

i remember killing mobs and getting 0 xp for it sometimes, how is that good at all



I like how they made the lalafell more soccer ball shaped.
Easier to punt!

I really liked the idea of guild marks, and was upset when they took that out of the system. I liked how you were able to train and experience different classes in order to obtain their skills to mix and match into other classes. I feel since they took this away, and had class reforms, and took the physical level away - it just doesn't make the game experience as dynamic and enjoyable as far as having a custom character with mix and match strengths gained through hard work.
As a BLM, I also miss all the different spells and elements that were merged or phased out in class reform. I liked being a "fire Mage" and getting gear that enhanced my fire magic. Now the only attack spell that can be used 99% of the time is lightning as the fire and ice spells do aoe automatically. And what happened to the drain spells?
In my opinion class uniqueness was far more obtainable in the early stages of the game than they are now with everything seeming so cookie cut and the same for all classes. I am all for gear being more class specific, but now so much abilities.
"There's a time when a man needs to fight, and a time when he needs to accept that his destiny is lost, that the ship has sailed, and that only a fool would continue. The truth is, I've always been a fool."

I expect class uniqueness will return in ARR... or atleast I hope so.I really liked the idea of guild marks, and was upset when they took that out of the system. I liked how you were able to train and experience different classes in order to obtain their skills to mix and match into other classes. I feel since they took this away, and had class reforms, and took the physical level away - it just doesn't make the game experience as dynamic and enjoyable as far as having a custom character with mix and match strengths gained through hard work.
As a BLM, I also miss all the different spells and elements that were merged or phased out in class reform. I liked being a "fire Mage" and getting gear that enhanced my fire magic. Now the only attack spell that can be used 99% of the time is lightning as the fire and ice spells do aoe automatically. And what happened to the drain spells?
In my opinion class uniqueness was far more obtainable in the early stages of the game than they are now with everything seeming so cookie cut and the same for all classes. I am all for gear being more class specific, but now so much abilities.


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