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  1. #161
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    Join Date
    Sep 2012
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    1,462
    Quote Originally Posted by Reika View Post
    Really, all the good things about "Tanaka's version" that didn't carry over to "Yoshida's version" was because people complained about them. Who was it that got upset that mobs follwed you and got hit by aoes - Players. Who was it that wanted the auto attack cuz stamina was too 'hindering and confusing' - Players. Who was it that said classes had too many skills and didn't have any real specified role started them down their eventual dumbing down - Players.

    I would very much like to go back to all those things, but aparently people didn't think "Tanaka's version" was good enough, thats why it got feedbacked into change. So..... Tanaka aparently did nothing right, if it got changed.

    Be happy feedback was listened to, or be unhappy feedback was listened too :/
    Amen! ppl are fast at forgetting and for each of them that complains that something got changed there's a hundred that are glad it got changed xD
    (2)

  2. #162
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Warlock View Post
    Amen! ppl are fast at forgetting and for each of them that complains that something got changed there's a hundred that are glad it got changed xD
    Ur gloatz hurt my feelz so supper dank.
    ;_; <-sad face yo.
    (0)

  3. #163
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    The enemy following thing was just stupid especially if you started in Thanalan cause almost every enemy in the early areas was one that followed you. It gets especially bad when you were trying to XP original Marauder where standing still for too long made all your actions AOE automatically.

    If they had limited it to like 1-2 instead of allowing it to get up to 20 enemies at once or severely limited their follow distance I would have been fine with it.
    (2)

  4. #164
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
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    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    Who was it that said classes had too many skills and didn't have any real specified role started them down their eventual dumbing down - Players.
    As I recall, it was the battle designer's choice to impose more limits and auto-attack so that creating battle content was easier. Something along the lines of, "with the way things currently are, creating challenging content is near impossible".

    or something like that.

    So no, not the players' choice. But most of us applauded it.
    (1)

  5. #165
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Denmo View Post
    As I recall, it was the battle designer's choice to impose more limits and auto-attack so that creating battle content was easier. Something along the lines of, "with the way things currently are, creating challenging content is near impossible".

    or something like that.

    So no, not the players' choice. But most of us applauded it.
    No, classes having too many skills and not having any definition came from players first, so was auto attack. Just about every change to the original game systems that were made came from threads buried under back to probably page 500 and beyond by now of general discussion.

    It was all due to one question in the first major players poll : "Would we be ok with drastic changes made to Eorzia" or something along that line.
    (0)
    Last edited by Reika; 10-22-2012 at 05:55 PM. Reason: No page 1000 :P

  6. #166
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Reika View Post
    No, classes having too many skills and not having any definition came from players first, so was auto attack. Just about every change to the original game systems that were made came from threads buried under back to probably page 1000 and beyond by now of general discussion.

    It was all due to one question in the first major players poll : "Would we be ok with drastic changes made to Eorzia" or something along that line.
    Class didn't have too many skills they had too many useless skills that's different. There was no need for Defender 1 and 2 and provoke 1 and 2.
    (1)

  7. #167
    Player
    Reika's Avatar
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    Mar 2011
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    Limsa Lominsa
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    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Firon View Post
    Class didn't have too many skills they had too many useless skills that's different. There was no need for Defender 1 and 2 and provoke 1 and 2.
    I thought so too, but it ended up going further than that. and who to thank....
    (0)

  8. #168
    Player Denmo's Avatar
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    Jun 2011
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    The Inn Room
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    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Reika View Post
    No, classes having too many skills and not having any definition came from players first, so was auto attack. Just about every change to the original game systems that were made came from threads buried under back to probably page 1000 and beyond by now of general discussion.

    It was all due to one question in the first major players poll : "Would we be ok with drastic changes made to Eorzia" or something along that line.
    We did have choices, but ultimately it was Yoshi's directions that had the last say. And he didn't always listen to the forums. Like how "everyone" was against jumping.

    It's kinda short-sighted to make such a blanket statement and place all blame for whatever's 'wrong' with the game on "the players". But I guess if you feel like you want to stand out as the guy who, "was against this all along! You should've listened to me but did you all? Nooooooo you just wanted your happy-go-lucky-dappy-and-ducky game! Thanks for ruining my experience! YOU ALL SUCK", then please go right ahead. I'm sure SE will listen and give an appropriate response.
    (0)

  9. #169
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
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    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Denmo View Post
    We did have choices, but ultimately it was Yoshi's directions that had the last say. And he didn't always listen to the forums. Like how "everyone" was against jumping.

    It's kinda short-sighted to make such a blanket statement and place all blame for whatever's 'wrong' with the game on "the players". But I guess if you feel like you want to stand out as the guy who, "was against this all along! You should've listened to me but did you all? Nooooooo you just wanted your happy-go-lucky-dappy-and-ducky game! Thanks for ruining my experience! YOU ALL SUCK", then please go right ahead. I'm sure SE will listen and give an appropriate response.
    You may think its a short sighted statement, but its a true statement. People just aren't careful what they wish for. It wasn't just one person saying 'this should be like this', it was a collection of all feedback from all language forums and polls that became what we have now. We pushed them into that direction through feedback.
    (0)
    Last edited by Reika; 10-22-2012 at 05:51 PM.

  10. #170
    Player Denmo's Avatar
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    Jun 2011
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    The Inn Room
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    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    While I do enjoy the fact that they did listen to the players in remaking the game, I also recall a certain post by Yoshi saying many of his decisions were based on creating a game that wasn't just for those currently playing. He wanted to make a game that would attract and bring back people who aren't currently playing and/or interested.

    We did have some say. But we're not the Producer. You give these forums way too much credit.
    (0)

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