Results 1 to 10 of 99

Hybrid View

  1. #1
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    one of the biggest problems with class/job system is the stat modifier. When you change to a job you get +10 stat point of your main stat or w/e it is. Thats not enough to make the difference.

    cnj should get alot more int to kill faster
    both mages should get mroe def to last longer

    gladiator should get less def and alot more attack power
    pug, lancer and archer as a class are already pretty self sufficient for solo stuff but maybe nerf their strength and give them more hp and or def.

    More drastic changes like this is what they should be doing.

    also jobs should get traits that boost their cross class skills while classes should not.
    (0)
    Last edited by syntaxlies; 11-08-2012 at 04:14 AM.

  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by syntaxlies View Post
    one of the biggest problems with class/job system is the stat modifier. When you change to a job you get +10 stat point of your main stat or w/e it is. Thats not enough to make the difference.

    cnj should get alot more int to kill faster
    both mages should get mroe def to last longer

    gladiator should get less def and alot more attack power
    pug, lancer and archer as a class are already pretty self sufficient for solo stuff but maybe nerf their strength and give them more hp and or def.

    More drastic changes like this is what they should be doing.

    also jobs should get traits that boost their cross class skills while classes should not.
    No thanks to better DD on CNJ...

    Its pretty screwy - with DD gear on a CNJ it can compete with a THM, a WHM with a BLM on damage. So long as the monster doesn't have resistance to either elements (WHM owns stone/wind weak monsters, and BLM against lightning weak (not much is ice/fire and the spells themselves being aoe hampers the action)). There is a difference but it is negligible..

    CNJ/WHM - Support, THM/BLM - Damage
    (0)
    Last edited by Shougun; 11-08-2012 at 04:31 AM.

  3. #3
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Shougun View Post
    No thanks to better DD on CNJ...

    Its pretty screwy - with DD gear on a CNJ it can compete with a THM, a WHM with a BLM on damage. So long as the monster doesnt have resistance to either elements. There is a difference but it is negligible..

    CNJ/WHM - Support, THM/BLM - Damage
    The first paragraph is were i mention that jobs stats should be much more advanced compared to classes so thm and cnj damage should be pretty equal for solo play since that's what it is. when you switch to job is when you would see a giant increase in blm damage and an increase in whm healing making them better for a role.
    (0)

  4. #4
    Player
    ShadowVolt's Avatar
    Join Date
    Nov 2012
    Posts
    27
    Character
    Volt Highwind
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    This thread is pretty dumb in my opinion. jobs will always be the better choice. they are UPGRADES of the classes please don't bring us back to the beginning of 1.0 ty
    (0)

  5. #5
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by syntaxlies View Post
    The first paragraph is were i mention that jobs stats should be much more advanced compared to classes so thm and cnj damage should be pretty equal for solo play since that's what it is. when you switch to job is when you would see a giant increase in blm damage and an increase in whm healing making them better for a role.
    Ah, I read the part where you said +10 isnt good enough but then your examples appeared to be buffing classes only. So I was figuring the boost in damage from CNJ (in your example) would carry into WHM making them even more competitive to BLM.

    Perhaps my bias to the slightly re-envisioned BLM/WHM but I really dont want to see any damage competitiveness between those two mage jobs - it should be blatantly obvious (if anyone has tried a proper DD WHM setup its not that bad actually - just missing some hate resets BLM has).

    Quote Originally Posted by ShadowVolt View Post
    This thread is pretty dumb in my opinion. jobs will always be the better choice. they are UPGRADES of the classes please don't bring us back to the beginning of 1.0 ty
    They weren't supposed to be (they were supposed to be specializations that lost flexibility - though it ended up being in many cases no point not to go a job class (with the general intention that you go job in parties and class in solo play)). However, THM is a very common end game choice. Often a THM can save a team where a BLM would have failed and the party would have wiped.
    (0)
    Last edited by Shougun; 11-08-2012 at 04:45 AM.

  6. #6
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Shougun View Post
    Ah, I read the part where you said +10 isnt good enough but then your examples appeared to be buffing classes only. So I was figuring the boost in damage from CNJ (in your example) would carry into WHM making them even more competitive to BLM.

    Perhaps my bias to the slightly re-envisioned BLM/WHM but I really dont want to see any damage competitiveness between those two mage jobs - it should be blatantly obvious (if anyone has tried a proper DD WHM setup its not that bad actually - just missing some hate resets BLM has).



    They weren't supposed to be (they were supposed to be specializations that lost flexibility - though it ended up being in many cases no point not to go a job class (with the general intention that you go job in parties and class in solo play)). However, THM is a very common end game choice. Often a THM can save a team where a BLM would have failed and the party would have wiped.
    yes, whm should not compete for damage with blm. So when i said increase cnj damage, maybe i should have said nerf thm damage. Basically though i think class mage damage should not do more then 75% of blm damage. Classes are meant for solo but i dont think they tried to hard to balance them for playing solo.
    (0)