Page 49 of 49 FirstFirst ... 39 47 48 49
Results 481 to 490 of 622

Dev. Posts

Hybrid View

  1. #1
    Player
    BazzaBrute's Avatar
    Join Date
    Jul 2012
    Posts
    40
    Character
    Bazza Brute
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Personally I'm really against this idea, it's not really any better than buying gil from a gil selling website. You're still converting real money to gil, it would just reward the people who are willing to pour all the money they have into the game whereas people who actually have stuff they need to pay for in RL and can't afford to spend money on these items will be stuck with very little gil.
    (6)

  2. #2
    Player
    Hart's Avatar
    Join Date
    Sep 2012
    Location
    Limsa Lominsa
    Posts
    87
    Character
    Hart Underpall
    World
    Excalibur
    Main Class
    Dark Knight Lv 85
    If you've read my posts though the entirety of this thread you know why I feel it is wrong. I have been extremely clear, if you can't understand why, its not from my lack of trying.



    How is this for a fair solution?

    • The time tokens can still be in game, but they are only buyable from an NPC and can only be bought with gil.

    • That way the middleman doesn't gain anything from having more real life currency than someone else (that is the unfair part).

    •The time tokens will be U/U and the price of them won't fluctuate because they are sold from an NPC.
    (0)

  3. #3
    Player
    Psion's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    188
    Character
    Psion Crystallis
    World
    Behemoth
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Hart View Post
    If you've read my posts though the entirety of this thread you know why I feel it is wrong. I have been extremely clear, if you can't understand why, its not from my lack of trying.



    How is this for a fair solution?

    • The time tokens can still be in game, but they are only buyable from an NPC and can only be bought with gil.

    • That way the middleman doesn't gain anything from having more real life currency than someone else (that is the unfair part).

    •The time tokens will be U/U and the price of them won't fluctuate because they are sold from an NPC.
    This is a terrible idea. As for why:

    -If you make it buyable from an NPC, bought with gil, then SE gains no money from a renewal from said subscriptions. That means, they lose money, potentially lots of it. It has to be bought online, with real money by someone, or else SE will lose profits from subscriptions. I think we can agree that's a bad thing.

    -Implementing such a system would cause rampant gil deflation, as it would cause vast amounts of gil to exit the system. This isn't always a bad thing, as it can be a great way to counteract rampant inflation and balance the economy... but there's plenty of ways to provide gilsinks without SE losing a profit. (in FFXI, dynamis, einherjar, limbus, the auction house taxes, and chocobo rentals were all effective gilsinks.) However, rampant deflation is just as bad as drastic inflation, as the rapid increasing value of currency per gil can cause people to avoid buying things altogether and horde their money, as they wait for prices on the market to fall even further to buy their stuff.

    -inflexible pricing may seem fair to you, but the fact is markets are living beasts, and you can't assume a fixed price is "fair" in a market, because the value of gil is constantly changing. Remember how timeless hourglasses in ffxi cost 1M gil each? Remember how it worked when there was the crazy inflation back then, but how after a few years SE did so well that people had difficulty scrounging up that kinda money? They eventually had to lower the price of it to reflect the falling supply of gil, first by lowering the price of them to 500k, then eventually it became a key item you paid 50k for once, and never had to pay again. With the price of scrolls dictated by the market, however, it automatically becomes a fair price, because if no one's able to pay for it, no one will buy it, and cause the price to fall down to a point where people can.

    As for the unfairness of someone having more RL money than another, think of it this way. Some people have plenty of time to spend in the game, yet little RL money. These are the people who are going to be buying the scrolls. The people who have lots of RL money also often don't have much time to play the game, because they, you know... work. These are the sellers. Yes, they gain an advantage in gil by selling chronoscrolls... but so do the buyers. By buying those scrolls, they are able to continue playing the game despite having little to no money to spare in real life, which means they gain the advantage of still being able to continue their adventures. The rest of the economy benefits as well, because gil has been transferred to someone who has been saving up (aka the gil's not doing anything) to someone who is in all likelihood going to spend it right away, which means it boosts the flow of bought and sold goods.

