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  1. #1
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I like the direction Alaltus has taken with the job system.

    However I wouldnt also mind seeing a classical job system either (Level warrior to 10, bla to 5, unlock dark knight) - something like in the older tactics games and a bit similar to FFXI. Just so long as the unlocked job isnt out right better - just different.


    Anyway - its obvious how the job system is now something should be done to reduce/eliminate stress the system is making.
    (1)

  2. #2
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    They dont need to get rid of classes really, they just need to... De uniquize them. They were better a long long time ago before they made them role-specific and damn near identical to the jobs that they evolve into, thus eliminating any reason to play as a class besides THM.

    For example. GLD should be doing more damage, but PLD should have more HP, Defense, enmity, but deal less damage. That never happened. their damage output is the same, their HP is the same, their Defense is the same, PLD just gets 5 special skills.
    (6)
    Last edited by Reika; 11-08-2012 at 03:49 AM.

  3. #3
    Quote Originally Posted by Reika View Post
    They dont need to get rid of classes really, they just need to... De uniquize them. They were better a long long time ago before they made them role-specific and damn near identical to the jobs that they evolve into, thus eliminating any reason to play as a class besides THM.
    They weren't better when they were opened ended messes of nothingness, even Yoshida didn't like how it felt that way. It was built this way specifically to flow into their jobs rather than making jobs something different, but as we seen on these forums, people were actually complaining and bitching about the concept of doing a quest to unlock a new job that and I quote: "Should be available to everyone at the start."

    So the community will hold back any logical changes.
    (1)

  4. #4
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by Elexia View Post
    They weren't better when they were opened ended messes of nothingness, even Yoshida didn't like how it felt that way. It was built this way specifically to flow into their jobs rather than making jobs something different, but as we seen on these forums, people were actually complaining and bitching about the concept of doing a quest to unlock a new job that and I quote: "Should be available to everyone at the start."

    So the community will hold back any logical changes.
    He went beyond what was called for, he axed the majority of uniqueness that classes had and replaced it with universal crap, that later was restricted in another patch to what moves you could and couldn't cross class.

    Moves like Red lotus, Circle Slash, all 7 Elemental DoTs, Mage Melee skills, Shell etc etc He didnt make anything unique he just Retarded it way down.
    (2)
    Last edited by Valmonte; 11-08-2012 at 04:20 AM.

  5. #5
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Elexia View Post
    They weren't better when they were opened ended messes of nothingness, even Yoshida didn't like how it felt that way. It was built this way specifically to flow into their jobs rather than making jobs something different, but as we seen on these forums, people were actually complaining and bitching about the concept of doing a quest to unlock a new job that and I quote: "Should be available to everyone at the start."

    So the community will hold back any logical changes.

    Thats what i meant, saying that classes needs an overhaul, at release classes were a mess, you could be a thm tank and even be better than gladiator (a lot of people soloed dodore) you could be a gladiator and not be a tank, but that was a huge mistake by the director at that time, leaving us players the freedom to be whatever role we wanted, i remember making a pseudo RDM at that time, what the classes needs is more of that freedom we had but with its restrictions, i agree that gladiator should make more damage than pld by far but having less defense and less tanking abilities, but more abilities to pick from different classes (maybe having a secondary weapon/dual wield option instead of shield)

    I don really know if they're leaving classes in 2.0, but if they leave'em that could be a way to do it, we need a reason to use classes over jobs in solo situations, like marauder i dont see how it can be better than warrior in solo and party play, they need to give certain skill to classes only, that you lose when you switch to a job, but winning other skills fit to your role, and maybe having a second option on your main weapon for classes like yoshi said that may have 2 or more job options, like gladiator being able to switch to paladin or dark knight, well you could have the option of double wield short swords or use a gratsword instead, by changing the weapon the ws could be different and add that you can use several skills from other classes....
    (0)

  6. #6
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Reika View Post
    They dont need to get rid of classes really, they just need to... De uniquize them. They were better a long long time ago before they made them role-specific and damn near identical to the jobs that they evolve into, thus eliminating any reason to play as a class besides THM.
    No the reason they changed them was bacause they were all the same it didn't matter if you were pgl, mrd, lnc or gla you always used the same skills. The only thing that was different was the weapon in your hand, Everything felt exactly the same to play which is why people wanted them to feel more unique and specialised and role orientated. which is also why they later bought the jobs in.
    (0)

  7. #7
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Dzian View Post
    No the reason they changed them was bacause they were all the same it didn't matter if you were pgl, mrd, lnc or gla you always used the same skills. The only thing that was different was the weapon in your hand, Everything felt exactly the same to play which is why people wanted them to feel more unique and specialised and role orientated. which is also why they later bought the jobs in.
    See my post after that one ^^
    (0)

  8. #8
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    And that if they want to keep classes nearly identical to their jobs, they might as well just eliminate them. Though in doing so, we will lose out on 7+ possible playstyles.

    It may be easier for them to just start deleting things from the game, but I think it would be better if they made the right modifications instead.

    And of course, some changes to classes were needed so they couldnt do everything every other class could do, except they made too many bad changes and eventually went too far.
    (0)
    Last edited by Reika; 11-08-2012 at 04:03 AM.

  9. #9
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Reika View Post
    And that if they want to keep classes nearly identical to their jobs, they might as well just eliminate them. Though in doing so, we will lose out on 7+ possible playstyles.

    It may be easier for them to just start deleting things from the game, but I think it would be better if they made the right modifications instead.

    And of course, some changes to classes were needed so they couldnt do everything every other class could do, except they made too many bad changes and eventually went too far.
    I think jobs and classes should be the difference between role proficiency and flexibility.

    Jobs are specific roles in party play. classes can adapt to multiple situations on their own. Stat wise, before point alloment is thrown in, a job would favor the stat of their role (PLDs=VIT, MRD= STR) and Classes would be better all rounders.

    A PLD is specialized for a defensive role, but is not as offensively set as a GLA, and while a GLA would be able to use defensive abilities from other classes, but they are not as effective as the PLD's special abilities in tanking.
    (2)

  10. #10
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by syntaxlies View Post
    one of the biggest problems with class/job system is the stat modifier. When you change to a job you get +10 stat point of your main stat or w/e it is. Thats not enough to make the difference.

    cnj should get alot more int to kill faster
    both mages should get mroe def to last longer

    gladiator should get less def and alot more attack power
    pug, lancer and archer as a class are already pretty self sufficient for solo stuff but maybe nerf their strength and give them more hp and or def.

    More drastic changes like this is what they should be doing.
    Quote Originally Posted by Kallera View Post
    I think jobs and classes should be the difference between role proficiency and flexibility.

    Jobs are specific roles in party play. classes can adapt to multiple situations on their own. Stat wise, before point alloment is thrown in, a job would favor the stat of their role (PLDs=VIT, MRD= STR) and Classes would be better all rounders.

    A PLD is specialized for a defensive role, but is not as offensively set as a GLA, and while a GLA would be able to use defensive abilities from other classes, but they are not as effective as the PLD's special abilities in tanking.
    This is how it should have been, but like I said they went too far with their class changes and really eliminated the need for any class except THM. Limiting all classes to 15 skills + 10 other/5 other-5 job was the main killer of the class system imo, and they should have just gotten rid of them at that point.
    (0)

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