Nice take on the job, Sword. A couple of comments, though.
If RDM's stats are going to be INT and MND, then I'd personally want a trait that converts 25% of INT and/or 25% of MND into accuracy on RDM. I don't exactly expect the devs to create gear with mage stats and melee accuracy, as THM and CON don't really need it.
More frequent MP refunds but with smaller returns might also work for RDM.MP, being RDM will be in a constant state of combat there will be no regeneration in normal circumstances, so high MP pool will probably be justified so RDM is not resting after just 2-3 WS combos.
Let's not forget that RDM is one of those jobs that showed how much allowing mid-combat gear swaps could break the game. The problem is that instead of opening their eyes, the players hated on RDM as if it was the job's fault for benefiting the most from that.Most people who actually thought RDM was overpowered including SE, tend to generalize RDM's as overpowered due to the exploits of a very few, very talented, extremely well geared RDM's like Avesta, despite the fact many other jobs have proven to trump RDM in the aspect of soloability. Unfortunately people's exploits like Avesta was used as a constant excuse by players who never even touched RDM and SE in general to actually see the plethora of underlying issues with RDM to prevent actually giving it any significant upgrades or anything unique to the job even to this day. Since the level cap rose past 75, many of those issues have come to light by even the general community, however SE has done little to RDM still outside of a few very lackluster spells.
I'll disagree here, because exp parties loved RDMs on the base that they could force them to heal and buff, opening the possibility of TP burns in the TAU era. Before that, RDM was the poor man's BRD due to it being the only other job that could allow other MP users to regenerate MP. That raised demand, which a lot of people took advantage of, as they found RDM was a gravy train to level cap compared to trying to level a DPS job like DRK or THF.The other half of RDM's popularity was due to lack of content that required anything beyond RDM's level of healing/refresh/haste botting. Which actually falls on SE for not creating unique or decent combat scenarios that require the talents of jobs like WHM, PUP, or SCH.
I guess we would have gotten less complaints if this had been yet another whine thread about the currency reduction.