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  1. #1
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Hanabira View Post
    i actually liked the random xp gain system. after they removed it, you'd get comparable xp from a mob 5 levels over you and 1 5 levels below you. god forbid you have to actually do stuff to level other than oust and invite the warrior
    i remember killing mobs and getting 0 xp for it sometimes, how is that good at all
    (1)

  2. #2
    Player
    DubstepNinja's Avatar
    Join Date
    Jul 2011
    Location
    I bless the rains down in Eorzea
    Posts
    633
    Character
    Osprey Skyhigh
    World
    Tonberry
    Main Class
    Armorer Lv 81
    I like how they made the lalafell more soccer ball shaped.

    Easier to punt!
    (2)

  3. #3
    Player
    Uriahnool's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    234
    Character
    Uriah Nool
    World
    Balmung
    Main Class
    Gladiator Lv 50
    I really liked the idea of guild marks, and was upset when they took that out of the system. I liked how you were able to train and experience different classes in order to obtain their skills to mix and match into other classes. I feel since they took this away, and had class reforms, and took the physical level away - it just doesn't make the game experience as dynamic and enjoyable as far as having a custom character with mix and match strengths gained through hard work.

    As a BLM, I also miss all the different spells and elements that were merged or phased out in class reform. I liked being a "fire Mage" and getting gear that enhanced my fire magic. Now the only attack spell that can be used 99% of the time is lightning as the fire and ice spells do aoe automatically. And what happened to the drain spells?

    In my opinion class uniqueness was far more obtainable in the early stages of the game than they are now with everything seeming so cookie cut and the same for all classes. I am all for gear being more class specific, but now so much abilities.
    (1)
    "There's a time when a man needs to fight, and a time when he needs to accept that his destiny is lost, that the ship has sailed, and that only a fool would continue. The truth is, I've always been a fool."

  4. #4
    Player
    RoxyLalonde's Avatar
    Join Date
    Jun 2012
    Location
    Uldah
    Posts
    290
    Character
    Captain Subligar
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Uriahnool View Post
    I really liked the idea of guild marks, and was upset when they took that out of the system. I liked how you were able to train and experience different classes in order to obtain their skills to mix and match into other classes. I feel since they took this away, and had class reforms, and took the physical level away - it just doesn't make the game experience as dynamic and enjoyable as far as having a custom character with mix and match strengths gained through hard work.

    As a BLM, I also miss all the different spells and elements that were merged or phased out in class reform. I liked being a "fire Mage" and getting gear that enhanced my fire magic. Now the only attack spell that can be used 99% of the time is lightning as the fire and ice spells do aoe automatically. And what happened to the drain spells?

    In my opinion class uniqueness was far more obtainable in the early stages of the game than they are now with everything seeming so cookie cut and the same for all classes. I am all for gear being more class specific, but now so much abilities.
    I expect class uniqueness will return in ARR... or atleast I hope so.
    (0)

  5. #5
    Player
    Venat's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    980
    Character
    Isaac Ven
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90
    (3)

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