The game should have been focused on the job system to begin with without the classes. Soul gems could have just unlocked lost arts without changing you from a class to a job. It's not that hard.


The game should have been focused on the job system to begin with without the classes. Soul gems could have just unlocked lost arts without changing you from a class to a job. It's not that hard.
I'm of the thought that having classes and jobs be separate entities yet related to one another allows for a much easier time of balancing any solo/small group activities and large group activities separately. You can create jobs from the focus of a single aspect from one (or two) class(es) in which the act of focusing creates a weak area necessarily compensated for by party members, yet keep that focus more distributed for classes in a way that still provides a difference in playstyle (albeit not a radical departure necessarily) while allowing for a greater degree of survivability and independence which promotes a less social play experience should the mood arise.
I just believe that allowing classes and jobs to take separate development lives creates more room for developers to play, and while classes may not be the majority focus of game balance, having that distinction available can't hurt.



Couldn't the same be said for every other job/class combo? How many people do you see running around as their class counterparts in content of any relevance? (or at all, really)
The problem (for lack of a better term) with classes was everyone could equip the exact same abilities. Some people liked that freedom of choice, but at the end of the day, there's nothing that set apart what each class did apart from what equipment they wore and their base stats.
This essentially created the issue like in GW2 where people could do everything, but nobody really specialized, so you see PvE fights where everything was complete chaos. There were other underlying problems with the game, such as how the SP system was utilized to where you fight things 20 levels over you to get max skillgain per fight and whoever was curing was essentially your tank.
I think if they really want to set apart classes from jobs they need to:
a) Once you reach level 30, all abilities learned on a class going forward are class specific.
b) Jobs have their own abilities they learn level 30 onwards.
c) To promote the idea of multiple jobs coming from each class, make certain abilities available only to the class and to one or the other job. ex. Gladiator learns several shield skills, so they should be exclusive to Gladiator and Paladin and Dark Knight cannot use them. Likewise, Gladiator also learns other abilities that only it and Dark Knight can use and Paladin has no access to them.
My ideas may not be the best, but something drastic has to be done with classes, else they're going to continue to be overshadowed by their job counterparts in ARR.
Last edited by Orophin; 11-08-2012 at 06:26 AM.



Why do you think i made this thread? did you read the thread? because that remark seems to suggest to me you didnt.


but if its not done right, which its not, it can hurt how well this game does its 2nd time around.I'm of the thought that having classes and jobs be separate entities yet related to one another allows for a much easier time of balancing any solo/small group activities and large group activities separately. You can create jobs from the focus of a single aspect from one (or two) class(es) in which the act of focusing creates a weak area necessarily compensated for by party members, yet keep that focus more distributed for classes in a way that still provides a difference in playstyle (albeit not a radical departure necessarily) while allowing for a greater degree of survivability and independence which promotes a less social play experience should the mood arise.
I just believe that allowing classes and jobs to take separate development lives creates more room for developers to play, and while classes may not be the majority focus of game balance, having that distinction available can't hurt.


this post turned into let make it like 1.0 launch where every job can do everything.
we had that already and people didnt want it. now we have specialized jobs and now people dont want that.


part of my issue with the multiple jobs per class thing is that once you level the class to max then all jobs that stem from that class are automatically max level. thus it comes to level the 8 classes and have 8 16 24 36 how ever many jobs max level, assuming of course the classes have equal options for jobs. which could become an issue. if one class has 2 or 3 job options and another has 4 or 5 its pretty unbalanced.
having everyplayer have every job at max is kinda saddening. it'd be nice if peoples jobs were diverse and it'd do alot to reduce job stacking to i think. see some more varied party setups if not everyone has everything.
be interesting how ppl would have dne av cc if powerlevelling or getting to 50 wasn't so ridiculously fast and easy be alot less people with 7/7 50s
Last edited by Dzian; 11-08-2012 at 06:57 AM.


this game frowns upon dedication to a single class, it basically forces you to have all classes leveled to be proficient in any class. take for instance what someone posted above MRD only out Damages WAR if lancer skills are used this forces you to level lancer to be a better DD MRD.part of my issue with the multiple jobs per class thing is that once you level the class to max then all jobs that stem from that class are automatically max level. thus it comes to level the 8 classes and have 8 16 24 36 how ever many jobs max level, assuming of course the classes have equal options for jobs. which could become an issue. if one class has 2 or 3 job options and another has 4 or 5 its pretty unbalanced.
having everyplayer have every job at max is kinda saddening. it'd be nice if peoples jobs were diverse and it'd do alot to reduce job stacking to i think. see some more varied party setups if not everyone has everything.
be interesting how ppl would have dne av cc if powerlevelling or getting to 50 wasn't so ridiculously fast and easy be alot less people with 7/7 50s
i also agree on the point that Starting Jobs Insta 50 is going to do more harm then good especially with the influx of new players trying a craft and finding out they cant make good money because no one's willing to to buy. yoshi's answer of segregating the new players from the vets only serves to slow this effect.


don't get me wrong. i have no issue with the idea of a mrd using lnc skills it's not really any different from a sub job. and in that respect to be a proficient marauder your lancer would only ever need level 26 and. to be a proficient paladin your mrd would only need to be level 14 your cnj 36 at most. it's really not much different from levelling sub jobs half way.this game frowns upon dedication to a single class, it basically forces you to have all classes leveled to be proficient in any class. take for instance what someone posted above MRD only out Damages WAR if lancer skills are used this forces you to level lancer to be a better DD MRD.
i also agree on the point that Starting Jobs Insta 50 is going to do more harm then good especially with the influx of new players trying a craft and finding out they cant make good money because no one's willing to to buy. yoshi's answer of segregating the new players from the vets only serves to slow this effect.
what i hope for 2.0 is that people shouldnt need to play "everything" i'm quite lucky myself i spend 95% of my time on paladin or monk (my 2 favorite jobs) and have seen all content in the game except a few bits of the relic content. i don't have relic i couldnt be doing with the hamlet seals gambling on melds and i hate speedruns. but i have cleared av&cc in 17 mins cleared darkhold in 15, helped friends on a few of the faction leves, and i've done all of that mostly as pld or monk with the occasional use of blm/brd.
i have friends that love drg and can't play it much. av they go blm/mnk, drg is apparantly pretty good at miser but i've never seen it and i think most people don't try to mix it up simply because everyone has monk therein lies the problem..
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