Quote Originally Posted by Sabaku_Usagi View Post
Hey I kind of have a request Rein~ I don't think this has been translated yet, but would you mind?

EDIT: Just to clarify what the picture is/about. It's a diagram of the Ifrit X jump pattern, and the avoidance tactics.


** I personally never done Ifrit extreme mode my self so I'm not sure what this one is talking about, just translating it directly.


Blue text in diagram
left side text: basically run in clockwise direction
right side by #4: Run anti-clockwise only when it pops directly across.

Blue text on bottom:
PC needs ro run on the outer edges to dodge crijmson.
Basically run in clockwise direction.
when across from #1 then run anti-clockwise to dodge.
Increase the camera movement speed, remember to detect quickly and start moving quickly to dodge.

Black text:
Side (distance) of the attack is pretty wide, When standing by the flame and get hit you will take about 1900 damage along with DoT damage for 75dmg/3sec lasting 3 minutes. This can be erased with Esuna spell.
Will come in clockwise order of 1,2,3, and 4
For damage timing - even if you touch ifrit if it's the one not moving then you wont get damage.
There is no position where you can stand still to dodge them so you will have to be moving at all time.
If 2 horns are down then #4 wont happen.
When 2 horns are up then you can't avoid #4

Red text:
After cyclone end and lands the hate is reset
(if you want to avoid it you have do it before it lands)
After landing it will target one player and will use incinerate once. When you take incinerate the person targeted becomes human bomb and deal heat damage around him/her. This damage deals around 300 damage to both targeted player and players near by lasting 30 seconds.
The hate resets so don't use cure, potions, healing wind and such.
After incinerate until the tank gets enough hate should avoid curing (Paladin use it's skill + cure is OK)
Esuna, Regen, Stoneskin wont get as much hate so to survive use these.