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  1. #1
    Player
    Kaedan's Avatar
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    Mar 2011
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    Kaedan Burkhardt
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    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Alicia_WM View Post
    Casual: People who realize that this and other games are just that - games. They typically are pursuing a college degree, or otherwise working a full time job. These people want to log on and just have some fun.

    Hardcore: People who have no real life obligations, and therefore view the game as most casual players would real life. They think the game matters, and so want to be better than everyone in the virtual world because they are neckbeards in real life.

    Wow... that couldn't be anymore biased or insulting. Careful, your hypocrisy is showing...

    Casual: Someone who doesn't have a lot of time to play, so only logs in for a few hours a week.

    Hardcore: Someone who has a lot of time to play and plays for many hours a week.

    That's really all there is to it. You can make assumptions about them as well, but we all know how that works out. Did you ever consider that Hardcores want to have fun too? And if a game is too easy, it ceases to be fun. So for people who can and want to devote many hours to the game, they deserve to have some content that is tailored to them, just as much as the current content is tailored to Casuals.


    tl;dr Behave yourself and make constructive comments or GTFO.
    (1)

  2. #2
    Player
    Abriael's Avatar
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    Mar 2011
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    Ul'Dah
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    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Kaedan View Post
    That's really all there is to it. You can make assumptions about them as well, but we all know how that works out. Did you ever consider that Hardcores want to have fun too?
    Are you sure? because reading some of the posts from "supposed" hardcore around here, it seems that quite a few do NOT want to have fun (advocating mindless grinds, farming items for hours on end, big timesinks and such), as much as simply putting artificial time-based stumbling blocks to exclude people that have less time from some of the gear-based rewards and content.

    And if a game is too easy, it ceases to be fun.
    Time != difficulty.
    Difficulty = difficulty.

    You can have extremely challenging content that can be completed in an hour.

    If people have many hours to devote to the game, they should be catered to by adding more content (that can be accessed and enjoyed by everyone) so that they have a lot of things to do, not by wasting development resources to develop mindnumbingly boring timesinks that can be accessed only by a minority.

    Quote Originally Posted by TheVedis View Post
    this is where the entitlement issues are coming in guys, thank you for proving what some of us were saying earlier
    The only entitlement issue i see here is from some self-elected hardcore that want a game developer receiving money from everyone, to work to create content that can be enjoyed only by their little niche, instead of using those resources to create content that can be enjoyed by *everyone*.

    So yeah, there definitely is an entitlement issue here, but it's not where you think it is.
    (2)
    Last edited by Abriael; 04-14-2011 at 01:09 PM.

  3. #3
    Player
    Kaedan's Avatar
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    Mar 2011
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    Kaedan Burkhardt
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    Atomos
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    Gunbreaker Lv 100
    Quote Originally Posted by Abriael View Post
    Are you sure? because reading some of the posts from "supposed" hardcore around here, it seems that quite a few do NOT want to have fun (advocating mindless grinds, farming items for hours on end, big timesinks and such), as much as simply putting artificial time-based stumbling blocks to exclude people that have less time from some of the gear-based rewards and content.
    I honestly don't see that many people advocating grinding and excessive farming. "Big timesinks" is pretty much only advocated by a small number of hardcores specifically referring to a Death penalty.

    But that doesn't even matter. No matter what someone advocates, they wouldn't advocate it if they didn't consider it as contributing to fun (unless they're a troll just wanting to start ****). They have the right to express their opinion on what they find fun and what they want in the game.

    They also have the right (and quite justified, mind you) to complain if someone who does not put the same effort in gets the same reward.
    (1)

  4. #4
    Player
    Abriael's Avatar
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    Mar 2011
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    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by TheVedis View Post
    i meant to say 10 hours to gain permanent access to it, if thats the case, its easily accessible by those standards to both style of gamers, albeit it will take a bit longer for someone who doesnt play as long
    10 hours spent in a mindnumbingly boring farmfest are nothing else than 10 hours of your life you'll never get back. Make access regulated by an actually challenging encounter that takes half an hour, and you'll reward what actually deserves to be rewarded: Skill.

    Quote Originally Posted by Kaedan View Post
    I honestly don't see that many people advocating grinding and excessive farming. "Big timesinks" is pretty much only advocated by a small number of hardcores specifically referring to a Death penalty.
    It has nothing to do with death penalty, as much as the aforementioned "10 hours farming an item to access content".

    But that doesn't even matter. No matter what someone advocates, they wouldn't advocate it if they didn't consider it as contributing to fun (unless they're a troll just wanting to start ****).
    I disagree. There are plenty reasons to advocate something, especially between people that tend to lean towards elitism as many hardcore gamers. Elitism is often very conductive to irrational behaviors and beliefs.
    One I see a *lot* around here is a simple matter of status symbols. They want to block as many other people as possible from getting what they can get, no matter if it's fun or not. Actually, the more unfun and boring the better, because they know that will weed out more casual players.

    They also have the right (and quite justified, mind you) to complain if someone who does not put the same effort in gets the same reward.
    Given any decent amount of content, hardcore gamers will *always* have more and faster than casual gamers. It's simply a physical matter. There's no need to put in artificial stumbling blocks to ensure that casual gamers will *never* get to enjoy certain content. They will already get there *way* later than hardcore gamers (that by then will have already moved to newer content, and will keep their advantage indefinitely, unless content developement stops).
    (0)
    Last edited by Abriael; 04-14-2011 at 01:29 PM.