It's not the lack of stopping that bothers me. just the weird pivot the characters make when you look around.
Ohh good catch it does look like the ones from 12<3
It's not that I don't like the ideas of zones, I would just prefer the zone lines were a bit more hmm.. natural to the environment, or perhaps on our mini maps. Blue floating dots just bugs me a little. If it was maybe a little shady at a zone line, or perhaps a border like two trees touching to make a canopy, or maybe those tall tree logs we pass through in the alphas. In uldah a rock crevice could work, or bushes even. Im sure your more creative then me but you get the idea![]()
http://www.youtube.com/watch?v=ueodAjWZ0A4
Ah, but will facing north-by-northeast at 2:45 a.m. while the moon is a waning crescent result in a 27% increase in your chances to synthesize HQ mythril ingots!? That is real the question! ~Fernehalwes~
I do hope they add a pivot animation and tweak the jumping one a bit. Otherwise looks great. Those shaders make quite a difference.
Yes
It would be better if the char don't change the direction of his view during standing and the camera rotate around him, if you know what i mean ^^
If we want to rotate with the camera we can still change to the first-person view (what is still possible in ARR seeing this video) like currently.
Last edited by Felis; 11-09-2012 at 01:34 AM.
I honestly hope they implement more of these jumping shortcuts. Makes traveling through the city a lot easier. Plus if they didn't let us jump off those ledges I feel like they'd be missing a great opportunity and it just wouldn't make sense to me.If I have to say something bad, it would have to be the path the Miqo'te jumps off seems a little high for jumping, it's at least 2x the height of her, but it's nothing game breaking (and if that was based on height, lalafell would not be able to jump of anything bigger than a Chigoe's dead body).
Ohh good catch it does look like the ones from 12<3
It's not that I don't like the ideas of zones, I would just prefer the zone lines were a bit more hmm.. natural to the environment, or perhaps on our mini maps. Blue floating dots just bugs me a little. If it was maybe a little shady at a zone line, or perhaps a border like two trees touching to make a canopy, or maybe those tall tree logs we pass through in the alphas. In uldah a rock crevice could work, or bushes even. Im sure your more creative then me but you get the idea
i just love it.
and you do not see it from the distance only when you are near to it. and it really matches the new style of the User Interface as well. Which is also in Final Fantasy neon blue color.
i liked it in FF12 and now like it in here.
Its Final Fantasy and you can see it. and definatley better then running into a wall or not seeing that there is coming a loading screen. and she runs even beyond the "loading screen wall" which is really nice.. does not seem so unfluent like you would run against a wall and stop.
Last edited by Tonkra; 11-09-2012 at 01:38 AM.
That could just be a camera control, could be changeable, it's the kind of thing you need to see the configuration before you really comment on it. For that one I would wait until you play alpha/beta, then if that's the only way, comment on it.Yes
It would be better if the char don't change the direction of his view during standing and the camera rotate around him, if you know what i mean ^^
If we want to rotate with the camera we can still change to the first-person view (what is still possible in ARR seeing this video) like currently.
Up to now kind of small because we don't know the configuration options in the client.
They can do 3 types of hindrance heighs.
Type 1 - jump down and up
Type 2 - just jump down and no up (maybe climbing up in an expansion pack? ^^)
Type 3 - no jump down and no up
Last edited by Felis; 11-09-2012 at 01:38 AM.
The only thing I didn't like is that the video was to short.![]()
I want to see more.
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