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  1. #1
    Player
    AlexiaKidd's Avatar
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    Alex Kidd
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    Quote Originally Posted by BruceyBruceyBangBang View Post
    You can still have a job system and make it unique to FFXIV, but people need to understand, in order to make this game a final fantasy there needs to be that recognizable signature attached to it. FFXI-2 would be better than what is in place because it's the Final Fantasy we know and love. Don't get me wrong, I'm with you on not wanting to have copy and paste systems from XI, but it's what we as fans expect in a sense.

    When you trail off into something unrecognizable to the series you're taking a big risk and in this case it was unsuccessful. It's about time they start making this Final Fantasy into... well, a Final Fantasy. If that is resorting back to a job system reminiscent to XI (which wasn't exactly the first installment that coined this) then so be it.




    Excuse me for my bluntness, but I think your system may be skipped over because it's a head ache and you're overreaching.
    Exactly my point. I would actually prefer Job/Sub Job with role clearly defined and traditional. I thought it was a great system and had enough flexibility, yes /NIN did kinda break it but as long as SE don't make the same mistake and keep thing balanced it would be great. I really don't like the mish mash we have in FFXIV and I don't think anything other than a complete strip and rewrite will change it. Being able to cross class is a balancing nightmare and is most likely the reason all the classes are meh because if they had something great you would level that class just to get it to stick it on something else.

    If they keep the current system and build on it then it's going to need a lot more restrictions and class specific abilities and traits.

    This is also my other point a lot of the current players don't want to be "pigeon-holed" (hate that phrase) but maybe a lot more people actually like filling a certain role. You need to fill a certain role, if you want to be a Tank you level PLD, if you want to be a healer you level WHM, if you want to be a DD you level DRK or another DD class and so on. Classes need definition and with the current system I can't see how it can be achieved. I have read a lot of the suggestions and they all seem to just be putting a plaster over the underlying problem with the system.

    Like I said it will be interesting to see what SE has planned and can't wait for more info.
    (1)

  2. #2
    Player
    Cairdeas's Avatar
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    Julie Nymphiel
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    Balmung
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    Marauder Lv 60
    Quote Originally Posted by AlexiaKidd View Post
    Exactly my point. I would actually prefer Job/Sub Job with role clearly defined and traditional. I thought it was a great system and had enough flexibility, yes /NIN did kinda break it but as long as SE don't make the same mistake and keep thing balanced it would be great. I really don't like the mish mash we have in FFXIV and I don't think anything other than a complete strip and rewrite will change it. Being able to cross class is a balancing nightmare and is most likely the reason all the classes are meh because if they had something great you would level that class just to get it to stick it on something else.

    If they keep the current system and build on it then it's going to need a lot more restrictions and class specific abilities and traits.

    This is also my other point a lot of the current players don't want to be "pigeon-holed" (hate that phrase) but maybe a lot more people actually like filling a certain role. You need to fill a certain role, if you want to be a Tank you level PLD, if you want to be a healer you level WHM, if you want to be a DD you level DRK or another DD class and so on. Classes need definition and with the current system I can't see how it can be achieved. I have read a lot of the suggestions and they all seem to just be putting a plaster over the underlying problem with the system.

    Like I said it will be interesting to see what SE has planned and can't wait for more info.
    Carpe's system replaces the Job/Subjob ideal with Job/Weapon The Job defines your role. the weapon defines how you perform it. pretty similar to how the Job/Subjob worked but allows the Job System and Armoury system to work together without having to completely redo the armoury.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  3. #3
    Player
    AlexiaKidd's Avatar
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    Oh something else I just remembered that might have something to do with all this new job system.

    Hello!
    We discussed this topic with Yoshida and Minagawa from the development team.

    While working on a method to save skill sets has become a very high priority, due to the fact that this is tied to a core game system it will take some time to complete.

    Once this is completed, we have plans to link this to improvements to equipment macro convenience, so please look forward to information on this in the future.
    That was one of the Dev's replies to the Save Skill Sets thread. Maybe I am digging to deep into it but that to me suggests that they are looking at adding a change job kinda menu. So you could click BLM and you would change to BLM with all your gear equipped and skill's set automatically.
    (0)

  4. #4
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    Cairdeas's Avatar
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    Julie Nymphiel
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    Quote Originally Posted by AlexiaKidd View Post
    Oh something else I just remembered that might have something to do with all this new job system.



    That was one of the Dev's replies to the Save Skill Sets thread. Maybe I am digging to deep into it but that to me suggests that they are looking at adding a change job kinda menu. So you could click BLM and you would change to BLM with all your gear equipped and skill's set automatically.

