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  1. #91
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
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    Navigator's Glory
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    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Abriael View Post
    By the way, have we ever seen anything about highlander females yet? Are they even gonna be in?
    As far as I'm aware, there's only ONE concept art of them, in the PDFs:



    The bottom left one is it.
    (1)

  2. #92
    Player
    Venat's Avatar
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    Mar 2011
    Location
    Uld'ah
    Posts
    980
    Character
    Isaac Ven
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90
    Looking good square, keep it up.
    (0)

  3. #93
    Player
    Zantetsuken's Avatar
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    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    One thing the engine really seems to be missing is specular highlights in the shaders. (from some shots, it looks like there might be a bit, but only confined to a fresnel falloff)

    Without those surface highlights, hair and leather all look rather dull and flat. Even skin ends up looking more like clay than real skin.

    Compare the Miquote skin with Vaan from FFXII



    Notice the little white dots on Vaan's nose and cheeks? Those little highlights (though faked via textures) helped to give some life and dimension to the character's skin.

    This is the Alpha, and I'm sure there is much still in progress, but I hope by the end, we will have dynamic surface highlights (subtle ones) that will really make the visuals shine.
    (6)
    Last edited by Zantetsuken; 10-25-2012 at 12:39 AM.

  4. #94
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    Join Date
    Jan 2012
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    523
    Why did you do that? Now people gonna say ARR looks like a PS2 game. :P
    (0)

  5. #95
    Player
    Spy's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    1,200
    Character
    Mini Ninja
    World
    Masamune
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Zantetsuken View Post
    One thing the engine really seems to be missing is specular highlights in the shaders. (from some shots, it looks like there might be a bit, but only confined to a fresnel falloff)

    Without those surface highlights, hair and leather all look rather dull and flat. Even skin ends up looking more like clay than real skin.

    Compare the Miquote skin with Vaan from FFXII



    Notice the little white dots on Vaan's nose and cheeks? Those little highlights (though faked via textures) helped to give some life and dimension to the character's skin.

    This is the Alpha, and I'm sure there is much still in progress, but I hope by the end, we will have dynamic surface highlights (subtle ones) that will really make the visuals shine.
    (8)
    つ ◕_◕ ༽つ Tackle box or riot! つ ◕_◕ ༽つ

  6. #96
    Player
    Niqote's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    3,069
    Character
    Sa'niquel Amrita
    World
    Tonberry
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Lirion View Post
    Why did you do that? Now people gonna say ARR looks like a PS2 game. :P
    Hardly, I don't see chunky assed pixels on the Miqo'te like I see on the female hyur Vaan.

    Edit: I'd like to point out I am refering to the edges of his hair, skin and clothing... that and it is common knowledge that FFXII's ratios screw up on many newer televisions effectively killing what detail there was in the game.
    (0)
    Last edited by Niqote; 10-25-2012 at 01:47 AM.

  7. #97
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
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    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Abriael View Post
    By the way, have we ever seen anything about highlander females yet? Are they even gonna be in?
    To follow up from the concept art, the new RPGamer interview kinda implies that female highlander will be in it.

    MAC: In adding female Roegadyn and male Miqo'te into Final Fantasy XIV, how are you going to explain adding them in? Any other new changes to the races in game?
    NY: The lack of female Roegadyn and male Miqo'te was a problem from the beginning. Rather than emphasizing the reason for introducing them, we're seeing it as a way to start fresh with every race having a male and female option available. While we are not considering new playable races until future expansion packs, A Realm Reborn will feature many more options for character customization.
    (0)

  8. #98
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by whoopeeragon View Post
    To follow up from the concept art, the new RPGamer interview kinda implies that female highlander will be in it.
    I think they where referring to the alpha. Which I believe all races will be available in the benchmark/character tool - but perhaps not the alpha.
    (0)

  9. #99
    Player
    Zantetsuken's Avatar
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    Mar 2011
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    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Lirion View Post
    Why did you do that? Now people gonna say ARR looks like a PS2 game. :P
    LOL

    Well, considering that FFXII is one of the best looking PS2 games of all time, aesthetically speaking - it would be quite a compliment.

    Also, the ARR engine is absolutely amazing and is more than capable of generating something as primitive as specular highlights. My comment was more a point of curiosity as to why they haven't done it yet.

    But I'm sure they have a long enough list of things to work on first.

    Quote Originally Posted by Niqote View Post
    Hardly, I don't see chunky assed pixels on the Miqo'te like I see on the female hyur Vaan.
    That was actually a deliberate effect they were trying to create. Those aren't 'chunky pixels' it's a textured 'painterly' look.

    In fact, FFXII's textures were just as high res as FFX's (if not more) and you don't see any pixels on those either.

    (4)
    Last edited by Zantetsuken; 10-25-2012 at 01:32 AM.

  10. #100
    Player
    gahoo's Avatar
    Join Date
    Mar 2011
    Posts
    196
    Character
    Gahoo Yah
    World
    Hyperion
    Main Class
    Black Mage Lv 70
    I think you are possibly seeing an unlit room/face in shadows more than it not being in the code yet. The screen shots in the outdoor starry night scene have more side lighting and highlights on the face.
    (0)

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