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  1. #101
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50


    there is some really nice grass texture there.
    (19)

  2. #102
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    I wonder if the new water shader will be ready for the Alpha....
    (0)

  3. #103
    Player
    Gokulo's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    462
    Character
    Teisha Linne
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Zantetsuken View Post
    I wonder if the new water shader will be ready for the Alpha....
    They might not even bother adding it to the alpha version.
    (0)

  4. #104
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Andrien View Post


    there is some really nice grass texture there.
    You had to mention grass... XD
    (1)

  5. #105
    Player
    Niqote's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    3,069
    Character
    Sa'niquel Amrita
    World
    Tonberry
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Zantetsuken View Post
    snip snip
    Guess I should have explained that I was referring to the edges of his body, clothing and hair... course since the skin texture is not pixelated I thought it would have been obvious ^^;;;;
    (0)

  6. #106
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Starlord View Post
    You had to mention grass... XD
    Could be higher resolution, i see the pixels.

    (2)

  7. #107
    Player
    ZakarnRosewood's Avatar
    Join Date
    Aug 2011
    Posts
    1,021
    Character
    Za'karn Riskbreaker
    World
    Zalera
    Main Class
    Marauder Lv 90
    Lookin great! Can't wait till we get the Chr creator for ARR. I seem to remember it was said that we would get a creator as well as a benchmark tester Pre ARR release and any Chr we make can be used in ARR when it goes live. If I remember correctly this was how they were giving us the client.

    I wonder if they will have the ability to save template Chr's like we do now or if that feature will be removed.

    Either way it is looking much better than the trailer people complained so much about. I couldn't believe there was so much controversy over it knowing it wasn't even close to a finished project they were looking at. As with any developing project things improve as they are built. You don't start with everything looking polished and perfect, has anyone seen the deleted scenes that were only half done in a Pixar or Dreamworks animated film?

    Even now it's still not finished. It is not beyond the realm of comprehension for them to add more features to the chr creation, increase the bust size, more facial options, etc.

    (0)

  8. #108
    Player
    Hulan's Avatar
    Join Date
    Jun 2011
    Posts
    866
    Character
    Alec Temet
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Zantetsuken View Post


    Notice the little white dots on Vaan's nose and cheeks? Those little highlights (though faked via textures) helped to give some life and dimension to the character's skin.
    It's clearly in there. The left collarbone displays a little specular highlighting, unless that's her bone sticking out of her skin. That being said, as a personal preference, I have always felt most games use too strong of a hand with specular lighting, especially with human skin. It's a poor-man's subsurface scattering (well okay, some specular highlighting exists naturally as well) and now that we're seeing real-time techniques for subsurface scattering, I hope people will start backing off of using specular highlights for skin.
    (3)

  9. #109
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by ZakarnRosewood View Post
    Lookin great! Can't wait till we get the Chr creator for ARR. I seem to remember it was said that we would get a creator as well as a benchmark tester Pre ARR release and any Chr we make can be used in ARR when it goes live. If I remember correctly this was how they were giving us the client.

    I wonder if they will have the ability to save template Chr's like we do now or if that feature will be removed.

    Either way it is looking much better than the trailer people complained so much about. I couldn't believe there was so much controversy over it knowing it wasn't even close to a finished project they were looking at. As with any developing project things improve as they are built. You don't start with everything looking polished and perfect, has anyone seen the deleted scenes that were only half done in a Pixar or Dreamworks animated film?

    Even now it's still not finished. It is not beyond the realm of comprehension for them to add more features to the chr creation, increase the bust size, more facial options, etc.

    We will be able to save the characters created so we can share them / use them in ARR.

    I'm pretty sure they said it would be a string - not a file, so copy ah paste ah
    (0)

  10. #110
    Player

    Join Date
    Mar 2011
    Location
    someplace
    Posts
    810
    Quote Originally Posted by Ruisu View Post
    Wha- they're the same goddamn textures we have now. Just without the awful lighting.

    I don't know why I still take you seriously. Oh wait, I don't.
    they do actually look very different. It was just an observation, by the way. Im not trying to make anyone cry again. Everything just looks more three-dimensional in the current version. Maybe that's what yoshi meant when he said they were embarrassed about the interiors of buildings in ARR which is why they never released any images so far, and the lighting wasn't finished, however, lighting can only do so much.

    Anyways, it was just an observation. Deny if you must.

    (2)


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