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  1. #111
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Elexia View Post
    Why lock it? What ToS is it breaching beyond the "What will make me butthurt" EULA?
    Lolz

    Butthurt EULA..

    If I ever get the opportunity to make an EULA I'm going to add that in there somewhere >.>


    I'm worried about the relic quest - if they dont change it we will still have a large amount of people getting relics.

    If they do change it then thats another "easy mode" thing that 1.0 players got, it really skews what makes our characters powerful - almost like we just "bought" our characters XD. (Assuming what Yoshi says about making the game last longer is true)
    (0)

  2. #112
    Player
    Gezeru's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    116
    Character
    Gezeru Saiko
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Can certainly divide the casuals from normal players who actually want to play this game in the future in this thread.

    SE could have put more effort into making the relic free giveaway more amusing for the community without offending the players who spent time obtaining them like giving the free relics funky noises or making them weird colours, the possibilities were there.

    However, I think SE has a grand plan for equipping everyone with a relic for the fight showdown on the 11th. I can see it now, we will all have a relic and will be hitting Dalamud as it descends into Ezorea in a final desperate attempt to save ourselves.

    I still would have found squeaky relics hilarious though.
    (0)

  3. #113
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Elexia View Post
    It's supposed to be. He's looking at unique completion rate and making adjustments from there. We know speed runs won't be required and hamlet defense (pre-req) is changing as well, he'd be crazy not to make changes to the over all quest, since 1.0's quest obviously had you redo every content in the game since there's so few of it, otherwise they could have made it like XI's quest:

    1. Get broken weapon
    2. Get currency
    3. Get items
    4. Kill an NM or two in the process
    5. Turn shit in
    6. Profit.

    Instead, XIV's quest was literally forcing you to do every content even though it honestly served little purpose to do so, especially hamlet pre-req, since they couldn't introduce new methods they pretty much shoved old content down our throats lol.
    1-6, plus they could make the relic quests unique for each job and follow up on the class quests. Like the Paladin guy with Oathkeeper goes to search for Curtana, and of course you join and find it broken, then you both set out on your quest to restore the weapon, finding clues and figureing out what you need and how to do it. They never needed a double meld portion or a seal drop portion, those just artifically make the quest longer, with random lengths of time. They needed more story behind it not by some random guy that happens to know about and be able to craft every relic weapon (tho that could have been left to the player, which would have added the time of leveling a craft or gather into the equasion), and more things that forced time to be taken to aquire the weapon, same amount of time for each weapon, but different methods.

    It would be fine if they keep relic reborn for people who are currently workin on it, but still make new, more interesting quests with a much less random time-to-completion. I would rather abandon Relic Reborn to work on a more interesting and more realistically time consuming quest than something that depends more on your luck and/or wallet. They can keep ifrit as the final encounter if they really want to reuse content that badly.... but they could do better. It could be less stupid than Relic reborn, more interesting and in-depth than whatever XI had.
    (0)
    Last edited by Reika; 11-07-2012 at 02:04 AM.

  4. #114
    Player
    Nix's Avatar
    Join Date
    Apr 2011
    Location
    In a blanket fort♪
    Posts
    2,163
    Character
    Fluffy Pancake
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Gezeru View Post

    I still would have found squeaky relics hilarious though.
    Only if they're like... super squeaky, like those squeaky dog toys you /really/ regret buying for your beloved pooch after 5 minutes of hearing it.
    (0)

    Act in such a way that you treat humanity, whether in your own person or in the person of another, always at the same time as an end and never simply as a means

  5. #115
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Reika View Post
    1-6, plus they could make the relic quests unique for each job and follow up on the class quests. Like the Paladin guy with Oathkeeper goes to search for Curtana, and of course you join and find it broken, then you both set out on your quest to restore the weapon, finding clues and figureing out what you need and how to do it. They never needed a double meld portion or a seal drop portion, those just artifically make the quest longer, with random lengths of time. They needed more story behind it not by some random guy that happens to know about and be able to craft every relic weapon (tho that could have been left to the player, which would have added the time of leveling a craft or gather into the equasion), and more things that forced time to be taken to aquire the weapon, same amount of time for each weapon, but different methods.

    It would be fine if they keep relic reborn for people who are currently workin on it, but still make new, more interesting quests with a much less random time-to-completion. I would rather abandon Relic Reborn to work on a more interesting and more realistically time consuming quest than something that depends more on your luck and/or wallet. They can keep ifrit as the final encounter if they really want to reuse content that badly.... but they could do better. It could be less stupid than Relic reborn, more interesting and in-depth than whatever XI had.
    if the quest did change completely we all wanted it to. remember we wanted major changes in ARR.
    (0)

