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Hybrid-Darstellung

  1. #1
    Player
    Avatar von Huginn
    Registriert seit
    Dec 2011
    Ort
    Gridania
    Beiträge
    301
    Character
    Huginn Aesir
    World
    Hyperion
    Main Class
    Waldläufer Lv 50
    My apologies, the reference i made to trading crysta was not meant to be for RMT. I realize it will not be permitted because it could encourage RMT. I guess the real solution for this is having ultimate pay let you use one credit card for more than one account or allow you to buy crysta for someone else without kicking it back incessantly and claiming that you can call customer service who ultimately is unable to help you at all. I only meant crysta trade for things such as helping a friend who cant pay for a month.

    Real world money for in game (non U/U)items/money destroys a game. It really does not matter if the company who owns the game runs the trade or not. It destroys a level playing field. in XI, if you wanted a scorpion harness or peaock charm circa 2006, you would either need to spend $20 real life money or farm and craft and sell rare items for months to gather up the 40million gil (unless you were one of the few obtaining the items or in a good HNMLS which would make you the top 3% of players for gil/item generation) So how is it fair to let someone pay real life money to circumvent playing the game normally in order to have what is generally unobtainable to the rest of the players?

    What would happen if best korea were able to use the souls of its citizens to get resources from the Æther, making it able to destroy all other nations on the earth? in effect, this is what happens when you allow RMT. RMT means real money trading, it is not explusive to illegal RMT endeavors (all of which are currently illicit in this game, even though they are permitted in some other games.)
    (1)

  2. #2
    Player
    Avatar von Aenarion
    Registriert seit
    Apr 2011
    Ort
    Limsa
    Beiträge
    608
    Character
    Aenarion Estelvir
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Zitat Zitat von Huginn Beitrag anzeigen
    Real world money for in game (non U/U)items/money destroys a game. It really does not matter if the company who owns the game runs the trade or not. It destroys a level playing field. in XI, if you wanted a scorpion harness or peaock charm circa 2006, you would either need to spend $20 real life money or farm and craft and sell rare items for months to gather up the 40million gil (unless you were one of the few obtaining the items or in a good HNMLS which would make you the top 3% of players for gil/item generation) So how is it fair to let someone pay real life money to circumvent playing the game normally in order to have what is generally unobtainable to the rest of the players?
    Is Eve Online destroyed? Sweeping statements are bad mkay?

    Whether a game is suitable for a PLEX/Chronoscroll system is largely dependent on the game's design. In Eve, in-game currency is even more relevant than in FF14, as it is used for everything - there is no U/U equivalent in Eve, all "gears" (ships/equip etc.) can be bought and traded, even the "best". Yet the doomsday scenario you described doesn't happen in Eve, why?

    It's because there are a number of game design elements/dynamics that largely negates the issues that you worry about. Despite being able to acquire practically whatever in game item you desire provided you have enough money, actually having these items doesn't magically make you better. Player A can sell a bunch of PLEX and buy himself a 20bil isk faction battleship loaded with the best officer gear, all he's likely to get out of it is a lol-kill mail when he gets suicide ganked in highsec or got jumped somewhere in low/null space. On top of that, the massive scale of Eve's single-shard environment relative to your typical multi-shard MMO (350-400k ppl vs. 5-6k) means any meaningful manipulation through the use of PLEX is outside the realm of possibility for just about anyone who's sane.

    Would FF14's system be able to accommodate a PLEX-like system? I would have to say that at least as far as 1.xx goes, it would be a no. Whether 2.0 would be suitable however remains to be seen.

    Realistically speaking however, I doubt SE will ever go for this type of system.
    (1)
    Geändert von Aenarion (06.11.12 um 02:25 Uhr)

  3. #3
    Player
    Avatar von AhmeraMae
    Registriert seit
    Oct 2012
    Beiträge
    70
    Character
    Ahmera Mae
    World
    Ragnarok
    Main Class
    Barde Lv 100
    Zitat Zitat von Huginn Beitrag anzeigen
    Real world money for in game (non U/U)items/money destroys a game.
    You exchange real world money for crysta. You exchange crysta for gametime or for the amount of gil another player is willing to pay for the amount you're offering. You receive either gametime or gil. The player who bought your stock receives your crysta. Why would he buy crysta? Because he wants gametime. He exchanges your crysta for gametime. The crysta are gone, the gil changed hands. End of story.

    Now, when exactly was the game destroyed in your opinion? The gil were redistributed, not generated. Why do you expect whoever exchanges crysta for gil to be a bad person? Maybe he wants to help out a friend who's short on money or recover from an absence?


    Zitat Zitat von Huginn Beitrag anzeigen
    It really does not matter if the company who owns the game runs the trade or not. It destroys a level playing field. in XI, if you wanted a scorpion harness or peaock charm circa 2006, you would either need to spend $20 real life money or farm and craft and sell rare items for months to gather up the 40million gil (unless you were one of the few obtaining the items or in a good HNMLS which would make you the top 3% of players for gil/item generation) So how is it fair to let someone pay real life money to circumvent playing the game normally in order to have what is generally unobtainable to the rest of the players?


    I don't know what's fair in your opinion. What i do know is that RMT run, regulated and hardcapped by SE will earn money for them. Money they so desperatley need to keep going. Also, the guy buying his gear still is a bad player bcause he's lacking experience, otherwise he would have access to enough resouces and jobs to craft it himself.

    People were, are and will always be RMTing.
    RMTing is like a Drug.
    Don't ban it.
    Legalise it, regulate it, tax it.

    Also: Damn, 3 month of work ingame or 20$ worth of RL currency? Sounds like a really fucked up economy.


    Zitat Zitat von Huginn Beitrag anzeigen
    What would happen if best korea were able to use the souls of its citizens to get resources from the Æther, making it able to destroy all other nations on the earth? in effect, this is what happens when you allow RMT. RMT means real money trading, it is not explusive to illegal RMT endeavors (all of which are currently illicit in this game, even though they are permitted in some other games.)
    I know the meaning of the term RMT, thanks for reminding me though.
    (3)