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  1. #1
    Player
    Reika's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
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    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Spamming 1 dungeon all day and getting nothing is nothing to want continued. With a system of limited guaranteed drops, you can do your dungeon and move on to other things. We dont have all the info yet on whats drops either. Last was said, the tokens will be used for lesser gear, but now what is said is that rare gear will drop as well as tokens.
    (1)

  2. #2
    Player

    Join Date
    Dec 2011
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    512
    Quote Originally Posted by Reika View Post
    Spamming 1 dungeon all day and getting nothing is nothing to want continued. With a system of limited guaranteed drops, you can do your dungeon and move on to other things. We dont have all the info yet on whats drops either. Last was said, the tokens will be used for lesser gear, but now what is said is that rare gear will drop as well as tokens.
    Do you seriously think they are gonna allow you to get the best gear in the game with tokens? Theres a high probablity that they wont and a slim to none chance that they will. We do have info on the drops (speculation somewhat based off what what said during an interview). I cant find the original interview this will have to do.




    Originally Posted by Shura
    The way i understand it, (based on the translation), you'll be able to participate in rolling, 3x a week per dungeon. So for example if a melee item drops then u can choose to roll on it or pass depending on whether u want the item or not and you'll only be allowed to roll on three items within a week.(this is my opinion in regards to how it might work) Others have speculated that items would automatically drop randomly three times, i honestly hope this is not the case since this is one of the issues with the current version; where you would do primal runs get weapons u can't use or pass, or doubles that end up dropping to the floor. In a game where your allowed to level every class, a system side random lottery is the worst possible route they can take in regards to loot.

    Does anyone have the untranslated JP version of this specific question?
    (0)

  3. #3
    Player
    Matsume's Avatar
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    Nov 2011
    Location
    Gridania
    Posts
    1,602
    Character
    Master Matsume
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Maxthunder View Post
    Do you seriously think they are gonna allow you to get the best gear in the game with tokens? Theres a high probablity that they wont and a slim to none chance that they will. We do have info on the drops (speculation somewhat based off what what said during an interview). I cant find the original interview this will have to do.
    ...

    Last time I checked, the best weapons in the game could be obtained by tokens and they are the same versions as the randomly dropped weapons *coughprimalscough*.

    So, if the current primal loot system foreshadows in any way the future raid loot system, then there is a high probability that the best gear in the game will be equally obtainable by tokens as by random boss drops, and a slim to none chance that it wont.

    If anything, the non token-obtainable versions will be equivalent to a HQ version of the token-obtainable versions and wont have much of a statistical difference between the two other than for epeen purposes.

    On topic:
    Could we please get a rep response as to the meaning of this aforementioned "lottery system"? My initial interpretation was that you could only do the same dungeon 2 or 3 times a week and thus is a reference to lock out periods. But others think it might have to do with rolling on loot... In any case a rep response clarifying this issue would be much appreciated.
    (1)

  4. #4
    Player
    Shura's Avatar
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    Mar 2011
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    330
    Character
    Shura Raizen
    World
    Balmung
    Main Class
    Archer Lv 80
    Quote Originally Posted by Matsume View Post

    On topic:
    Could we please get a rep response as to the meaning of this aforementioned "lottery system"? My initial interpretation was that you could only do the same dungeon 2 or 3 times a week and thus is a reference to lock out periods. But others think it might have to do with rolling on loot... In any case a rep response clarifying this issue would be much appreciated.
    A rep response on the issue would be nice, but then again we are discussing based on a translated interview summary, can't know for sure how it was worded in the original text or in what context. That being said, i certainly hope the the 3x a week is about the rolling feature and not the dungeon lockout, if it is dungeon lockout then that means they have not upgraded for their current system of forced random system side lottery where players who do not want something end up with items or items go to the floor since player alrdy has it.

    I really hate the forced random lottery the current primal fights have, it sucks getting items u don't want and can't pass
    (0)

  5. #5
    Player
    Matsume's Avatar
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    Nov 2011
    Location
    Gridania
    Posts
    1,602
    Character
    Master Matsume
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Shura View Post
    A rep response on the issue would be nice, but then again we are discussing based on a translated interview summary, can't know for sure how it was worded in the original text or in what context. That being said, i certainly hope the the 3x a week is about the rolling feature and not the dungeon lockout, if it is dungeon lockout then that means they have not upgraded for their current system of forced random system side lottery where players who do not want something end up with items or items go to the floor since player alrdy has it.

