Really? Have you found the magical way to play without it?
No, you were simplifying and extremizing.
Lacking a proper education and experience in economical subjects =/= Stupid. Here's another example in which you're extremizing.Example: You're saying things like "you should study the economy" "this isn't rocket science", your responses are basically telling people they're stupid.
No, they're points you disagree with, which is, unfortunately for you, very different from a lie. More extremizing.and as far as the lying thing goes, basically your first 3 points in the very first post are lies.
It's SOCIALLY balanced. Meaning that people can play regardless of their real life income, and benefit each other in the process."1: It's basically the most socially balanced way to charge for a MMORPG." You're saying some people should pay for other people, how is that balanced at all much less the most balanced way?
If X Doesn't have enough real life income to play, but has enough time, he can pay with gil to Y, that has enough real life income, but not enough time. Both can play. Both benefit from each other.
They lose nothing. Not being able to sell play time doesn't mean in any way that they can't gather gil in the usual way. You implying that they lose something would mean that their usual way of making gil would be taken away, which simply isn't true."2: The only ones that lose out from this arrangement are the gilsellers" The people who really lose out here are people who don't have a lot of money and can't sell play time.
As a matter of fact, they gain from it, as they now have the option to play entirely for free if they so wish.
No, It's not. As a matter of fact it didn't cause any inflation in the games in which it's implemented, and it doesn't have the *possibility* to cause inflation, as it doesn't insert any currency in the market. Considering taxes it *removes* currency from the market, acting as a further gil sink."3: It's not (as some erroneously think) a cause of inflation, as no gil is actually inserted into the market. It causes no inflation in the games where it's implemented." This is really stretching the truth as it doesn't look at the whole picture.
It's not in any way "sucked" away from anyone. It's an entirely optional system. If you don't want to use it, no one "sucks" money away from you.Like I said earlier, it may not add to inflation but it concentrates the money (just like what has happened to the real economy) The same amount of money is still there but it's sucked out of normal people and then horded by a small %. What happens now is when you go to buy mind materia it used to cost 20k but now it's 200k and your rate of income hasn't increased.
With the proper limits in place, the purchase power of individuals can't grow over levels in which isn't manageable.
Examples are already in place. The system already works elsewhere, without causing inflation. Ergo, you're basing your assumptions over nothing.
False. As already demonstrated. No normal way of making gil is removed from the game. Therefore, no one loses anthing.Only 2 people benefit from this idea, people who want to play for free and people who want to dominate without actually doing anything. Everybody else loses out.
Some people have a real life and other interests. You making assumptions about someone you know nothing of (I played the game plenty. Looking at your join date, more than you did. The difference is that I mostly played when powerleveling and easy progression weren't rampant like they have been recently, but you wouldn't know, since you're relatively new) brings no points to your argument. It only makes you look like your arguments are too weak to sustain themselves without personal remarks. Not surprising since they are.And really dude, maybe if you actually played the game you'd be happier with the system in place. Member on the forums since march 2011 and you have over 2k posts but only 2 classes at 50? Seriously dude?