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  1. #11
    Player
    solracht's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    234
    Character
    Kharlan Lynare
    World
    Excalibur
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Kazimir View Post
    What you guys don't understand is the hardcores need things that allow them to be relatively unique from those that don't play as much. When you spend so much of your life on a video game you need something to make you feel special.

    I don't really get why so many people would be upset if they came up with a few pieces of really hard to get powerful items. Sure, casuals have access to it, but it might take you 4 or 5 years to get where as it takes a hardcore 1-2 years.

    You each pay for the game and there needs to be content for both forms of play styles. Just because they add some things for the hardcore doesn't mean there won't be plenty to do for casuals, or plenty of great gear that casuals have access to, it just means there are a few things you just don't play enough to really have time to get IE: A relic weapon.

    Hardcores NEED things that pretty much only they will ever have (a couple/few really good rare items). Even WoW has had legendary items, does this mean casuals don't technically have access to it? No but if you've ever been in an endgame LS/guild you'd know the ones that play more will get them over the ones that don't. They put those legendary items in the game to appease the hardcore players.

    It's as simple as this: Hardcores make up a good percentage of the player base and without anything to make them feel unique they WILL move onto another game.


    What you don't understand is that time doesn't equal skill.

    People who are better at the game than others will get things to make themselves unique. People who are both good and have more time will get more things, and faster. You're already ahead.

    I understand this might be hard to see for people who only played Final Fantasy XI, a game that rewarded time commitment more than it rewarded your ability to play, but your way of thinking is both outdated and gone.

    Even World of Warcraft's Legendary example that you keep on bringing up works against you: the guilds that obtained said items past the Burning Crusade did not have to spend obscene amounts of time playing: they had to play better. The raid lockouts were the same for everyone.
    (5)
    Last edited by solracht; 04-13-2011 at 11:50 PM.