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  1. #351
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    Join Date
    Sep 2012
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    Quote Originally Posted by Jynx View Post
    That's why a good MMO will have alot of content that can be completed with various group settings.

    Some stuff for solo players
    Some stuff for small groups
    Some stuff for big groups
    Some stuff for massive groups.

    FFXI had tons of content and you always had something to do even if you were by yourself.

    Solo- Craft, Gather, Explore, Map quests, quests, NM hunt
    Small groups- Eco-Warrior, Limbus, BCNM, ENM, NM hunt
    Large groups- Exp parties, BCNM, ENM, Salvage, Limbus, Assault, NM Hunt....ect.
    Massive groups- Dynamis, Campaign, (Whatever the city defense in Zillart was called again) (WOTG region battles) HNM, BCNM, and much more.


    Not all the content could be completed solo, nor did the game ever force you to party. But the game did force you do play with certain numbers when the situation required it. Leveling was not a solo task with the exceptions of a few jobs and one job made specificly for solo players it was a party task.

    I don't see why one of the largest parts of playing a MMO should be relegated to solo status. Leveling should be your first experience with other players, the time you spend feeling out your jobs capabillities and limitations, the time you meet new people and gather connections for when you do reach the end of the game. But Nooo, leveling is treated as a hassle more than anything in this game, it's a useless tool that serves no purpose other than to waste time.

    In FFXI leveling had a massive meaning in the game, FFXIV it means next to nothing to the point that it's useless and confusing why it's even in the game in the first place. If a function of your game serves as nothing but a anoying barrier to get to the "Fun stuff" your doing something wrong.
    You realize all you have mentioned here took 10 years to be added?
    (0)

  2. #352
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Warlock View Post
    You realize all you have mentioned here took 10 years to be added?
    Sorry, I could list a large ammount of stuff that was available in the first year of the game if you want. The game still had a large variety of things to do for solo or group players. You would be hard pressed to log on and find yourself with nothing to do even if your friends were not online.

    Better than a game that's been out for 2 years and everyone just sits around town waiting for the next raid.
    (5)

  3. #353
    Player
    Xmbei's Avatar
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    Mar 2011
    Posts
    1,030
    Character
    Kiros Forsa
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Jynx View Post
    Sorry, I could list a large ammount of stuff that was available in the first year of the game if you want. The game still had a large variety of things to do for solo or group players. You would be hard pressed to log on and find yourself with nothing to do even if your friends were not online.

    Better than a game that's been out for 2 years and everyone just sits around town waiting for the next raid.
    Sorry my fond memories of FFXI, were sitting around in Jueno/Aht Ur all day waiting for a party or shout for a storyline quest, or anything for that matter. I sat for 2 years on FFXI doing exactly that because there is NO solo content. You say there is but half the things you listed is just there in all games I mean come on map exploration is solo play? no, that isn't solo play thats just experience, yes you can do it solo, but I don't consider that solo content in a game, I just consider it asthetic atmosphere to enjoy.
    (5)
    Xeto Milanti Bei

  4. #354
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Xmbei View Post
    but I don't consider that solo content in a game.
    It's a shame you don't consider it content because it is. Plain and simple being able to explore the open world freely with few restrictions on where you can go asides from your own skill at evading monsters was rewarded with you learning the lay of the land, locations of enemies.

    Just because you sat in town and did nothing doesn't mean everyone else did. Beastmaster came out fairly early in the games lifecycle I believe it was released with Rize of the Zillart (When NA players got to touch the game) and Black-mages have always existed. Crafting and gathering always existed as well, quests were always around, as well as map quests that all effected your gameplay experience.

    If that's not considered content...I'm not sure what you consider content.
    (6)

  5. #355
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Jynx View Post
    That's why a good MMO will have alot of content that can be completed with various group settings.

    Some stuff for solo players
    Some stuff for small groups
    Some stuff for big groups
    Some stuff for massive groups.

    FFXI had tons of content and you always had something to do even if you were by yourself.

