but if its not done right, which its not, it can hurt how well this game does its 2nd time around.I'm of the thought that having classes and jobs be separate entities yet related to one another allows for a much easier time of balancing any solo/small group activities and large group activities separately. You can create jobs from the focus of a single aspect from one (or two) class(es) in which the act of focusing creates a weak area necessarily compensated for by party members, yet keep that focus more distributed for classes in a way that still provides a difference in playstyle (albeit not a radical departure necessarily) while allowing for a greater degree of survivability and independence which promotes a less social play experience should the mood arise.
I just believe that allowing classes and jobs to take separate development lives creates more room for developers to play, and while classes may not be the majority focus of game balance, having that distinction available can't hurt.
this post turned into let make it like 1.0 launch where every job can do everything.
we had that already and people didnt want it. now we have specialized jobs and now people dont want that.
Why do you think i made this thread? did you read the thread? because that remark seems to suggest to me you didnt.
part of my issue with the multiple jobs per class thing is that once you level the class to max then all jobs that stem from that class are automatically max level. thus it comes to level the 8 classes and have 8 16 24 36 how ever many jobs max level, assuming of course the classes have equal options for jobs. which could become an issue. if one class has 2 or 3 job options and another has 4 or 5 its pretty unbalanced.
having everyplayer have every job at max is kinda saddening. it'd be nice if peoples jobs were diverse and it'd do alot to reduce job stacking to i think. see some more varied party setups if not everyone has everything.
be interesting how ppl would have dne av cc if powerlevelling or getting to 50 wasn't so ridiculously fast and easy be alot less people with 7/7 50s
Last edited by Dzian; 11-08-2012 at 06:57 AM.
this game frowns upon dedication to a single class, it basically forces you to have all classes leveled to be proficient in any class. take for instance what someone posted above MRD only out Damages WAR if lancer skills are used this forces you to level lancer to be a better DD MRD.part of my issue with the multiple jobs per class thing is that once you level the class to max then all jobs that stem from that class are automatically max level. thus it comes to level the 8 classes and have 8 16 24 36 how ever many jobs max level, assuming of course the classes have equal options for jobs. which could become an issue. if one class has 2 or 3 job options and another has 4 or 5 its pretty unbalanced.
having everyplayer have every job at max is kinda saddening. it'd be nice if peoples jobs were diverse and it'd do alot to reduce job stacking to i think. see some more varied party setups if not everyone has everything.
be interesting how ppl would have dne av cc if powerlevelling or getting to 50 wasn't so ridiculously fast and easy be alot less people with 7/7 50s
i also agree on the point that Starting Jobs Insta 50 is going to do more harm then good especially with the influx of new players trying a craft and finding out they cant make good money because no one's willing to to buy. yoshi's answer of segregating the new players from the vets only serves to slow this effect.
LI undestand what your saying and i personally do not care one way or the other however SE already said they would not take away our lvs and seperating it in that way would do just that in that X Job would no longer be available at X lv. SE can and will increase the lv caps which would recieve a whole lot less emnity from the playerbase than if SE swept the rug out from under people and said "but we never said anything about giving jobs lvs!"part of my issue with the multiple jobs per class thing is that once you level the class to max then all jobs that stem from that class are automatically max level. thus it comes to level the 8 classes and have 8 16 24 36 how ever many jobs max level, assuming of course the classes have equal options for jobs. which could become an issue. if one class has 2 or 3 job options and another has 4 or 5 its pretty unbalanced.
having everyplayer have every job at max is kinda saddening. it'd be nice if peoples jobs were diverse and it'd do alot to reduce job stacking to i think. see some more varied party setups if not everyone has everything.
be interesting how ppl would have dne av cc if powerlevelling or getting to 50 wasn't so ridiculously fast and easy be alot less people with 7/7 50s
There are still the job quests to be done i know thats not much consolation but people who level'd everything already did so and is not reverseable unless SE change their minds. You will have to look forward to new classes and lv caps and hopefully a whole lot of job quests.
don't get me wrong. i have no issue with the idea of a mrd using lnc skills it's not really any different from a sub job. and in that respect to be a proficient marauder your lancer would only ever need level 26 and. to be a proficient paladin your mrd would only need to be level 14 your cnj 36 at most. it's really not much different from levelling sub jobs half way.this game frowns upon dedication to a single class, it basically forces you to have all classes leveled to be proficient in any class. take for instance what someone posted above MRD only out Damages WAR if lancer skills are used this forces you to level lancer to be a better DD MRD.
i also agree on the point that Starting Jobs Insta 50 is going to do more harm then good especially with the influx of new players trying a craft and finding out they cant make good money because no one's willing to to buy. yoshi's answer of segregating the new players from the vets only serves to slow this effect.
what i hope for 2.0 is that people shouldnt need to play "everything" i'm quite lucky myself i spend 95% of my time on paladin or monk (my 2 favorite jobs) and have seen all content in the game except a few bits of the relic content. i don't have relic i couldnt be doing with the hamlet seals gambling on melds and i hate speedruns. but i have cleared av&cc in 17 mins cleared darkhold in 15, helped friends on a few of the faction leves, and i've done all of that mostly as pld or monk with the occasional use of blm/brd.
i have friends that love drg and can't play it much. av they go blm/mnk, drg is apparantly pretty good at miser but i've never seen it and i think most people don't try to mix it up simply because everyone has monk therein lies the problem..
One example in spike DMG doesn't mean you had better DMG overall on GLA than you would WAR.You loose all the DD skills from other classes same thing for brd.
Invigorate, Blindside, Keen Flurry, Blood for blood.
A GLA could do more dmg than a WAR if he went with the DD skills. Had some fun with some friends who let me fight miser on GLA did an 1k riotblade with GLA, was not even using the ebst sword GLA could use.
Class system should just go. Every job + class they have to balance could have been 2 jobs balanced instead. Why do I need 2 types of black mage. They could easily just change a few abilities/spells around to re-balance jobs to make them more friendly. I've never been a fan of classes. Haven't played as a class aside from thm since jobs were released. I personally would rather them put the time into releasing new jobs that I can level, learn, and have fun with rather than just getting jobs on top of classes for free in the future. I know a lot of people defend and like the class system, but it is just a waste of space in my opinion.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.