I tried B&S too. Didn't find it any harder than Tera, especially comparing high level dungeons. Also, Tera was highly popular near launch as well. B&S still hasn't delivered to the test of time.
I like it, but that doesn't make its approach any more valid or superior than MMORPGs based on different skillsets.
Yeah, try to find a group for Argon Corpus hardmode in Tera with tier 12 gear, see how well it goes for you. The same goes for B&S.Yeah... sure... That's why people don't want you in endgame groups if you don't have high-end gear, even if the dps difference is not that high?
Every MMORPG depends a lot on gear, no matter how much the developer promises it doesn't. A MMORPG not depending on gear would lack a crucial progression factor and would bomb because people would lose interest faster.FFXIV's "skillset" is too much crippled by gear. If you don't have the right gear in FFXIV, you'll deal less damage and take more damage, even if your skill as a player is higher than of a min-maxed player. Evading/blocking is also gear based.
That's why B&S's system appeals to me, you take damage largely depending on how much your player skill is, not your gear. Gear should be supporting you, but not defining you.
In high level encounters of both TERA and B&S (in B&S a little less than Tera, but just a little and not nearly losing it's content gating factor) you can be a master twitcher, but if you go undergeared into an endgame instance you die. No question asked.
In Final Fantasy XIV you can have the best gear you can find, but if you screw up positioning or reaction in most of the hard mode boss battles you're dead. No question asked.
Tera and B&S are based on gear AND on twitch. Tera is a little less based on individual twitch and more on party synergies.
FFXIV, The Secret World and many other MMOs are based on gear AND positioning/tactics/party synergy. Mind you, their advanced encounters (at least for the two I named) are actually way more challenging than anything B&S and Tera offer.
Gear is still a determining factor. The skillset on its side is just different. Neither is more "skillful" than the other.
Twitch does not necessarily mean challenge.
A MMORPG not dependant on gear is simply nothing else than a pipe dream. You have to give people things to look forward to and the only really viable gating factor is gear. If everyone can access every piece of content off the bat (or even as soon as they leveled to the cap), they'll check it out, lose interest and quit to the next MMO released that offers them new content.
There's no way any developer can create new content at a fast enough rate to make the gear grind obsolete.
That's simply the reality of this genre, and you don't make successful MMORPGs with pipe dreams that sound good only on paper.
As a conclusive note, the more you base a MMO on twitch and "action", the simpler group encounters can be. Even if you optimize your netcode to the maximum, there's only so much data the server and the client can pass each other reliably in a certain amount of time. Action combat takes a lot more of that bandwidth for itself, limiting what can be used for actual boss mechanics.
In addition to that, the more you force the player to pay attention to action, the more balancing and accessibility dictate you keep the bar low in term of mechanical complexity.
IE: a MMO with action combat is invariably less challenging, tactically, than one with target-based combat.
Which one is "better" is simply an individual matter of taste. They simply challenge different kind of skills, but saying that Blade & Soul or Tera require more "skill" than FFXIV, TSW, SWTOR or even WoW mind you, is simply conceptually false, and is as valid as saying than an FPS requires more "skill" than XCOM: Enemy Unknown.
Mind you. All MMORPGs are actually "easy" in terms of amount of "skill" required (whatever skillset they cater to), simply because their developers have to keep them as accessible as possible, as their revenue and continued success is directly proportional to the number of people playing.
Want a really challenging "mmo"? Try iRacing. Blade & Soul and any other MMORPG will suddenly look like child's play.