Quote Originally Posted by Molly_Millions View Post
It's meant to show that is within reason to be able to generate more enmity with a giantsgall axe. Yes, I set it up so that the enmity gained is roughly the same, but that's by only adding 34 enmity, which is a tier I and a IV, or a tier II and a tier III if you like. That allows plenty of wiggle room to make a weapon that's better depending on your other gear. Also, ACC is factored in, so even with the ACC hit you still gain the same amount of enmity. I could just as easily adjust it to 38 enmity, which is still a meld with two tier IIIs for more enmity than Garuda's axe. It's just meant to show that Garuda weapons are not the end-all-be-all that everyone claims they are. There are alternatives.

If you haven't beaten Garuda, or even haven't done so enough to get an axe, you can still make a Giantsgall that's just as good for tanking. Sure, you'd do less damage with it, but not by that much. The Giantsgall is still very much a viable alternative.
You can't rely on the spreadsheet to calculate the value of accuracy for you, because you need to reach different accuracy thresholds for different fights. Simply put, the difference in 10 acc and 25 acc for many fights is going to be the difference between using a +18 STR ring and a +18 Acc ring. Even if you increase your meld to +38, you're going to be looking at an effective enmity increase of under 1%, while your damage is going to go down by more like 3%. That's not "just as good". Furthermore, enmity generation itself has a cap: 1 more enmity than your DDs have. Anything you generate beyond that is meaningless.