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  1. #1
    Player
    sharazisspecial's Avatar
    Join Date
    Mar 2011
    Posts
    672
    Character
    Bunny Boo
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    Well i am going to get ton of hates for this but this what i would have .

    5 tokens=1 armor
    10 tokens=1 weapon

    Each dungeon has 3 modes and 3 tiers of gear . You choose which mode at enterence

    Normal mode-
    ------------------
    Shared loot pool- homogenized appearance

    Boss drops- 1 normal item and 1 normal tokens for each party member

    *Last boss can only be accessed after killing all bosses

    Last boss drops- 3 normal items and 1 normal token for each party member

    Hard mode
    ----------------
    -Perhaps Additional boss/bosses. Additonal areas. Also bosses are have more damage and more health + extra mechanics and enrage timers
    -each boss has a few items only they can drop though there are a few shared items . The last boss has multiple items only they it drop

    normal boss drops 1 rare and 1 rare token for each party member
    last boss drops 3 rare items and 1 rare token for each party member

    Challenge mode -
    ----------------------
    Loot Pool is NOT shared at all - when dungeon is finished for the first time a worldwide shout/message seen by players not in an event,dungeon or pvp saying "GUILD ????? or list the name of the players if their guild name is not the same HAS BEATEN CHALLENGE MODE OF CRYSTAL TOWER"
    Perhaps npcs could cheer.

    bosses are completed under an extremly unforgiving challenging condition ,have enrage timer Gains extra challenging mechanics. Enviroment change ,Instant death, additonal adds, aura of hurt. Basically play perfect or wipe.

    E.G ifrits nails are invicible , dalamud spams more meteors.So far ffxiv battles havent exactly been very imaginative. Basically dodge the fire , kill adds.
    In future there could more unique mechanics to make crazy for challenge mode

    Normal boss drops 1 epic items and 1 rare token for each party member
    Last Boss drops 3 epic item and 1 epic token for each party member

    Ok so normal armor will be named like darklight. So for ifrit it will be named. Infernal robe, infernal chestplate, Infernal breeches etc
    Rare armor has more unique name
    Epic armor would a really grand name.
    I would like a colour coded system for epeen reasons.

    Instead of 1000 easy 15min mind numbing speed runs for full set of gear

    We go like
    10 runs easy mode lasting 15-30mins
    10 hard mode 2+hr
    10 Challenge mode 2+hr

    Though there are less runs consider the amount of wipage that will occur and time spent learning fights. Too bad they have already have released relic weapons because i was think have currency or items needed for relic to drop from challenge mode.

    Btw if you have a 25 man alliance requiring dungeon then bosses would drop more like 3 peices per normal and last boss would drop 5 peices.

    Problem is current materia makes challenge mode gear less shiny.

    Normal for extremely casual players. Normal/hard progression for casual/normal gamers. Challenge mode for hardcore gamers.
    (0)
    Last edited by sharazisspecial; 10-17-2012 at 08:29 AM.

  2. #2
    Player

    Join Date
    Dec 2011
    Posts
    512
    Quote Originally Posted by sharazisspecial View Post
    Well i am going to get ton of hates for this but this what i would have .

    5 tokens=1 armor
    10 tokens=1 weapon

    Each dungeon has 3 modes and 3 tiers of gear . You choose which mode at enterence

    Normal mode-
    ------------------
    Shared loot pool- homogenized appearance

    Boss drops- 1 normal item and 1 normal tokens for each party member

    *Last boss can only be accessed after killing all bosses

    Last boss drops- 3 normal items and 1 normal token for each party member

    Hard mode
    ----------------
    -Perhaps Additional boss/bosses. Additonal areas. Also bosses are have more damage and more health + extra mechanics and enrage timers
    -each boss has a few items only they can drop though there are a few shared items . The last boss has multiple items only they it drop

    normal boss drops 1 rare and 1 rare token for each party member
    last boss drops 3 rare items and 1 rare token for each party member

    Challenge mode -
    ----------------------
    Loot Pool is NOT shared at all - when dungeon is finished for the first time a worldwide shout/message seen by players not in an event,dungeon or pvp saying "GUILD ????? or list the name of the players if their guild name is not the same HAS BEATEN CHALLENGE MODE OF CRYSTAL TOWER"
    Perhaps npcs could cheer.

    bosses are completed under an extremly unforgiving challenging condition ,have enrage timer Gains extra challenging mechanics. Enviroment change ,Instant death, additonal adds, aura of hurt. Basically play perfect or wipe.

    E.G ifrits nails are invicible , dalamud spams more meteors.So far ffxiv battles havent exactly been very imaginative. Basically dodge the fire , kill adds.
    In future there could more unique mechanics to make crazy for challenge mode

    Normal boss drops 1 epic items and 1 rare token for each party member
    Last Boss drops 3 epic item and 1 epic token for each party member

    Ok so normal armor will be named like darklight. So for ifrit it will be named. Infernal robe, infernal chestplate, Infernal breeches etc
    Rare armor has more unique name
    Epic armor would a really grand name.
    I would like a colour coded system for epeen reasons.

