Results -9 to 0 of 99

Threaded View

  1. #11
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by syntaxlies View Post
    The first paragraph is were i mention that jobs stats should be much more advanced compared to classes so thm and cnj damage should be pretty equal for solo play since that's what it is. when you switch to job is when you would see a giant increase in blm damage and an increase in whm healing making them better for a role.
    Ah, I read the part where you said +10 isnt good enough but then your examples appeared to be buffing classes only. So I was figuring the boost in damage from CNJ (in your example) would carry into WHM making them even more competitive to BLM.

    Perhaps my bias to the slightly re-envisioned BLM/WHM but I really dont want to see any damage competitiveness between those two mage jobs - it should be blatantly obvious (if anyone has tried a proper DD WHM setup its not that bad actually - just missing some hate resets BLM has).

    Quote Originally Posted by ShadowVolt View Post
    This thread is pretty dumb in my opinion. jobs will always be the better choice. they are UPGRADES of the classes please don't bring us back to the beginning of 1.0 ty
    They weren't supposed to be (they were supposed to be specializations that lost flexibility - though it ended up being in many cases no point not to go a job class (with the general intention that you go job in parties and class in solo play)). However, THM is a very common end game choice. Often a THM can save a team where a BLM would have failed and the party would have wiped.
    (0)
    Last edited by Shougun; 11-08-2012 at 04:45 AM.