Relic requirements are too demanding for most to get, so why should those without kids, jobs and a personal life be the ones that get all the cool stuff? Not all of us have time to join a hardcore LS that grinds crap nonstop to master the requirements to get a Relic? Especially since the relic stats aren't even mind blowing (better than everything else, but not by enough to justify all the work involved.) Relic stuff in ffxiv is the same as relic stuff in ffxi, it's just busy work that is given to us instead of content. Hmmm, how can we keep those with no lives that have done everything busy? We'll give them busy work... This is a game, which is supposed to translate to fun, so why should we suck the fun out of the game with needless grinding and luck-based rewards?
The answer is easy, you don't want to do the work (that was designed to keep you from moving onto a different online rpg once you have done it all in ffxiv), then you don't get the relics. Well that brings it back to the original sentence, why should only those with no lives get the things that those of us that don't have as much time will never get, they both pay the same amount per month. Not exactly the best route to take when it comes to making most subscribers happy.
You know what the real solution is? Easy Mode. That's right, have separate servers, each with a difficulty counter. Easy, Normal, Hard. If you don't want to live in Eorzea, yet enjoy the game's content, then you go onto an Easy server, where you need just 2 people to clear Raids and primals, where no NM needs more than 2 people, a healer and a dd/tank. For those that don't like it, go to a hard server where you can't do anything without dealing with getting 8 people together and have things so hard that most ragequit and you have to find more people that will in turn ragequit themselves, not to mention tons of time explaining the battle to people who barely listen and then make us fail, which results in even more ragequitting and more explaining to new people, who in turn don't listen and you do this until you get lucky enough to find 7 others that can handle the battle. Why should we all have to suffer through crap like that if we don't enjoy crap like that. Let those that want to suffer, suffer...and let those of us that just want to play the game, play it without having to do a boss 10-30 times just to get ahead in the storyline or to get a weapon. Seriously, I don't need to be kept busy, I have enough to do, I just want to enjoy the game and it's lore, not it's attempt to keep me from playing other things by making the smallest thing take forever, this isn't FFXI, it's supposed to be a different game.
Here's an example, my wife and I have 2 characters each (4 total,) for 3 of them we cleared To Kill A Raven on the first few tries, but with the final character it took (I kid you not) 34 tries (I kept track on a piece of paper, so I'm not exaggerating.) Having to replace those that ragequit after nearly every attempt. You would think I was happy once it cleared on the 34th run, like I'm supposed to feel like I've accomplished something or earned my reward. Nope, I was so sick of FFXIV by the time that I skipped the cutscene afterward the kill, told the party tyvm and then shut the game down for 4 straight days. Does that sound like the response someone would have after accomplishing something? No it's the response of someone who reached a point that the game no longer produced any fun what-so-ever and had to get away from the game to avoid quitting the game altogether. Can someone explain to me where the "fun" is in that? Seriously, unless you enjoy being abused, where is the enjoyment?
Easy Mode servers ftw!!! Let's put the fun back into this game by not making us waste time, let only those that have no value associated with their free time be the ones that grind, so the rest of us can just enjoy the 14th main Final Fantasy as a game instead of a social grind-fest.