    Which has been part of every single one of my job system speculations :P
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  5. #5
    Player
    solracht's Avatar
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    Kharlan Lynare
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    Excalibur
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    Dark Knight Lv 70
    I just figured that you limited it to weapons that made sense for the job after seeing that picture. I didn't really agree with the complete freedom that your first system had as far as weapons/classes and jobs went, I thought you compromised after reading Carpe's idea, but apparently this went over my head. Dragoons with scepters, wands, bows and hand-to-hand weapons have no ground to stand on, and that's not the only "silly" example.

    I see our current "job" as bare, freelancer, adventurer, etc. Someone who can use pretty much everything. By becoming a job, your weapon proficiency would be a little more limited, while your available weapons would be boosted.

    I apologize for the confusion then.
    (2)
    Last edited by solracht; 04-14-2011 at 05:43 AM.

  6. #6
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    AlexiaKidd's Avatar
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    Quote Originally Posted by solracht View Post
    I see our current "job" as bare, freelancer, adventurer, etc. Someone who can use pretty much everything. By becoming a job, your weapon proficiency would be a little more limited, while your available weapons would be boosted.

    I apologize for the confusion then.
    This is how I vision the current "classes" they are just a mish mash with no focus. I am not sure how to explain it fully but I always thought of the current classes as kinda the street punks you see in movies. Then they meet a true master who trains them to be better then using a combination there new found skills from the master and what they learned on the street they become the best.

    Thats how I would love for them to introduce the traditional classes in FFXIV. With the "coming danger" I think it would be really great if all of a sudden you found out that your R50 MRD was nothing compared to the real beasties hiding in zones yet unseen. For the "unlock" mission you could go somewhere and get owned by something only to have a full AF DRK come and take it down no problem and thus your quest to becoming a Dark Knight has started.

    I know a lot of people wouldn't like that though as it would kinda make all the time they spent getting to R50 see pointless but I still think it would be cool ^^
    (0)

  7. #7
    Player
    Cairdeas's Avatar
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    Julie Nymphiel
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    "Obviously some combinations will not "work" when it comes to usefulness in game but I feel it should be up to the player to determine that and not the Game. The game should give you the tools to do what you want. If what you want to do doesn't work you tweak it till it does.

    Dragoon are not Weapon Specialized to Polearms. Yes that is their favored weapon but they can use a wide variety of weapons as seen in games like Tactics and XI.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  8. #8
    Player
    solracht's Avatar
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    Kharlan Lynare
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    Excalibur
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    Dark Knight Lv 70
    Quote Originally Posted by Cairdeas View Post
    Dragoon are not Weapon Specialized to Polearms. Yes that is their favored weapon but they can use a wide variety of weapons as seen in games like Tactics and XI.
    Notice I never said polearms only, rather I mentioned the "silly" ones. I'm well aware of all of the weapons they could use.

    Either way, the Crown+Talent system still works even if the weapon freedom went over my head. The job talent trees would not be about a weapon, but rather about role. If your Paladin wanted to use 2 swords, axe, lance.... bow or hand to hand, odds are he'd want to spec into the Offensive tree. If he wanted to tank (any one-handed+shield), he'd want to spec into the Defensive tree.

    He could still use any weapon, but the trees would define how the job interacts with them even more, beyond what the job itself already did.
    (0)
    Last edited by solracht; 04-14-2011 at 05:50 AM.

  9. #9
    Player
    Cairdeas's Avatar
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    Julie Nymphiel
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    Marauder Lv 60
    Quote Originally Posted by solracht View Post
    Notice I never said polearms only, rather I mentioned the "silly" ones. I'm well aware of all of the weapons they could use.

    Either way, the combination system still works even if the weapon freedom went over my head. The job talent trees would not be tied to a weapon, but rather a role. If your Paladin wanted to use 2 swords, axe, lance.... bow or hand to hand, odds are he'd want to spec into the Offensive tree. If he wanted to tank (any one-handed+shield), he'd want to spec into the Defensive tree.

    He could still use any weapon, but the trees would define how the job interacts with them even more, beyond what the job itself already did.
    Correct.

    Also I like the idea of Paladin having access to the Mage Weapons For uses as a Holy DD Spell Caster running around nuking with Holy/Dia/Etc and side job Healing.

    Seems like it would be fun. Kinda like a Cleric from D&D.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  10. #10
    Player
    Reika's Avatar
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    Reika Shadowheart
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    Durandal
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    Armorer Lv 80
    I hope it isnt Job/Subjob...
    (0)

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