    I really hate the forced random lottery the current primal fights have, it sucks getting items u don't want and can't pass
    I know how you feel in regards the primal fight looting system. A simple solution suggested countless times is to make primal weapons passable so that duplicates are not lost. The same would hold true for dungeons and raid boss drops which currently is the case.

    As far as the 3x lottery per week I really don't know what to say. If it is indeed a function that allows you to roll on an item of your choice thrice a week, then logic would follow that your "lottery roll" over-rides the random loot distribution system. In a sense this would be a /random feature integrated into the games looting mechanism for group events. Onthe one hand, I find it hard to believe that SE would implement a looting mechanism that allows a user to bypass the auto random distribution system in place. One the other hand, this could prevent ninja looting to a certain degree.

    On a side note: what if the random loot distribution system isn't as random as we have been lead to believe? Would it really be so strange to find that your achievement points increase your odds of getting loot dropped to you in primal/raid boss fights? (Just a side thought aroused by our communitie's tendency to /random for drops after the game has already "randomed" those drops to specific players....)

    Back on topic: Another possibility is that the reference to a lottery system 3 times a week is how often any given player is likely to obtain all 3 rare items dropped by a given boss - but this would seem absurd. Logically the odds of you obtaining items would be influenced by how often you raid so I think we can effectively rule this hypothsis out.

    Time and again the most logical hypothesis to this "lottery system", in my opinion, is that it's a reference to how often you can do any given dungeon. Given that dungeon's maps are being reworked and made significantly larger we can assume that they will take much longer to complete (perhaps 2-3 hours per run?). Also, given that we currently have Darkhold (lol), CC, and AV and will be given an additional new lvl 45-50 dungeon with Crystal Towers and roaming primals to top it off... It seems to me that we will have more than enough content to keep players busy despite a limit of 3 runs per week per dungeon.
    (0)

  6. #6
    Player
    Shura's Avatar
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    Mar 2011
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    330
    Character
    Shura Raizen
    World
    Balmung
    Main Class
    Archer Lv 80
    Quote Originally Posted by Matsume View Post

    Time and again the most logical hypothesis to this "lottery system", in my opinion, is that it's a reference to how often you can do any given dungeon. Given that dungeon's maps are being reworked and made significantly larger we can assume that they will take much longer to complete (perhaps 2-3 hours per run?). Also, given that we currently have Darkhold (lol), CC, and AV and will be given an additional new lvl 45-50 dungeon with Crystal Towers and roaming primals to top it off... It seems to me that we will have more than enough content to keep players busy despite a limit of 3 runs per week per dungeon.
    You have to remember that a good number of hardcore players won't need CC/AV unless they want all the gear sets, a good number of people on my server alrdy have at least 1 set. Also we would have to assume that the items dropped in the new dungeons are worse then what AV/CC offer and that darklight is still the best gear to obtain. I'm not sure how i feel about 2-3h dungeons, i mean thats a really long time for a lot of people, on top of the time it takes to gather and setup, it might work out if re-entry is limited like Dynamis.

    For the loot system, long as drop rates are not horrible like it is now and we have the option to pass items we don't want or need, i think anything is fine. I used to play long hours in ffxi(10h+) and spent an insane amount of time in ffxiv this summer, did hundreds of AV/CC runs and only got 2/4 on my set... thinking back now, feels like i wasted my entire summer. I don't want my experience in 2.0 to be like that, where you waste time trying to acquire something. Being a university student, i can't do that during most of the year and would prefer a loot system that does not require an insane amount of time and luck to acquire. That does not mean i want everything handed to me, i would just prefer more difficult content and being rewarded for completing it, rather then having simple content that you spam/grind for an insane amount of time to get rewarded.

    Would take lockouts and guaranteed drops over free entry and 0.001 drop rates anytime.
    (4)
    Last edited by Shura; 10-16-2012 at 01:05 AM.