Oh I didn't know you could use PC keyboards on PS3s, the more you know. <3 lol


Oh I didn't know you could use PC keyboards on PS3s, the more you know. <3 lol
http://amithist.deviantart.com/



Work To Game on YouTube [Guides, and More]...
https://www.youtube.com/c/worktogamevideos
Host on AetheryteRadio... Boom City!
Petition for Microsoft to allow XIV with cross system play:
https://www.change.org/p/phil-spence...atform-servers


I'm not sure what or how to use blue tooth so I'll just use the standard keyboard. :3
http://amithist.deviantart.com/



I have a secret to tell. From my electrical well. It's a simple message and I'm leaving out the whistles and bells. So the room must listen to me Filibuster vigilantly. My name is blue canary one note* spelled l-i-t-e. My story's infinite Like the Longines Symphonette it doesn't rest- TMBG Birdhouse in your Soul
A huge THANK YOU!!!! For FINALLY selling the Meteor Survivor Polo on the store. AND a huge thanks to my friend who bought it for me while he was at Fan Fest!!! YES I finally have my POLO!!!


Hehe the one I'm using now is my roommates so I'm just gonna get my own. ^^
http://amithist.deviantart.com/
I read the game watch impress article before bed last night. A couple of highlights until Rein finishes it up:
The water shaders and indoor lighting systems aren't finished yet. A few more reflective detail shaders need to be applied and they're just working out the appropriate layers to do it right. Indoor lighting system will include a kind of ambient lightning they call "all direction lighting". Yoshida is very critical on all of the lighting being top-tier, no matter where it is.
The rivers and oceans will have separate animations but they are not high-tech wave simulations. (ie: crytek engines and so on) due to scalability. They did this in order to lower the tax on low end systems. Waterfall animation/texture and lighting is already completed.
Oh and that previous interview (can't remember who posted it) when they said something about no Crystal Tower at launch is a misinterpretation. They're aiming for launch. It's a long instanced raid with special featured (undecided as of yet) but aiming for a length of around ~3 hours.
Ishgard being destroyed is incorrect too. That's Ishgard's fortress or something rather, the actual city is fine.
One more since I've got time: Yoshida wants to place the alpha test around Gridania. He thinks it's one of the more pretty zones and has changed the most dramatically. The alpha test is specifically to test the game and not so much a player experience. He expects people to enjoy (in a free play sense) themselves from beta.
Last edited by AkiRouscelia; 08-21-2012 at 06:51 AM.



Underlined part for emphasis: That's the perfect duration of a major endgame area for me. Can't wait to try it out.Oh and that previous interview (can't remember who posted it) when they said something about no Crystal Tower at launch is a misinterpretation. They're aiming for launch. It's a long instanced raid with special featured (undecided as of yet) but aiming for a length of around ~3 hours.
One more since I've got time: Yoshida wants to place the alpha test around Gridania. He thinks it's one of the more pretty zones and has changed the most dramatically. The alpha test is specifically to test the game and not so much a player experience. He expects people to enjoy (in a free play sense) themselves from beta.
I know this won't apply, but I get nightmares about FF14 and Black Shroud when it originally came out. Damn wolves everywhere in Emerald Moss eating up lowbies.![]()




Thanks for the info!I read the game watch impress article before bed last night. A couple of highlights until Rein finishes it up:
The water shaders and indoor lighting systems aren't finished yet. A few more reflective detail shaders need to be applied and they're just working out the appropriate layers to do it right. Indoor lighting system will include a kind of ambient lightning they call "all direction lighting". Yoshida is very critical on all of the lighting being top-tier, no matter where it is.
The rivers and oceans will have separate animations but they are not high-tech wave simulations. (ie: crytek engines and so on) due to scalability. They did this in order to lower the tax on low end systems. Waterfall animation/texture and lighting is already completed.
Oh and that previous interview (can't remember who posted it) when they said something about no Crystal Tower at launch is a misinterpretation. They're aiming for launch. It's a long instanced raid with special featured (undecided as of yet) but aiming for a length of around ~3 hours.
Ishgard being destroyed is incorrect too. That's Ishgard's fortress or something rather, the actual city is fine.
One more since I've got time: Yoshida wants to place the alpha test around Gridania. He thinks it's one of the more pretty zones and has changed the most dramatically. The alpha test is specifically to test the game and not so much a player experience. He expects people to enjoy (in a free play sense) themselves from beta.![]()
Some fantastic news in this article. Crystal Tower at Launch and Ishgard being not destroyed.![]()
And I'd agree, seeing the Pre-Alpha state of the Gamescom build, Final Fantasy XIV 2.0 already looks pretty impressive in its Lighting.Can't wait to see the final version.


Yeah! 3h Long raids like Wo.. ehm standard MMO ! I'm really happy with this,
i just hope that they're enjoyable for both 8 - 24 men party/ally , and not only 24 men alliance.
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