Thanks for the contribution, these are some nice ideas =)

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  • Summoning a pet costs the SMN MP, and drains TP while it's present (a specific summon can stay for a maximum of 15-20mins after being summoned before it disappears, lore-wise also makes sense because their presence drains aether)
If they use the TP bar then 15 mins may be a bit long, since it shouldn't take too long to regenerate, but I suppose it'd be a bit scary being without your pet for a little while >.>

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  • TP (or maybe they call it SP for summoning points?) is drained at different paces by different pets. (stronger drains more)
Could also be drained faster by performing certain abilities? Would their "Special" drain it almost completely? A nice little dilemma about keeping it out longer or performing a strong attack would be nice Kinda allows for a '1-shot' type of method in that having a pet out constantly may not be as powerful as someone who goes straight for 'building the gauge' thing you mentioned, but leaves them without a pet for a little while.

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  • Each pet is it's own entity when summoned! It has it's own HP/MP.
I like this. In XI they used the SMNs MP pool for moves and I didn't like that very much =/

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  • Each pet has a set of 7 moves (just like what Tonkra said) to be unlocked, the more you use the pet the more moves you unlock. The final move to learn is obviously its "signature move".
Not really sure how this would work. Wouldn't people just stand outside and kill weak mobs over and over again to unlock these other moves?

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  • Using these moves consumes the pet's MP not the SMN's. There should be an ability for the SMN to transfer his MP to his pet and vice versa.
I don't really like this =$ Don't see the point in keeping the MP pools seperate if you can just transfer between the two,

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  • Each pet has a "power" gauge that builds up during battle. When it reaches maximum (gauge starts flashing and depleting), then we can use the final move (before the gauge depletes, 30secs window?). However, the pet will disappear after using it and be "exhausted" for a set period of time. Other pets can be summoned in after it if the required MP/ TP are available. If gauge depletes before being used then, Sorry... you missed it
This ^ =)

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  • If the TP is fully drained while a pet is summoned, the pet will disappear and be "exhausted" for a set period of time.
So, would you think dismissing the pet earlier would be more beneficial?