Well i am going to get ton of hates for this but this what i would have .
5 tokens=1 armor
10 tokens=1 weapon
Each dungeon has 3 modes and 3 tiers of gear . You choose which mode at enterence
Normal mode-
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Shared loot pool- homogenized appearance
Boss drops- 1 normal item and 1 normal tokens for each party member
*Last boss can only be accessed after killing all bosses
Last boss drops- 3 normal items and 1 normal token for each party member
Hard mode
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-Perhaps Additional boss/bosses. Additonal areas. Also bosses are have more damage and more health + extra mechanics and enrage timers
-each boss has a few items only they can drop though there are a few shared items . The last boss has multiple items only they it drop
normal boss drops 1 rare and 1 rare token for each party member
last boss drops 3 rare items and 1 rare token for each party member
Challenge mode -
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Loot Pool is NOT shared at all - when dungeon is finished for the first time a worldwide shout/message seen by players not in an event,dungeon or pvp saying "GUILD ????? or list the name of the players if their guild name is not the same HAS BEATEN CHALLENGE MODE OF CRYSTAL TOWER"
Perhaps npcs could cheer.
bosses are completed under an extremly unforgiving challenging condition ,have enrage timer Gains extra challenging mechanics. Enviroment change ,Instant death, additonal adds, aura of hurt. Basically play perfect or wipe.
E.G ifrits nails are invicible , dalamud spams more meteors.So far ffxiv battles havent exactly been very imaginative. Basically dodge the fire , kill adds.
In future there could more unique mechanics to make crazy for challenge mode
Normal boss drops 1 epic items and 1 rare token for each party member
Last Boss drops 3 epic item and 1 epic token for each party member
Ok so normal armor will be named like darklight. So for ifrit it will be named. Infernal robe, infernal chestplate, Infernal breeches etc
Rare armor has more unique name
Epic armor would a really grand name.
I would like a colour coded system for epeen reasons.
Instead of 1000 easy 15min mind numbing speed runs for full set of gear
We go like
10 runs easy mode lasting 15-30mins
10 hard mode 2+hr
10 Challenge mode 2+hr
Though there are less runs consider the amount of wipage that will occur and time spent learning fights. Too bad they have already have released relic weapons because i was think have currency or items needed for relic to drop from challenge mode.
Btw if you have a 25 man alliance requiring dungeon then bosses would drop more like 3 peices per normal and last boss would drop 5 peices.
Problem is current materia makes challenge mode gear less shiny.
Normal for extremely casual players. Normal/hard progression for casual/normal gamers. Challenge mode for hardcore gamers.