environment, or perhaps on our mini maps. Blue floating dots just bugs me a little. If it was maybe a little shady at a zone line, or perhaps a border like two trees touching to make a canopy, or maybe those tall tree logs we pass through in the alphas. In uldah a rock crevice could work, or bushes even. Im sure your more creative then me but you get the idea

    i just love it.

    and you do not see it from the distance only when you are near to it. and it really matches the new style of the User Interface as well. Which is also in Final Fantasy neon blue color.
    i liked it in FF12 and now like it in here.

    Its Final Fantasy and you can see it. and definatley better then running into a wall or not seeing that there is coming a loading screen. and she runs even beyond the "loading screen wall" which is really nice.. does not seem so unfluent like you would run against a wall and stop.
    (0)
    Last edited by Tonkra; 11-09-2012 at 01:38 AM.

  8. #8
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    I do hope they add a pivot animation and tweak the jumping one a bit. Otherwise looks great. Those shaders make quite a difference.
    (2)

  9. #9
    Player
    Munba's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,395
    Character
    Munba Lunru
    World
    Ragnarok
    Main Class
    Warrior Lv 60
    Noticed they added the 'splash' effect when walk in the water finally lol
    (1)

  10. #10
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Shit.

    I can tell I just lost my life
    (4)

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