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Thread: New Alpha Video

  1. #61
    Player
    Kule's Avatar
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    Oct 2012
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    Gridania
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    Kule Ito
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    Ragnarok
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    Lancer Lv 75
    Quote Originally Posted by Tonkra View Post
    i think that looks so normal to me..

    the current "stopping animation" at EACH movement is just so overdone.. unrealistic and play unfluent.

    or are you doing 1-2 steps after you stopped already moving in real life? i do personally not..
    It's not the lack of stopping that bothers me. just the weird pivot the characters make when you look around.
    (6)

  2. #62
    Player
    Kyri's Avatar
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    (waiting to claim squatter rights on minatos house) (Update:HAHAHAHA I actually did! ♥Minato XD)
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    Kyri Sagitta
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    Balmung
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    Alchemist Lv 80
    Ohh good catch it does look like the ones from 12<3
    It's not that I don't like the ideas of zones, I would just prefer the zone lines were a bit more hmm.. natural to the environment, or perhaps on our mini maps. Blue floating dots just bugs me a little. If it was maybe a little shady at a zone line, or perhaps a border like two trees touching to make a canopy, or maybe those tall tree logs we pass through in the alphas. In uldah a rock crevice could work, or bushes even. Im sure your more creative then me but you get the idea
    (0)

    http://www.youtube.com/watch?v=ueodAjWZ0A4
    Ah, but will facing north-by-northeast at 2:45 a.m. while the moon is a waning crescent result in a 27% increase in your chances to synthesize HQ mythril ingots!? That is real the question! ~Fernehalwes~

  3. #63
    Player
    Gramul's Avatar
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    Eisen Gramul
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    Hyperion
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    Blacksmith Lv 90
    I do hope they add a pivot animation and tweak the jumping one a bit. Otherwise looks great. Those shaders make quite a difference.
    (2)

  4. #64
    Player
    Felis's Avatar
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    Skadi Felis
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    Ragnarok
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    Pugilist Lv 70
    Quote Originally Posted by Kule View Post
    It's not the lack of stopping that bothers me. just the weird pivot the characters make when you look around.
    Yes
    It would be better if the char don't change the direction of his view during standing and the camera rotate around him, if you know what i mean ^^

    If we want to rotate with the camera we can still change to the first-person view (what is still possible in ARR seeing this video) like currently.
    (4)
    Last edited by Felis; 11-09-2012 at 01:34 AM.

  5. #65
    Player
    Arcell's Avatar
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    Limsa Lominsa
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    Arc Jurado
    World
    Mateus
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    Machinist Lv 70
    Quote Originally Posted by Delsus View Post
    If I have to say something bad, it would have to be the path the Miqo'te jumps off seems a little high for jumping, it's at least 2x the height of her, but it's nothing game breaking (and if that was based on height, lalafell would not be able to jump of anything bigger than a Chigoe's dead body).
    I honestly hope they implement more of these jumping shortcuts. Makes traveling through the city a lot easier. Plus if they didn't let us jump off those ledges I feel like they'd be missing a great opportunity and it just wouldn't make sense to me.
    (0)

  6. #66
    Player
    Tonkra's Avatar
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    Quichy Sturmbruch
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    Ragnarok
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    Thaumaturge Lv 59
    Quote Originally Posted by Kyri View Post
    Ohh good catch it does look like the ones from 12<3
    It's not that I don't like the ideas of zones, I would just prefer the zone lines were a bit more hmm.. natural to the environment, or perhaps on our mini maps. Blue floating dots just bugs me a little. If it was maybe a little shady at a zone line, or perhaps a border like two trees touching to make a canopy, or maybe those tall tree logs we pass through in the alphas. In uldah a rock crevice could work, or bushes even. Im sure your more creative then me but you get the idea

    i just love it.

    and you do not see it from the distance only when you are near to it. and it really matches the new style of the User Interface as well. Which is also in Final Fantasy neon blue color.
    i liked it in FF12 and now like it in here.

    Its Final Fantasy and you can see it. and definatley better then running into a wall or not seeing that there is coming a loading screen. and she runs even beyond the "loading screen wall" which is really nice.. does not seem so unfluent like you would run against a wall and stop.
    (0)
    Last edited by Tonkra; 11-09-2012 at 01:38 AM.

  7. #67
    Player
    Delsus's Avatar
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    Ul'dah, where else?
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    Delsus Highwind
    World
    Odin
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    Red Mage Lv 86
    Quote Originally Posted by Felis View Post
    Yes
    It would be better if the char don't change the direction of his view during standing and the camera rotate around him, if you know what i mean ^^

    If we want to rotate with the camera we can still change to the first-person view (what is still possible in ARR seeing this video) like currently.
    That could just be a camera control, could be changeable, it's the kind of thing you need to see the configuration before you really comment on it. For that one I would wait until you play alpha/beta, then if that's the only way, comment on it.

    Up to now kind of small because we don't know the configuration options in the client.
    (0)

  8. #68
    Player
    Felis's Avatar
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    Gridania
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    Skadi Felis
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    Ragnarok
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    Pugilist Lv 70
    Quote Originally Posted by Arcell View Post
    I honestly hope they implement more of these jumping shortcuts. Makes traveling through the city a lot easier. Plus if they didn't let us jump off those ledges I feel like they'd be missing a great opportunity and it just wouldn't make sense to me.
    They can do 3 types of hindrance heighs.
    Type 1 - jump down and up
    Type 2 - just jump down and no up (maybe climbing up in an expansion pack? ^^)
    Type 3 - no jump down and no up
    (0)
    Last edited by Felis; 11-09-2012 at 01:38 AM.

  9. #69
    Player
    Bizzy's Avatar
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    Bizzy Bee
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    Balmung
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    Dancer Lv 80
    The only thing I didn't like is that the video was to short.

    I want to see more.
    (9)

  10. #70
    Player
    Tonkra's Avatar
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    Quichy Sturmbruch
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    Quote Originally Posted by Bizzy View Post
    The only thing I didn't like is that the video was to short.
    thats true and i want to see other cities like limsa lominsa etc..

    what i really miss is, that no peoples are walking around (NPC) that would make such a bigger difference to now.
    (2)

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