In regards to equipment in this game where people think dropped gear should be better than crafted gear because otherwise you can simply buy the best gear in the game and there's no reason to do content and then the other side of the coin that says crafted/melded gear should be better than dropped gear otherwise there's no market or demand for crafters if everything can simply be acquired from dungeons I was thinking about alternatives.
Two things came to mind. the first is kind of something that already exists in the game and could simply be upgraded. and that is broken stuff. For example you go out you kill that goblin guy near Gridania you get a blunt sword. you can then craft that into a proper sword. what if that kind of system were upgraded and extended to dungeons.
What if as a reward for clearing a dungeon you got a broken piece of armour and with that piece of armour you could buy an item or something and have a high level crafter restore it for you. Perhaps done in a similar fashion to single materia melding to allow for U/U gears to be restored by anyone. For example you could get your broken piece of Hero's Chainmail. from a dungeon and then buy a certain item. "chainmail repair kit" for want of a better name and then request it to be repaired by a crafter and once repaired you have a strong piece of gear that required both drops and crafters.
Seems like it would benefit everyone. people would have reason to do dungeons and crafters would have a business and perhaps create a sense of balance between the dropped gear vs. crafted/melded gear argument by creating gear that utilises both systems. I'd hate for everything to follow this system but as an option for some sets it'd be pretty good.
My other take on the idea stems from XI but is not to different from the first in a sense. it would be the abjuration system. Where a crafter would make a cursed item and in order to purify it or make it useable you would have to get an abjuration item from a boss or dungeon and then have an npc purify it for you to use. once again requiring both crafters and participation in content to complete.
I think something like this would be fairly cool for most people and t seems like a decent compromise between dungeon drops and crafted items. thoughts?