Because someone suggested it I've decided to try and take points of Kuro's suggestion and merge them with mine and Carpe's idea. The idea is pretty much a result of mixing systems like the License Board, Merit System, and other FF based Character development grids.
1. Remove the Physical Level. It isn't necessary with Jobs. Also remove Physical Experience.
2. No Changes are necessary except minor balances to the current Armoury System, and Any Job can be equipped to any Weapon Class from any Discipline from the Armoury System.
3. On the same screen you select your Skills you wish to equip you also select your Job. The Job at level 1 Only grants Stats.
4. All skills and Spells have a "Learned From" and a "Affinity To" Learned From refers to the Weapon while Affinity refers to the Job. If you equip a skill that is not learned from or has an affinity to your current weapon and job selection you can only use it at 50% power. If you are using it on its weapon OR job you can use it at 100% power. If you use it on your Weapon AND job you can use it at 150% power.
5. Everytime you Use a skill that you have equipped that has an Affinity to the Job you are current playing you get 1 Job Point. (Example White Mage using Cure gets 1 point every time they successfully heal with one spell cast of Cure.)
6. When you have enough Job Points you can spend them to purchase Job Traits From a Grid of Job Traits but can buy any on the grid in any order. Each new trait you buy increases the number of Job Points needed to buy the Next Trait you want no matter what order you buy them in. Every Trait you buy also raises your Job Level 1 time.
7. Every Time your job level goes up your stats raise based on Race + Weapon + Current Job Level.
8. Every Skill you equip that has an Affinity to your Job will also increase one stat a specific amount.
9. When you equip your Job and set your skills those skills are saved if you change jobs and change back the same load out will already be in place from the last time you played as that job.
10. You can respec your traits at any time but you will be returned to Job Level 1 until you respend the Job Points to buy traits.
11. To Start there only need to be 10 Job levels with a choice of 15-20 Traits to possibly equip. More can be added later but the total choices will always be more then how many you can buy in total for the current cap you can never have all the traits active.


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