if the quest did change completely we all wanted it to. remember we wanted major changes in ARR.1-6, plus they could make the relic quests unique for each job and follow up on the class quests. Like the Paladin guy with Oathkeeper goes to search for Curtana, and of course you join and find it broken, then you both set out on your quest to restore the weapon, finding clues and figureing out what you need and how to do it. They never needed a double meld portion or a seal drop portion, those just artifically make the quest longer, with random lengths of time. They needed more story behind it not by some random guy that happens to know about and be able to craft every relic weapon (tho that could have been left to the player, which would have added the time of leveling a craft or gather into the equasion), and more things that forced time to be taken to aquire the weapon, same amount of time for each weapon, but different methods.
It would be fine if they keep relic reborn for people who are currently workin on it, but still make new, more interesting quests with a much less random time-to-completion. I would rather abandon Relic Reborn to work on a more interesting and more realistically time consuming quest than something that depends more on your luck and/or wallet. They can keep ifrit as the final encounter if they really want to reuse content that badly.... but they could do better. It could be less stupid than Relic reborn, more interesting and in-depth than whatever XI had.
Yea but I dont think just changing the quest would be enough to make it interesing and really unique for each Job. Theres nothing that makes you wait, you could blow through everything in a few days. XI had quests that made you wait in them. I remember both the samarai job unlock quest and chocobo feeding quest as 2 of them. I didn't play long enough to experience others. But the samurai job quest was FAR more interesting than A Relic Reborn is, and it didn't give you a super powerful weapon for completion either! thats why I think they could do much better with quests for relics.
The idea of keeping these relics is stupid. The idea of giving them out is cool because it gives people that don't have them motivation to actually log in and play the game if they don't already have them, and alot of people probably never will. My only question is, where are my Super Relics SE? giving out relics is cool and all, but it doesn't really make me want to log in when I have already had them for months. Fireworks are not a suitable replacement. I demand more because I am an entitled bitch.
Last edited by Req; 11-07-2012 at 04:50 AM.
hmm... they should have a contest and the winners get to keep the relics. I would think that way it wouldn't be such a big tease because then we would all have a chance to win
Can certainly divide the casuals from normal players who actually want to play this game in the future in this thread.
SE could have put more effort into making the relic free giveaway more amusing for the community without offending the players who spent time obtaining them like giving the free relics funky noises or making them weird colours, the possibilities were there.
However, I think SE has a grand plan for equipping everyone with a relic for the fight showdown on the 11th. I can see it now, we will all have a relic and will be hitting Dalamud as it descends into Ezorea in a final desperate attempt to save ourselves.
I still would have found squeaky relics hilarious though.
Act in such a way that you treat humanity, whether in your own person or in the person of another, always at the same time as an end and never simply as a means
I can't see how people who earned their relics would be offended, considering they'll actually still have their's in ARR.
im not offended. its obvious that they were given to them to defend the realm but they were to much power for them to handle which is why they lose them in the end![]()
Relic requirements are too demanding for most to get, so why should those without kids, jobs and a personal life be the ones that get all the cool stuff? Not all of us have time to join a hardcore LS that grinds crap nonstop to master the requirements to get a Relic? Especially since the relic stats aren't even mind blowing (better than everything else, but not by enough to justify all the work involved.) Relic stuff in ffxiv is the same as relic stuff in ffxi, it's just busy work that is given to us instead of content. Hmmm, how can we keep those with no lives that have done everything busy? We'll give them busy work... This is a game, which is supposed to translate to fun, so why should we suck the fun out of the game with needless grinding and luck-based rewards?
The answer is easy, you don't want to do the work (that was designed to keep you from moving onto a different online rpg once you have done it all in ffxiv), then you don't get the relics. Well that brings it back to the original sentence, why should only those with no lives get the things that those of us that don't have as much time will never get, they both pay the same amount per month. Not exactly the best route to take when it comes to making most subscribers happy.
You know what the real solution is? Easy Mode. That's right, have separate servers, each with a difficulty counter. Easy, Normal, Hard. If you don't want to live in Eorzea, yet enjoy the game's content, then you go onto an Easy server, where you need just 2 people to clear Raids and primals, where no NM needs more than 2 people, a healer and a dd/tank. For those that don't like it, go to a hard server where you can't do anything without dealing with getting 8 people together and have things so hard that most ragequit and you have to find more people that will in turn ragequit themselves, not to mention tons of time explaining the battle to people who barely listen and then make us fail, which results in even more ragequitting and more explaining to new people, who in turn don't listen and you do this until you get lucky enough to find 7 others that can handle the battle. Why should we all have to suffer through crap like that if we don't enjoy crap like that. Let those that want to suffer, suffer...and let those of us that just want to play the game, play it without having to do a boss 10-30 times just to get ahead in the storyline or to get a weapon. Seriously, I don't need to be kept busy, I have enough to do, I just want to enjoy the game and it's lore, not it's attempt to keep me from playing other things by making the smallest thing take forever, this isn't FFXI, it's supposed to be a different game.
Here's an example, my wife and I have 2 characters each (4 total,) for 3 of them we cleared To Kill A Raven on the first few tries, but with the final character it took (I kid you not) 34 tries (I kept track on a piece of paper, so I'm not exaggerating.) Having to replace those that ragequit after nearly every attempt. You would think I was happy once it cleared on the 34th run, like I'm supposed to feel like I've accomplished something or earned my reward. Nope, I was so sick of FFXIV by the time that I skipped the cutscene afterward the kill, told the party tyvm and then shut the game down for 4 straight days. Does that sound like the response someone would have after accomplishing something? No it's the response of someone who reached a point that the game no longer produced any fun what-so-ever and had to get away from the game to avoid quitting the game altogether. Can someone explain to me where the "fun" is in that? Seriously, unless you enjoy being abused, where is the enjoyment?
Easy Mode servers ftw!!! Let's put the fun back into this game by not making us waste time, let only those that have no value associated with their free time be the ones that grind, so the rest of us can just enjoy the 14th main Final Fantasy as a game instead of a social grind-fest.
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