One of the biggest fears I have about ARR is the quest system. I swear I don't know how much I will be able to take doing Kill XX/Collect XX quests for xp. It's one of the major reasons I don't play a lot of MMOs.



One of the biggest fears I have about ARR is the quest system. I swear I don't know how much I will be able to take doing Kill XX/Collect XX quests for xp. It's one of the major reasons I don't play a lot of MMOs.
It's the same thing as Kill X Y Levels then go to Z camp and do it all over again. Its 95% the same thing. Kill 10 Dodos Randomly or killing 10 Dodos for a Quest.. there is no difference. @.@
There is, you don't have a feeling of, OMGS HAVE TO COMPLETE THE MAP!
It's more relaxing, also you don't have to do all the stupid leg work that you do on quests.
Relaxing? I like games "Engaging" You know that's just me though. I like things to do, to keep me busy, that's on reason why I play Aion, because I know somewhere on the map I have something to do.


It's not the same thing. What you SHOULD be comparing it to is Leve Quests...those are the exact same thing, you get a throwaway story and then your objectives, go back for massive xp/money/item reward (quest grind) or go back to crystal/counter for more leves.
Those are the same systems. Monster grinding for example is different as you're not doing it for the purpose of a throwaway story, you're doing it either to level, get materials for crafting or some other reason depending on game specific mechanics, for example in XI you'd do it for magian trials, i.e get 250 kill shots on arcana monsters.
/sarcasm on 10 dodos Randomly or 10 dodo Questing isn't equal? Alrighty then! /sarcasm offIt's not the same thing. What you SHOULD be comparing it to is Leve Quests...those are the exact same thing, you get a throwaway story and then your objectives, go back for massive xp/money/item reward (quest grind) or go back to crystal/counter for more leves.
Those are the same systems. Monster grinding for example is different as you're not doing it for the purpose of a throwaway story, you're doing it either to level, get materials for crafting or some other reason depending on game specific mechanics, for example in XI you'd do it for magian trials, i.e get 250 kill shots on arcana monsters.
But how is that any better than a throwaway story? How is it any less tedious? How is it better?Monster grinding for example is different as you're not doing it for the purpose of a throwaway story, you're doing it either to level, get materials for crafting or some other reason depending on game specific mechanics, for example in XI you'd do it for magian trials, i.e get 250 kill shots on arcana monsters.
Killing stuff randomly has zero story behind it. at least with questing you have "somewhat" of a story, I know it's not major or anything important, but it is still a story nevertheless. Don't get me wrong I love killing random things, but I love to have questing along with it. Which again is why I play Aion. The sense of helping people out in the game, just makes my character feels like I did something for someone, and that I can help more people along the way.
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