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  1. #11
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Duuude007 View Post
    Competing for drops, as in camping profitable targets so as to prevent other people from camping the same targets? As far as I know, Xiv has a workaround in most cases to completely bypass RMT campers as any form of hindrance. Ex: Need Karakul fleece? RMT's use the faction leve at Cedarwood. Need a dungeon drop? They are fully instanced, i.e. no competition.
    You're taking the word "competition" too literally. The problem is not that RMT can grab mobs before players and steal their drops.

    The problem is that RMT firms have massive workforces that they can apply in order to control the economy, making prices raise and drop to maximize their gains. Something against which single players or entire guilds can do nothing, because they don't have the numbers or the organization.

    On top of that the massive RMT workforce directly influences the economy, as they *CREATE* currency.

    Ever seen those big group of identical lalafells with weird names scampering about? Guess what it is? It's a single RMT botter *creating* currency. They do guildleves and content in massive quantities (often multiplied for every account they use). The gil they earn is actually generated by the system, so it basically magically appears in their pockets. Multiply that for the whole workforce of RMT companies applied 24/7, and you get a massive inflation effect on the market, as massive amount of gil are generate from nothing.

    It's like having a country suddenly starting to print a ton of money.

    1. Altering game experience: It allows people with dollars to benefit over those without dollars
    No. It allows people with dollars to benefit people without dollars. They can pay the game for them.

    2. Inflation: It raises the rate of purchase for rare and highly-sought goods, which raises their demand without altering the supply, causing a rise in prices.
    It does not. No gil is created. While one player's purchase power is increased, the other player's is decreased. The total result is exactly the same.
    (2)
    Last edited by Abriael; 11-06-2012 at 07:22 AM.