    Solo- Craft, Gather, Explore, Map quests, quests, NM hunt
    Small groups- Eco-Warrior, Limbus, BCNM, ENM, NM hunt
    Large groups- Exp parties, BCNM, ENM, Salvage, Limbus, Assault, NM Hunt....ect.
    Massive groups- Dynamis, Campaign, (Whatever the city defense in Zillart was called again) (WOTG region battles) HNM, BCNM, and much more.

    Not all the content could be completed solo, nor did the game ever force you to party. But the game did force you do play with certain numbers when the situation required it. Leveling was not a solo task with the exceptions of a few jobs and one job made specificly for solo players it was a party task.

    I don't see why one of the largest parts of playing a MMO should be relegated to solo status. Leveling should be your first experience with other players, the time you spend feeling out your jobs capabillities and limitations, the time you meet new people and gather connections for when you do reach the end of the game. But Nooo, leveling is treated as a hassle more than anything in this game, it's a useless tool that serves no purpose other than to waste time.

    In FFXI leveling had a massive meaning in the game, FFXIV it means next to nothing to the point that it's useless and confusing why it's even in the game in the first place. If a function of your game serves as nothing but a anoying barrier to get to the "Fun stuff" your doing something wrong.
    IDK what fuking XI you played but you needed a pt for 97% of everything in XI
    (8)

  6. #356
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Because commenters on massively are a valid statistical pool from which to take actual real-world data on MMORPG players in general.










    No. They aren't.

    Game over.

    Quote Originally Posted by Rokien View Post
    I want to like MMOs, but they just don't do it for me, especially when I watch shows like Sword art online, .hack
    Yeah. Because being killed for real when you play a MMO is all the rage.

    Not to mention the fact that Sword Art Online, as a game, is based on an extremely banal and definitely boring concept.

    There are 100 levels of a dungeon. Dungeon -> Boss -> Dungeon -> Boss -> Dungeon -> Boss. Rinse. Repeat. 100 Times. If that's your ideal of a great MMO, boy you're clueless.

    The author of the novel may be a decent writer (it's actually not that well written), but he'd be an *horrible* game designer.
    (4)
    Last edited by Abriael; 10-21-2012 at 10:28 PM.

  7. #357
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    I functioned just fine in FFXI without PT's. I learned how to do very difficult low man content when it called for it. I also learned how to do stuff on my own that people went in groups with if I had to...because even in FFXI a lot of peoples playing was not up to my standard. Not saying I am THE BESTEST I just get frustrated lol. I loved EXPing in groups though...it was fun

    In FFXIV I have only come across a very small handful of people who can play their job. Most people play horribly (wipe after wipe) and leave my boyfriend and I very frustrated. Our other friend Nemo noticed it too. Hardly anyone knows how to play their job. If PUG parties improve after 2.0 then awesome...

    At least in FFXI forced grouping SOMEWHAT forced people to learn the basics of their job. Of course there were still lots of bad players but not nearly as many in FFXIV. I really do hope Yoshida's new way of leveling helps people learn their jobs well.
    (1)

  8. #358
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rokien View Post
    I want to like MMOs, but they just don't do it for me, especially when I watch shows like Sword art online, .hack
    something like .hack might be right around the corner if this here takes off, at least the half-virtual part. As for player-skill based MMOs, Blade&Soul seems to fit that bill pretty nicely, too bad it isn't out in the west yet.

    ARR's combat, from what we have seen so far, is going to be based around gear once again, not about timing and positioning.
    (0)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  9. #359
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Soukyuu View Post
    something like .hack might be right around the corner if this here takes off, at least the half-virtual part. As for player-skill based MMOs, Blade&Soul seems to fit that bill pretty nicely, too bad it isn't out in the west yet.
    TERA. And as much as I personally love it, it bombed.
    (0)

  10. #360
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    ARR's combat, from what we have seen so far, is going to be based around gear once again, not about timing and positioning.
    I really hope it is based on skill.....
    (1)

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