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  1. #1
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Nice take on the job, Sword. A couple of comments, though.

    Quote Originally Posted by SwordCoheir View Post
    Accuracy/Magic Accuracy Since RDM will need to utilize both to successfully land the WS move and be unresisted, they will need decent accuracy on both fronts.
    If RDM's stats are going to be INT and MND, then I'd personally want a trait that converts 25% of INT and/or 25% of MND into accuracy on RDM. I don't exactly expect the devs to create gear with mage stats and melee accuracy, as THM and CON don't really need it.

    MP, being RDM will be in a constant state of combat there will be no regeneration in normal circumstances, so high MP pool will probably be justified so RDM is not resting after just 2-3 WS combos.
    More frequent MP refunds but with smaller returns might also work for RDM.

    Most people who actually thought RDM was overpowered including SE, tend to generalize RDM's as overpowered due to the exploits of a very few, very talented, extremely well geared RDM's like Avesta, despite the fact many other jobs have proven to trump RDM in the aspect of soloability. Unfortunately people's exploits like Avesta was used as a constant excuse by players who never even touched RDM and SE in general to actually see the plethora of underlying issues with RDM to prevent actually giving it any significant upgrades or anything unique to the job even to this day. Since the level cap rose past 75, many of those issues have come to light by even the general community, however SE has done little to RDM still outside of a few very lackluster spells.
    Let's not forget that RDM is one of those jobs that showed how much allowing mid-combat gear swaps could break the game. The problem is that instead of opening their eyes, the players hated on RDM as if it was the job's fault for benefiting the most from that.

    The other half of RDM's popularity was due to lack of content that required anything beyond RDM's level of healing/refresh/haste botting. Which actually falls on SE for not creating unique or decent combat scenarios that require the talents of jobs like WHM, PUP, or SCH.
    I'll disagree here, because exp parties loved RDMs on the base that they could force them to heal and buff, opening the possibility of TP burns in the TAU era. Before that, RDM was the poor man's BRD due to it being the only other job that could allow other MP users to regenerate MP. That raised demand, which a lot of people took advantage of, as they found RDM was a gravy train to level cap compared to trying to level a DPS job like DRK or THF.

    Quote Originally Posted by Haibel View Post
    To all the people groaning about another RDM Thread. If you don't want to be apart of the converstion, then don't. It's really that simple. You guys would bitch about it if he necro'ed one of the old threads anyway. There are people that like RDM, and want to talk about it. It hurts you in no way.
    I guess we would have gotten less complaints if this had been yet another whine thread about the currency reduction.
    (1)
    Last edited by Duelle; 10-15-2012 at 05:33 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #2
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Duelle View Post
    If RDM's stats are going to be INT and MND, then I'd personally want a trait that converts 25% of INT and/or 25% of MND into accuracy on RDM. I don't exactly expect the devs to create gear with mage stats and melee accuracy, as THM and CON don't really need it.
    I don't think it would be too much of a issue being Acc materia fundamentally share different slots from INT and MND, however I overlooked that MND and INT share the head slot so that might cause fundamental issues long term. So perhaps substituting INT in favor of maybe PIE like other mages might be more beneficial.
    (0)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  3. #3
    Player
    Haibel's Avatar
    Join Date
    Mar 2011
    Posts
    647
    Character
    Lona Shiri
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by SwordCoheir View Post
    I don't think it would be too much of a issue being Acc materia fundamentally share different slots from INT and MND, however I overlooked that MND and INT share the head slot so that might cause fundamental issues long term. So perhaps substituting INT in favor of maybe PIE like other mages might be more beneficial.
    Correct me if I'm just dead wrong here. I would figure that RDM would have a quicker
    avg attack rate at say 1.8 - 2.0 delay over Gla/Pld's 2.2 - 2.6 delay. So should the focus
    be Dex and Pie for higher Melee and magic ACC. Well at least if it's magic based dmg on WS's
    like i'm wanting it to be.
    (0)

  4. #4
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Haibel View Post
    Correct me if I'm just dead wrong here. I would figure that RDM would have a quicker
    avg attack rate at say 1.8 - 2.0 delay over Gla/Pld's 2.2 - 2.6 delay. So should the focus
    be Dex and Pie for higher Melee and magic ACC. Well at least if it's magic based dmg on WS's
    like i'm wanting it to be.
    It is magic based WS damage, but when they redid the classes they changed it where MND gives magic accuracy, and regulated PIE to mostly pertain to Enfeeblement potency and MP so it would be more like DEX and MND in that instance.
    (0)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]