    We understand why you think it's unfair. However, we see something you do not, and that is the bigger picture. You are focusing on one part of chronoscrolls, and that is the fact that someone gains gil through RL money, and you consider it unfair. It is unfair... if that was the only thing that occurred when a chronoscroll is sold. But it isnt, and you have to look at it as a whole picture, not just a part. Both parties gain an advantage with this transaction, and the economy gains one as an indirect benefit, as more people with gil to burn means items sell faster and in greater quantity than before. This means everyone's gil-making ability increases. The advantages each gains are different, but they are equivalent.
    (1)

  4. 11-12-2012 10:37 AM

  5. #5
    Player
    mbncd's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,383
    Character
    Crystal Dreams
    World
    Sephirot
    Main Class
    Alchemist Lv 88
    Quote Originally Posted by Hart View Post
    If you've read my posts though the entirety of this thread you know why I feel it is wrong. I have been extremely clear, if you can't understand why, its not from my lack of trying.



    How is this for a fair solution?

    • The time tokens can still be in game, but they are only buyable from an NPC and can only be bought with gil.

    • That way the middleman doesn't gain anything from having more real life currency than someone else (that is the unfair part).

    •The time tokens will be U/U and the price of them won't fluctuate because they are sold from an NPC.
    While I can understand that you don't like the proposed system or the changing hands of gil in game, your alternative removes the basic appeal the the system from SE's viewpoint. Not only would it not bring in the extra cash that this system offers to the company, but also less people would actually pay real money subscriptions it this was an option because gil is so easy to get by just playing normally.

    I previously mentioned that I play a text based game with this sort of system and the game owner has played with the donator system a lot over the years. For a long while, we were able to buy a month of donator status (not a tradeable item, just 30 days added to your account) using an in game currency (points) from an official in game shop (the points building). Points were easy to get in large amounts so donator packs (DP's) bought with in game cash were the second choice when buying time with in game currencies, compared to just buying time with points. The vast majority of players that I knew at that time would buy their time via points (which gave $0 to the game owner/developers/staff/etc) and DP's only really significantly picked up after that system was removed. Why remove the system when so many obviously wanted to use it? Because it was making an essentially subscription based game (technically free but not many remained free for long, the game was too competitive amongst its player base for anyone to really be able to stand up to donators without being one themselves) a free to play game and it was not paying for itself. MMO's are expensive and if we don't help pay for them then we essentially gimp any incoming updates, research, server expenses, etc, so that's a bad thing.


    Edit: Psion beat me to it and phrased it better too.
    (1)
    Last edited by mbncd; 11-12-2012 at 10:35 AM.



  6. #6
    Player
    GodseijuroHiko's Avatar
    Join Date
    Sep 2011
    Posts
    123
    Character
    Godseijuro Hiko
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Ingolf View Post
    Joe Bloggs is such a British name.

    I haven't heard it since secondary school.
    Oh do tell me where you're from!! I had a British background myself so curiosity compels me to know!!! (please)
    (0)

  7. #7
    Player

    Join Date
    Apr 2012
    Location
    The Eorzean library
    Posts
    1,118
    Quote Originally Posted by GodseijuroHiko View Post
    Oh do tell me where you're from!! I had a British background myself so curiosity compels me to know!!! (please)
    Wales, It's a beautiful but boring place lol.
    (0)

  8. #8
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Ingolf View Post
    Wales, It's a beautiful but boring place lol.
    I think I should take your cue.

    So To the Moon game is really great - I am glad others have played it!

    Have you tried the guys other games?
    (0)
    Last edited by Shougun; 11-08-2012 at 12:11 PM.

Page 49 of 49 FirstFirst ... 39 47 48 49