Quote Originally Posted by Dzian View Post
part of my issue with the multiple jobs per class thing is that once you level the class to max then all jobs that stem from that class are automatically max level. thus it comes to level the 8 classes and have 8 16 24 36 how ever many jobs max level, assuming of course the classes have equal options for jobs. which could become an issue. if one class has 2 or 3 job options and another has 4 or 5 its pretty unbalanced.

having everyplayer have every job at max is kinda saddening. it'd be nice if peoples jobs were diverse and it'd do alot to reduce job stacking to i think. see some more varied party setups if not everyone has everything.

be interesting how ppl would have dne av cc if powerlevelling or getting to 50 wasn't so ridiculously fast and easy be alot less people with 7/7 50s
this game frowns upon dedication to a single class, it basically forces you to have all classes leveled to be proficient in any class. take for instance what someone posted above MRD only out Damages WAR if lancer skills are used this forces you to level lancer to be a better DD MRD.

i also agree on the point that Starting Jobs Insta 50 is going to do more harm then good especially with the influx of new players trying a craft and finding out they cant make good money because no one's willing to to buy. yoshi's answer of segregating the new players from the vets only serves to slow this effect.