  6. #116
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by indira View Post
    if the quest did change completely we all wanted it to. remember we wanted major changes in ARR.
    Yea but I dont think just changing the quest would be enough to make it interesing and really unique for each Job. Theres nothing that makes you wait, you could blow through everything in a few days. XI had quests that made you wait in them. I remember both the samarai job unlock quest and chocobo feeding quest as 2 of them. I didn't play long enough to experience others. But the samurai job quest was FAR more interesting than A Relic Reborn is, and it didn't give you a super powerful weapon for completion either! thats why I think they could do much better with quests for relics.
    (0)

  7. #117
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Reika View Post
    Yea but I dont think just changing the quest would be enough to make it interesing and really unique for each Job. Theres nothing that makes you wait, you could blow through everything in a few days. XI had quests that made you wait in them. I remember both the samarai job unlock quest and chocobo feeding quest as 2 of them. I didn't play long enough to experience others. But the samurai job quest was FAR more interesting than A Relic Reborn is, and it didn't give you a super powerful weapon for completion either! thats why I think they could do much better with quests for relics.
    these weapons are upgradable and maybe they will add a lot more to the story of them with a lvl cap increase.
    (0)

  8. #118
    Player
    Orophin's Avatar
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    Mar 2011
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    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Gezeru View Post
    SE could have put more effort into making the relic free giveaway more amusing for the community without offending the players who spent time obtaining them like giving the free relics funky noises or making them weird colours, the possibilities were there.
    I can't see how people who earned their relics would be offended, considering they'll actually still have their's in ARR.
    (1)

  9. #119
    Player
    Cegiana's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    207
    Character
    Kamelia Aegis
    World
    Louisoix
    Main Class
    Arcanist Lv 77
    Relic requirements are too demanding for most to get, so why should those without kids, jobs and a personal life be the ones that get all the cool stuff? Not all of us have time to join a hardcore LS that grinds crap nonstop to master the requirements to get a Relic? Especially since the relic stats aren't even mind blowing (better than everything else, but not by enough to justify all the work involved.) Relic stuff in ffxiv is the same as relic stuff in ffxi, it's just busy work that is given to us instead of content. Hmmm, how can we keep those with no lives that have done everything busy? We'll give them busy work... This is a game, which is supposed to translate to fun, so why should we suck the fun out of the game with needless grinding and luck-based rewards?
    The answer is easy, you don't want to do the work (that was designed to keep you from moving onto a different online rpg once you have done it all in ffxiv), then you don't get the relics. Well that brings it back to the original sentence, why should only those with no lives get the things that those of us that don't have as much time will never get, they both pay the same amount per month. Not exactly the best route to take when it comes to making most subscribers happy.
    You know what the real solution is? Easy Mode. That's right, have separate servers, each with a difficulty counter. Easy, Normal, Hard. If you don't want to live in Eorzea, yet enjoy the game's content, then you go onto an Easy server, where you need just 2 people to clear Raids and primals, where no NM needs more than 2 people, a healer and a dd/tank. For those that don't like it, go to a hard server where you can't do anything without dealing with getting 8 people together and have things so hard that most ragequit and you have to find more people that will in turn ragequit themselves, not to mention tons of time explaining the battle to people who barely listen and then make us fail, which results in even more ragequitting and more explaining to new people, who in turn don't listen and you do this until you get lucky enough to find 7 others that can handle the battle. Why should we all have to suffer through crap like that if we don't enjoy crap like that. Let those that want to suffer, suffer...and let those of us that just want to play the game, play it without having to do a boss 10-30 times just to get ahead in the storyline or to get a weapon. Seriously, I don't need to be kept busy, I have enough to do, I just want to enjoy the game and it's lore, not it's attempt to keep me from playing other things by making the smallest thing take forever, this isn't FFXI, it's supposed to be a different game.
    Here's an example, my wife and I have 2 characters each (4 total,) for 3 of them we cleared To Kill A Raven on the first few tries, but with the final character it took (I kid you not) 34 tries (I kept track on a piece of paper, so I'm not exaggerating.) Having to replace those that ragequit after nearly every attempt. You would think I was happy once it cleared on the 34th run, like I'm supposed to feel like I've accomplished something or earned my reward. Nope, I was so sick of FFXIV by the time that I skipped the cutscene afterward the kill, told the party tyvm and then shut the game down for 4 straight days. Does that sound like the response someone would have after accomplishing something? No it's the response of someone who reached a point that the game no longer produced any fun what-so-ever and had to get away from the game to avoid quitting the game altogether. Can someone explain to me where the "fun" is in that? Seriously, unless you enjoy being abused, where is the enjoyment?

    Easy Mode servers ftw!!! Let's put the fun back into this game by not making us waste time, let only those that have no value associated with their free time be the ones that grind, so the rest of us can just enjoy the 14th main Final Fantasy as a game instead of a social grind-fest.
    (1)

  10. #120
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Orophin View Post
    I can't see how people who earned their relics would be offended, considering they'll actually still have their's in ARR.
    im not offended. its obvious that they were given to them to defend the realm but they were to much power for them to handle which is why they lose them in the end
    (0)

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