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  1. #11
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I like the direction Alaltus has taken with the job system.

    However I wouldnt also mind seeing a classical job system either (Level warrior to 10, bla to 5, unlock dark knight) - something like in the older tactics games and a bit similar to FFXI. Just so long as the unlocked job isnt out right better - just different.


    Anyway - its obvious how the job system is now something should be done to reduce/eliminate stress the system is making.
    (1)

  2. #12
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    They dont need to get rid of classes really, they just need to... De uniquize them. They were better a long long time ago before they made them role-specific and damn near identical to the jobs that they evolve into, thus eliminating any reason to play as a class besides THM.

    For example. GLD should be doing more damage, but PLD should have more HP, Defense, enmity, but deal less damage. That never happened. their damage output is the same, their HP is the same, their Defense is the same, PLD just gets 5 special skills.
    (6)
    Last edited by Reika; 11-08-2012 at 03:49 AM.

  3. #13
    Quote Originally Posted by Reika View Post
    They dont need to get rid of classes really, they just need to... De uniquize them. They were better a long long time ago before they made them role-specific and damn near identical to the jobs that they evolve into, thus eliminating any reason to play as a class besides THM.
    They weren't better when they were opened ended messes of nothingness, even Yoshida didn't like how it felt that way. It was built this way specifically to flow into their jobs rather than making jobs something different, but as we seen on these forums, people were actually complaining and bitching about the concept of doing a quest to unlock a new job that and I quote: "Should be available to everyone at the start."

    So the community will hold back any logical changes.
    (1)

  4. #14
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    And that if they want to keep classes nearly identical to their jobs, they might as well just eliminate them. Though in doing so, we will lose out on 7+ possible playstyles.

    It may be easier for them to just start deleting things from the game, but I think it would be better if they made the right modifications instead.

    And of course, some changes to classes were needed so they couldnt do everything every other class could do, except they made too many bad changes and eventually went too far.
    (0)
    Last edited by Reika; 11-08-2012 at 04:03 AM.

  5. #15
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Shougun View Post
    I like the direction Alaltus has taken with the job system.

    However I wouldnt also mind seeing a classical job system either (Level warrior to 10, bla to 5, unlock dark knight) - something like in the older tactics games and a bit similar to FFXI. Just so long as the unlocked job isnt out right better - just different.


    Anyway - its obvious how the job system is now something should be done to reduce/eliminate stress the system is making.
    I agree in a way i would rather have Jobs over Classes but as you say SE have already made their decision and all i can hope to do at this point is to try to bring forward the current issues and possible remedies in a way that fits in with their plans. Classes are specialised for Solo Jobs are specialised for Partying, my idea puts that to the fore as a class takes from two roles to Solo while Jobs concentrate on their singular role to Party.
    (0)

  6. #16
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Wishing they would just drop this class/job folly already. classes play and feel to much like there job counterparts, so why even have classes.
    (3)

  7. #17
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Reika View Post
    They dont need to get rid of classes really, they just need to... De uniquize them. They were better a long long time ago before they made them role-specific and damn near identical to the jobs that they evolve into, thus eliminating any reason to play as a class besides THM.
    No the reason they changed them was bacause they were all the same it didn't matter if you were pgl, mrd, lnc or gla you always used the same skills. The only thing that was different was the weapon in your hand, Everything felt exactly the same to play which is why people wanted them to feel more unique and specialised and role orientated. which is also why they later bought the jobs in.
    (0)

  8. #18
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Dzian View Post
    No the reason they changed them was bacause they were all the same it didn't matter if you were pgl, mrd, lnc or gla you always used the same skills. The only thing that was different was the weapon in your hand, Everything felt exactly the same to play which is why people wanted them to feel more unique and specialised and role orientated. which is also why they later bought the jobs in.
    See my post after that one ^^
    (0)

  9. #19
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    one of the biggest problems with class/job system is the stat modifier. When you change to a job you get +10 stat point of your main stat or w/e it is. Thats not enough to make the difference.

    cnj should get alot more int to kill faster
    both mages should get mroe def to last longer

    gladiator should get less def and alot more attack power
    pug, lancer and archer as a class are already pretty self sufficient for solo stuff but maybe nerf their strength and give them more hp and or def.

    More drastic changes like this is what they should be doing.

    also jobs should get traits that boost their cross class skills while classes should not.
    (0)
    Last edited by syntaxlies; 11-08-2012 at 04:14 AM.

  10. #20
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Reika View Post
    And that if they want to keep classes nearly identical to their jobs, they might as well just eliminate them. Though in doing so, we will lose out on 7+ possible playstyles.

    It may be easier for them to just start deleting things from the game, but I think it would be better if they made the right modifications instead.

    And of course, some changes to classes were needed so they couldnt do everything every other class could do, except they made too many bad changes and eventually went too far.
    I think jobs and classes should be the difference between role proficiency and flexibility.

    Jobs are specific roles in party play. classes can adapt to multiple situations on their own. Stat wise, before point alloment is thrown in, a job would favor the stat of their role (PLDs=VIT, MRD= STR) and Classes would be better all rounders.

    A PLD is specialized for a defensive role, but is not as offensively set as a GLA, and while a GLA would be able to use defensive abilities from other classes, but they are not as effective as the PLD's special abilities in tanking.
    (2)

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