Quote Originally Posted by Elexia View Post
Monster grinding for example is different as you're not doing it for the purpose of a throwaway story, you're doing it either to level, get materials for crafting or some other reason depending on game specific mechanics, for example in XI you'd do it for magian trials, i.e get 250 kill shots on arcana monsters.
But how is that any better than a throwaway story? How is it any less tedious? How is it better?