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  1. #21
    Player
    Cynthis's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    576
    Character
    Cynthis Ravenbrook
    World
    Ragnarok
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by IBloodmoon View Post
    If they make it so you can only master a single craft, then they should also make it so you can only have one job as a battle class. Some people actually enjoy crafting, if you don't that's fine, but don't try and limit things for people that do.
    Hear, hear. Let's keep it so we can continue to master any classes/jobs that we want.
    (4)

  2. #22
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by indira View Post
    gear should break forever so the crafters can move stuff in the MW/AH.
    Don't we have already spirit bound and materia for this? The materia system is already a good gear sink.
    (0)

  3. #23
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Punainen View Post
    This post is why the forums need a dislike button.
    As people would care about how many likes or dislikes a post has. If someone does he/she has a serious psychological problem.

    On Topic:

    Dropped Gear should be never 100% better than Crafted Gear and also Crafted Gear should never be 100% better than Dropped Gear. It should be different and superior in certain Aspect. So similiar to what it is right now, which means in a way balanced. While some Gear from Chest's are better than Crafted and the other way around. 2 quick examples: While you wont be able to craft/meld something similiar to Militia Robe, there is no drop which is compareable to a double/triple meld stellar-might vanya sash.
    (2)

  4. #24
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Something I'd like to see is high end U/U crafted gear, using U/U materials that are dropped by bosses and gathered from high grade nodes. The end result being that someone needs to be skilled in all three manners of play to obtain it.
    (0)

  5. #25
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Urthdigger View Post
    Something I'd like to see is high end U/U crafted gear, using U/U materials that are dropped by bosses and gathered from high grade nodes. The end result being that someone needs to be skilled in all three manners of play to obtain it.
    That's sort of what the original plan was, minus the gathering. I do agree with you though, we have these classes in the game and I think they should but fundamental in more than just moving the economy around.
    (0)

  6. #26
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Yeah... part of the problem though is that every time I mention "U/U crafted gear", people always bitch "But then I won't be able to sell it!" ...umm... that's kinda the point. Makes crafting useful for making you more effective, rather than just making gil.
    (2)

  7. #27
    Player

    Join Date
    Mar 2012
    Location
    Limsa Lominsa
    Posts
    42
    Quote Originally Posted by Urthdigger View Post
    Yeah... part of the problem though is that every time I mention "U/U crafted gear", people always bitch "But then I won't be able to sell it!" ...umm... that's kinda the point. Makes crafting useful for making you more effective, rather than just making gil.
    I agree with the idea, but there would have to be a way to make items for non-crafters. Even though some of us will, you can't reasonably expect all end game players to level all crafts to 50.
    (0)
    Last edited by IBloodmoon; 10-22-2012 at 05:12 AM. Reason: Stupid IPad autocorrect.

  8. #28
    Player
    WHS's Avatar
    Join Date
    Dec 2011
    Posts
    610
    Character
    Lord Rulkar
    World
    Hyperion
    Main Class
    Thaumaturge Lv 60
    I think the gear is pretty damn balanced already. Some stuff is bis crafted and some is dropped. I'm sure extremists can point out the finer points but to a general player who just enjoys the game for what it is, things seem pretty balanced already.
    (2)

  9. #29
    Player

    Join Date
    Mar 2012
    Location
    Limsa Lominsa
    Posts
    42
    Quote Originally Posted by WHS View Post
    I think the gear is pretty damn balanced already. Some stuff is bis crafted and some is dropped. I'm sure extremists can point out the finer points but to a general player who just enjoys the game for what it is, things seem pretty balanced already.
    I have to agree with this, but going forward I would like to see crafted U/U gear that is actually worth making. I would also like to see the need for special synthesis facilities they had mentioned in the past.
    (0)

  10. #30
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by IBloodmoon View Post
    I agree with the idea, but there would have to be a way to make items for non-crafters. Even though some of us will, you can't reasonably expect all end game players to level all crafts to 50.
    Yeah that's why I don't think making them U/U is a great idea... But if they had a craft request system like we have for materia melding and repairs it wouldn't be an issue.
    (0)

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