Each run drops 2-3 items guaranteed, you can participate in the lot for these guaranteed drops 3 times per week. You can do the dungeon any number of times per week, but wont be able to lot on guaranteed drops more than 3 times per week.



Each run drops 2-3 items guaranteed, you can participate in the lot for these guaranteed drops 3 times per week. You can do the dungeon any number of times per week, but wont be able to lot on guaranteed drops more than 3 times per week.

this would be retarded to me. :/
I don't mind horrible drop rates, makes the gear more rewarding to the player. If items drop like candy, then it'll loose its value IMO. It has its pro's, too, of course. Like, sometimes abysmal drop system currently is.. well abysmal. But it feels great when you get the piece then. And this is coming from someone with one piece of DL, and its the one everyone and then some of my LS has, including people who don't even play the jobs. (HDL legs, btw. I don't use them either <_< >_>)
I think the token-esque thing should be given a chance. Bumping the drop rate up some, and then the token, would be good to me, personally. This is entirely opinion based, of course.
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While the details have yet to be finalized, Yoshida did discuss a bit about his plans for the new rewards system in a recent media interview. He said that for the overall path for how adventurers increase their strength, they're creating a flow where you would earn tokens via content to purchase equipment. Then, using that new gear, would be able to take on challenges for rare items, and once complete, challenge ever harder content to really become powerful. Players should be able to achieve the first objective, and then really challenge themselves on the higher difficulty content.
As soon as we have more concrete examples or details, we'll be sure to pass them along!
This has already been covered from another post and it seems that the tokens will only beable to purchase lower tiered gear and not gear such as darklight for now (speculation). If that is the case than the endgame players wont do the content for tokens as the tokens would offer nothing of high value. The loot system isnt much different thean the current 1 but the major differnce is that the new loot system is designed to hold back endgame players, yet offer nothing of value with the tokens (speculation on nothing of value for tokens).
Last edited by Maxthunder; 10-14-2012 at 02:55 PM.



How does it hurt endgame players when the new method is guaranteed drops? With the new way, it sounds like 6-9 drops will happen from the dungeon a week. That sounds a lot better than what we have now. The whole point of endgame is to get the best gear...and this is a much more efficient method.This has already been covered from another post and it seems that the tokens will only beable to purchase lower tiered gear and not gear such as darklight for now (speculation). If that is the case than the endgame players wont do the content for tokens as the tokens would offer nothing of high value. The loot system isnt much different thean the current 1 but the major differnce is that the new loot system is designed to hold back endgame players, yet offer nothing of value with the tokens (speculation on nothing of value for tokens).
Guess you dont seem to understand that if the tokens give 2nd and 3rd best gear and you are after the best gear than whats the point in tokens. This is a poorly designed system but yet players will praise it because it sounds different the the current system we have but it really isnt any different. Endgame players are not gonna settle for 2nd best and with the way they do the drops and players get locked out (2-3 drops per week or per dungeon rare drops thats is), you will find most of the endgame only crowd log out till they can get more drops. Either way you do it is still grinding with different conditions yet again on hour long content a 2-3 day lock out isnt the brightest idea, so in the end the only players that get hurt are those that just run endgame.How does it hurt endgame players when the new method is guaranteed drops? With the new way, it sounds like 6-9 drops will happen from the dungeon a week. That sounds a lot better than what we have now. The whole point of endgame is to get the best gear...and this is a much more efficient method.



True. It's so much better to just have nothing drop ever but we can spam the content to the point where we hate doing it. Screw the new system!Guess you dont seem to understand that if the tokens give 2nd and 3rd best gear and you are after the best gear than whats the point in tokens. This is a poorly designed system but yet players will praise it because it sounds different the the current system we have but it really isnt any different. Endgame players are not gonna settle for 2nd best and with the way they do the drops and players get locked out (2-3 drops per week or per dungeon rare drops thats is), you will find most of the endgame only crowd log out till they can get more drops. Either way you do it is still grinding with different conditions yet again on hour long content a 2-3 day lock out isnt the brightest idea, so in the end the only players that get hurt are those that just run endgame.
Hmm how many times have you done the dungeons in the current system? Every night that I run my group gets darklight drops so idk maybe you doing something wrong. 1 other question are you in the give it to me now crowd that dosent wanna wait? Regardless you will have to grind the new and exsisting content in 2.0 and will be slowed down in your progress, and thats no different than what we have now.



I've beat CC and AV a handful of times. I can't stand running them over and over, so I don't care to do so. This news is welcoming to me, because I won't have to spend my time spamming content I hate doing.Hmm how many times have you done the dungeons in the current system? Every night that I run my group gets darklight drops so idk maybe you doing something wrong. 1 other question are you in the give it to me now crowd that dosent wanna wait? Regardless you will have to grind the new and exsisting content in 2.0 and will be slowed down in your progress, and thats no different than what we have now.
And no, I'm part of the "need before greed" crowd. I've passed on hamlet seals because I don't have any interest in doing that stuff right now. Sure, new gear is nice and all, but I play this game for fun, not a high digit on my stats. I also don't think gear should be "easy" to get. This doesn't mean have stuff like the current plan where the drop rates are atrocious. I'd like to actually have dungeons that require more than just "kill this mob, kill this mob." Puzzles in an MMO aren't a bad idea, and I really wish devs would learn this.
Last edited by KiriA500; 10-14-2012 at 11:17 PM.
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