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  1. #1
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76

    Dropped vs. Crafted a compromise?

    In regards to equipment in this game where people think dropped gear should be better than crafted gear because otherwise you can simply buy the best gear in the game and there's no reason to do content and then the other side of the coin that says crafted/melded gear should be better than dropped gear otherwise there's no market or demand for crafters if everything can simply be acquired from dungeons I was thinking about alternatives.

    Two things came to mind. the first is kind of something that already exists in the game and could simply be upgraded. and that is broken stuff. For example you go out you kill that goblin guy near Gridania you get a blunt sword. you can then craft that into a proper sword. what if that kind of system were upgraded and extended to dungeons.

    What if as a reward for clearing a dungeon you got a broken piece of armour and with that piece of armour you could buy an item or something and have a high level crafter restore it for you. Perhaps done in a similar fashion to single materia melding to allow for U/U gears to be restored by anyone. For example you could get your broken piece of Hero's Chainmail. from a dungeon and then buy a certain item. "chainmail repair kit" for want of a better name and then request it to be repaired by a crafter and once repaired you have a strong piece of gear that required both drops and crafters.

    Seems like it would benefit everyone. people would have reason to do dungeons and crafters would have a business and perhaps create a sense of balance between the dropped gear vs. crafted/melded gear argument by creating gear that utilises both systems. I'd hate for everything to follow this system but as an option for some sets it'd be pretty good.

    My other take on the idea stems from XI but is not to different from the first in a sense. it would be the abjuration system. Where a crafter would make a cursed item and in order to purify it or make it useable you would have to get an abjuration item from a boss or dungeon and then have an npc purify it for you to use. once again requiring both crafters and participation in content to complete.

    I think something like this would be fairly cool for most people and t seems like a decent compromise between dungeon drops and crafted items. thoughts?
    (3)

  2. #2
    Player
    rina_inverse's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    1,300
    Character
    Rina Inverse
    World
    Masamune
    Main Class
    Carpenter Lv 51
    Quote Originally Posted by Dzian View Post
    thoughts?
    Apple and Oranges

  3. #3
    Player
    Fadigre's Avatar
    Join Date
    Jul 2011
    Posts
    348
    Character
    Prims Delmonty
    World
    Phoenix
    Main Class
    Marauder Lv 70
    I was hoping we'd have some super-sweet and unique materia drop from dungeons at some point, too!
    (3)
    FFXIV economics - 'Stupid and demand'

    Quote Originally Posted by Hachi-Roku View Post
    I'll make you a deal.

    You can have gunblades if we can have Riflebhuj.
    Checka my game-face!
    http://forum.square-enix.com/ffxiv/threads/93195-Show-your-Miqo-te-!!?p=1288461&viewfull=1#post1288461

  4. #4
    Player
    Dannythm's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    771
    Character
    Kenshiro Joestar
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    I think the better compromise is, if the boss is wearing the weapon/armor give it a chance for it to drop, if not, make it drop materials that can be crafted into high level items.

    Or even better, make it so gatherers have o go to the instance to get the materials, then locate special forges or workbench so crafters can move their asses from the cities too and venture into the dungeons too.

    I can think lot of gameplay mechanics where a crafter or a gatherer could help a group end a dungeon.
    (4)

  5. #5
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    crafters already make tons of money. and it's really, really easy. in fact, crafting nets the highest potential gains of any method of making money in XIV right now, and it's been that way for a while. any crafter who tells you otherwise is either lying, is greedy as hell, or doesn't know what they're doing.

    that said, i wouldn't mind more interplay between crafting and raiding similar to XI where you crafted cursed items then uncursed them through abjurations dropped from high level NMs, or even simply having more rare crafting materials drop from bosses and the like to turn into stuff that can be used or sold.
    (0)

  6. #6
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by fusional View Post
    crafters already make tons of money. and it's really, really easy. in fact, crafting nets the highest potential gains of any method of making money in XIV right now, and it's been that way for a while. any crafter who tells you otherwise is either lying, is greedy as hell, or doesn't know what they're doing.

    that said, i wouldn't mind more interplay between crafting and raiding similar to XI where you crafted cursed items then uncursed them through abjurations dropped from high level NMs, or even simply having more rare crafting materials drop from bosses and the like to turn into stuff that can be used or sold.
    i agree i make 10+m every day if i'm not lazy but i hope when there a level cap you not allow to master more then 1 craft. Allowing everyone to level each craft beyond 50 would just make cost very low or very high due to greedy players like the issue we have now.
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  7. #7
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    materia is being nerfed, so it's not going to be as easy for crafted items to be boosted above dropped items. They've said this before, so we know that the scheme of dropped vs crafted is changing at least a little.
    (1)

  8. #8
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Isn't there already a balance between droped and crafted gear?
    On some body parts crafted gear is good and on some another body parts dropped gear is good.

    But what SE can bring is more special mats only obtainable in chests, like the garlean rubber.
    (1)

  9. #9
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    gear should break forever so the crafters can move stuff in the MW/AH. U/U gear should also break.
    (0)

  10. #10
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by indira View Post
    U/U gear should also break.
    ahh yesss another brilliant suggestion for casuals that would completely drive away the hardcore playerbase who actually worked hard for their gear. good idea.
    (0)

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