That's just what I said, with different words.
Well, World of Warcraft. That's called scroll of resurrection. Ok you're not capped, just 80. That still makes the grind rather fast.And even so, a new player that just joined said MMO will still have to grind to cap, and work to get gear; that's playing catch-up. What MMO gets rid of that step by giving you an instantly level-capped character with moderate equips?
MMOs will have catch up, one way or another, whether it's leveling or getting gear, or both.
I never said that you will be 100% instantly leveled and geared like veteran players, this is a MMO after all... I just said that it is moderately quick and I don't call that "playing catch up".
That's basically the FF XI pre-Abyssea way of thinking. Drop rate are awful, it takes years to get gear, but the counter part is : your gear doesn't get obsolete quickly and even when a new BiS item is available, usually it's only couple items you need to change (or it's a minor upgrade).But I think really good gear should be lasting (2-3 yrs min), and if a new player stops playing for awhile it should take them awhile to get the gear.
WoW is a crazy extreme... there is no reward for players to do content now, why spend the time and work to get something if it will be complete crap in a few months. Why spend the months and month gearing your ls, when a newby in 1yr can join and get better gear in 1 week just from doing leveling quest.
And that's what made me leave when level cap increase was announced after "working" (well it's supposed to be a game and be fun) toward getting geared at 75. Doing Salvage every day, 365 days a year, no exception. Dynamis/Limbus/Ein, every 72 hours, always. 100% attendance. Etc. When you really work hard for your gear, yes you don't want it to become obsolete.
This system have its limit however. It discourages players who left to come back and it discourages new players to join. And that's a big problem for MMOs editors nowadays. We cannot just take XI and say "Well it worked ok with XI, there was new players even if the game was 6-7 years old (talking pre-Aby). The market isn't the same now.
If XI would have stayed the way it was before, without any nerf (meaning you still struggle to just clear things like CoP), the gap between veteran players and new players would be too large and no one could join today unless getting completely carried through the content by several veteran players.
The "modern MMO" approach is just different. Everything is tier'd, progression is highly vertical. You get your gear relatively quick (usually 4~6 months top), but the counter part is, your gear is only good until the next tier comes out.
It's a matter of taste, faster or slower gearing cycle. (Right now XIV has been stagnant, so we cannot even talk about any cycle) We will see what Yoshida will do with ARR, but since he said that ARR should see a level cap increase after the first big patch, I'd say we can expect the game to take a vertical progression approach. How fast? Depends how fast SE can create content.



) We will see what Yoshida will do with ARR, but since he said that ARR should see a level cap increase after the first big patch, I'd say we can expect the game to take a vertical progression approach. How fast? Depends how fast SE can create content.
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