    Instead of 1000 easy 15min mind numbing speed runs for full set of gear

    We go like
    10 runs easy mode lasting 15-30mins
    10 hard mode 2+hr
    10 Challenge mode 2+hr

    Though there are less runs consider the amount of wipage that will occur and time spent learning fights. Too bad they have already have released relic weapons because i was think have currency or items needed for relic to drop from challenge mode.

    Btw if you have a 25 man alliance requiring dungeon then bosses would drop more like 3 peices per normal and last boss would drop 5 peices.

    Problem is current materia makes challenge mode gear less shiny.

    Normal for extremely casual players. Normal/hard progression for casual/normal gamers. Challenge mode for hardcore gamers.

    I disagree with this. There is no reason for the devs to have to sit there and make different difficulties for every1. It needs to be made with 1 difficulty and you can either finish it or you cant period.
    (1)

  3. #3
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Dzian View Post
    Again this is it. People don't want stuff handed to them. They just want a bit of reassurance that they will get what they want eventually and can visibly see themselves getting closer and closer to obtaining what they want one way or another.

    How many thfs spent years doing dyna and never saw thf gloves or rdms with there hats for example. people want to be able to see progress on the items they want. which is what every token topic for the last 2 years has been about. a sense of progress. not hand outs.
    but that is what i mean. if they want to have lower tier versions of the best gear they can get by tokens then that is fine, but i feel there should be a way to work towards the high end gear as well. say we get 1 token per player per run then make the lower tier gear take 20 tokens to get the lower tier version of the gear with like 50% of the high end stats, but make people be able to advance towards the high end even though it may cost 200 tokens to get the high end gear. sure it may take 200 runs to get the piece you really want or you could get it way before then on the drops, but if not you could feel you were making progress even if it took alot of effort to get.

    @Bunny Boo

    Quote Originally Posted by sharazisspecial View Post
    normal boss drops 1 rare and 1 rare token for each party member
    last boss drops 3 rare items and 1 rare token for each party member
    i don't think you really know what rare items are. they are rare because they don't drop often and not everyone has them.
    (0)


    http://crystalknights.guildwork.com/

  4. #4
    Player
    sharazisspecial's Avatar
    Join Date
    Mar 2011
    Posts
    672
    Character
    Bunny Boo
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by darkstarpoet1 View Post

    i don't think you really know what rare items are. they are rare because they don't drop often and not everyone has them.
    I used normal , rare , epic as tier list of gear quality.
    Normal -average and entry level
    rare-mid level- above average
    epic-exclusive and very rare.

    I prefer items be earned by skill not by being lucky by rng . Or repeating an easy instance 1000x times. But it does seeem that ffxi/current ffxiv fans are content with doing that.

    I personally do not understand why people want items to have terrible drop rates rather have a skill level requirements instead. Because only the elite skill level should the best gear rather then gil buyers or encouraging people to waste their lives away grinding to beat that 0.01% drop rate.

    When i see someone with armor they got from getting lucky i dont really care. They wasted xxx hours just grinding. Honestly i feel sorry them. They could be terrible players who got lucky.

    But when i see someone who has exclusive armor from doing hard modes/high ranked pvp reward i have more respect for them because they have a high skill level and would be a like them to be in my group.

    In ffxi i had alot of useless party members with really good gear probally obtained from skilless grinding/buying gil

    I am one of those players that doesnt care much about having superior gear to everyone else. I just prefer not grinding . I would like in mmo to have my skill tested rather then waste my time grinding.

    whats really the difference between a Ridil obtained by 0.01% drop versus making ridil only availible if you beat a really hard hardmode fight .Both would be just as rare.
    (0)
    Last edited by sharazisspecial; 10-17-2012 at 10:37 AM.

  5. #5
    Player
    Thunderz's Avatar
    Join Date
    Sep 2012
    Posts
    421
    Character
    Thunderz Canadia
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by sharazisspecial View Post
    I used normal , rare , epic as tier list of gear quality.
    Normal -average and entry level
    rare-mid level- above average
    epic-exclusive and very rare.

    I prefer items be earned by skill not by being lucky by rng . Or repeating an easy instance 1000x times. But it does seeem that ffxi/current ffxiv fans are content with doing that.

    I personally do not understand why people want items to have terrible drop rates rather have a skill level requirements instead. Because only the elite skill level should the best gear rather then gil buyers or encouraging people to waste their lives away grinding to beat that 0.01% drop rate.

    When i see someone with armor they got from getting lucky i dont really care. They wasted xxx hours just grinding. Honestly i feel sorry them. They could be terrible players who got lucky.

    But when i see someone who has exclusive armor from doing hard modes/high ranked pvp reward i have more respect for them because they have a high skill level and would be a like them to be in my group.

    In ffxi i had alot of useless party members with really good gear probally obtained from skilless grinding/buying gil

    I am one of those players that doesnt care much about having superior gear to everyone else. I just prefer not grinding . I would like in mmo to have my skill tested rather then waste my time grinding.
    welcome to the world of MMO's

    where everything is.... well.. considered grinding

    Even if they made it into a progress thing to get items it would be considered "a grind" to obtain all the tokens to purchase it

    people will bitch and moan about every kind of system tbh

    but lets not start complaining about grinding in a MMO thats just silly now

    -every MMO has grind don't kid yourself -
    (1)