Results 1 to 10 of 99

Hybrid View

  1. #1
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Reika View Post
    And that if they want to keep classes nearly identical to their jobs, they might as well just eliminate them. Though in doing so, we will lose out on 7+ possible playstyles.

    It may be easier for them to just start deleting things from the game, but I think it would be better if they made the right modifications instead.

    And of course, some changes to classes were needed so they couldnt do everything every other class could do, except they made too many bad changes and eventually went too far.
    I think jobs and classes should be the difference between role proficiency and flexibility.

    Jobs are specific roles in party play. classes can adapt to multiple situations on their own. Stat wise, before point alloment is thrown in, a job would favor the stat of their role (PLDs=VIT, MRD= STR) and Classes would be better all rounders.

    A PLD is specialized for a defensive role, but is not as offensively set as a GLA, and while a GLA would be able to use defensive abilities from other classes, but they are not as effective as the PLD's special abilities in tanking.
    (2)

  2. #2
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by syntaxlies View Post
    one of the biggest problems with class/job system is the stat modifier. When you change to a job you get +10 stat point of your main stat or w/e it is. Thats not enough to make the difference.

    cnj should get alot more int to kill faster
    both mages should get mroe def to last longer

    gladiator should get less def and alot more attack power
    pug, lancer and archer as a class are already pretty self sufficient for solo stuff but maybe nerf their strength and give them more hp and or def.

    More drastic changes like this is what they should be doing.
    Quote Originally Posted by Kallera View Post
    I think jobs and classes should be the difference between role proficiency and flexibility.

    Jobs are specific roles in party play. classes can adapt to multiple situations on their own. Stat wise, before point alloment is thrown in, a job would favor the stat of their role (PLDs=VIT, MRD= STR) and Classes would be better all rounders.

    A PLD is specialized for a defensive role, but is not as offensively set as a GLA, and while a GLA would be able to use defensive abilities from other classes, but they are not as effective as the PLD's special abilities in tanking.
    This is how it should have been, but like I said they went too far with their class changes and really eliminated the need for any class except THM. Limiting all classes to 15 skills + 10 other/5 other-5 job was the main killer of the class system imo, and they should have just gotten rid of them at that point.
    (0)