Hear, hear. Let's keep it so we can continue to master any classes/jobs that we want.
As people would care about how many likes or dislikes a post has. If someone does he/she has a serious psychological problem.
On Topic:
Dropped Gear should be never 100% better than Crafted Gear and also Crafted Gear should never be 100% better than Dropped Gear. It should be different and superior in certain Aspect. So similiar to what it is right now, which means in a way balanced. While some Gear from Chest's are better than Crafted and the other way around. 2 quick examples: While you wont be able to craft/meld something similiar to Militia Robe, there is no drop which is compareable to a double/triple meld stellar-might vanya sash.
Something I'd like to see is high end U/U crafted gear, using U/U materials that are dropped by bosses and gathered from high grade nodes. The end result being that someone needs to be skilled in all three manners of play to obtain it.
That's sort of what the original plan was, minus the gathering. I do agree with you though, we have these classes in the game and I think they should but fundamental in more than just moving the economy around.
Yeah... part of the problem though is that every time I mention "U/U crafted gear", people always bitch "But then I won't be able to sell it!" ...umm... that's kinda the point. Makes crafting useful for making you more effective, rather than just making gil.
I agree with the idea, but there would have to be a way to make items for non-crafters. Even though some of us will, you can't reasonably expect all end game players to level all crafts to 50.
Last edited by IBloodmoon; 10-22-2012 at 05:12 AM. Reason: Stupid IPad autocorrect.
I think the gear is pretty damn balanced already. Some stuff is bis crafted and some is dropped. I'm sure extremists can point out the finer points but to a general player who just enjoys the game for what it is, things seem pretty balanced already.
I have to agree with this, but going forward I would like to see crafted U/U gear that is actually worth making. I would also like to see the need for special synthesis facilities they had mentioned in the past.
Yeah that's why I don't think making them U/U is a great idea... But if they had a craft request system like we have for materia melding and repairs it wouldn't be an issue.
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